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[Official] DotA 2 Information and Discussion Thread. - Page 118

post #1171 of 17128
Quote:
Originally Posted by OldMold View Post

Where did you get these goals from?
As for lessening the learning curve, that would be a tricky one. That would be difficult to do without "dumbing" the game down or making it easier to play. I love dota because there is so much to learn and people play for years and are always learning.
These are the goals pretty much everyone has been has been echoing on the dev forums and in the game. They don't want the dumb down the game, but they do want to set up a system where noobs get matched up with people who have high teaching ratings and there is meant to be some kind of learning system implemented in the game.

We'll have to wait for all this since their priority is cloning DoTA first and the game is still early in beta development.
post #1172 of 17128
Quote:
Originally Posted by Jimi View Post

These are the goals pretty much everyone has been has been echoing on the dev forums and in the game. They don't want the dumb down the game, but they do want to set up a system where noobs get matched up with people who have high teaching ratings and there is meant to be some kind of learning system implemented in the game.
We'll have to wait for all this since their priority is cloning DoTA first and the game is still early in beta development.

It's all about rewarding patient good players that don't get upset with their less experienced teammates and punishing flamers or those that rage quit if they don't get a certain lane or just don't get off to a good start period. If the matchmaking truly starts doing its job they can let the bad elements of the dota community play by themselves while the let those that play for the fun and teamwork aspects slowly foster in beginners.

The AI bots already do a good job letting you practice fundamentals and just get the basics down of how your hero's abilities work and how they synergize with other heroes.
post #1173 of 17128
Do you guys think they're just going to display wins on your public profile? and not your amount of losses with wins?
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post #1174 of 17128
Quote:
Originally Posted by NoTiCe View Post

Do you guys think they're just going to display wins on your public profile? and not your amount of losses with wins?

I think they'll have a W/L ratio eventually. Also, I haven't been unable to control my player like you mentioned, but my cursor has been glitching. Has anyone else noticed this?
post #1175 of 17128
Quote:
Originally Posted by NoTiCe View Post

Do you guys think they're just going to display wins on your public profile? and not your amount of losses with wins?

I was wondering the same thing when the last patch was released last week and I'm simply not sure if they will display your losses or not. I could understand the viewpoint either way.
Quote:
Originally Posted by JoeWalsh View Post

I think they'll have a W/L ratio eventually. Also, I haven't been unable to control my player like you mentioned, but my cursor has been glitching. Has anyone else noticed this?

I haven't had the same issue but I have only played a few games since last week's patch.
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post #1176 of 17128
my 1000th post! here's a dota key PM2H8-IHXKE-3DDQE
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post #1177 of 17128
does halberd work perfectly? seeing as its a new item and even its icon isnt final yet. was playing as naix and used my halberds disarm against huskar but for some reason he kept on attacking. isnt disarm supposed to be 4secs for ranged heroes?
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post #1178 of 17128
A few days ago my mouse glitched. I couldn't tell if it was dota2 or not though because I had to restart my comp to fix it.
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post #1179 of 17128
Quote:
Originally Posted by OldMold View Post

A few days ago my mouse glitched. I couldn't tell if it was dota2 or not though because I had to restart my comp to fix it.

Same.
post #1180 of 17128
Quote:
Originally Posted by mylilpony View Post

my 1000th post! here's a dota key PM2H8-IHXKE-3DDQE

Drat! I was too late! mad.gif
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