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[Official] DotA 2 Information and Discussion Thread. - Page 291

post #2901 of 17128
Quote:
Originally Posted by Zulli85 View Post

Read the post above. Heart was imba and did reward players with a huge amount of survivability simply for having the item instead of the player needing to make good decisions in team fights to survive longer. It was so strong that you would see it on every hero in every game that lasted longer than 30 minutes. (Which was the norm back then, I used to be in 60+ minute games regularly. Heart + buyable Aegis with 3 charges = 100 minute games) And Heart is still really strong. You can leave a battle for a few minutes to regen a few hundred hp and jump back in.

The Heart has 1 single purpose : survivability......

we all know that its in-battle that matters. Leave the battle for 1 minute and go back you say? Well in late game you can go back to base and come back out in 1.5 minutes, or faster if you have BoT.


It's merely a direct nerf. All that 100-word political response can be cut down to like 10 words. I suppose if its imba because non-str heros getting too good, well, i suppose they can change the way they count the regen. Its not like it hasn't happened before (basher)
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post #2902 of 17128
Quote:
Originally Posted by HarrisLam View Post

The Heart has 1 single purpose : survivability......
we all know that its in-battle that matters. Leave the battle for 1 minute and go back you say? Well in late game you can go back to base and come back out in 1.5 minutes, or faster if you have BoT.
It's merely a direct nerf. All that 100-word political response can be cut down to like 10 words. I suppose if its imba because non-str heros getting too good, well, i suppose they can change the way they count the regen. Its not like it hasn't happened before (basher)

I meant to write seconds, not minutes.
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post #2903 of 17128
Quote:
Originally Posted by Zulli85 View Post

I meant to write seconds, not minutes.
ok

well it takes an average of 5 seconds to start the regen, 2% is like 40 - 50 for a mid-late game int hero, roughly 60 for a str

so to regen 1200 hp(which is quite not enough in mid-late game), you need a bit less than 30+5 seconds for a int hero, 20+5 seconds for a str


how many fights last 25 seconds? The best one might say is you can "creep at another lane" after that fight, re-engaging the same battle that you fled from is honestly not very likely.

I imagine this regen setting would be very very useful in the early game drow ice arrow harass situation or similar things, it totally renders harassment useless, then again at lv 16 that doesn't happen often, you either get in there or you don't........tasteless icing on the cake if you ask me
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post #2904 of 17128
You have a point, but it's still a completely relevant item when put in the context of juking and extended teamfights (usually close to or in a base). Also, the regen isn't cut by tower or creep damage, so feel free to use it for all your split-push needs.

Also, it's still the easiest way to put over 700hp on your hero.
Edited by JoeWalsh - 12/2/12 at 11:12am
post #2905 of 17128
Quote:
Originally Posted by HarrisLam View Post

ok
well it takes an average of 5 seconds to start the regen, 2% is like 40 - 50 for a mid-late game int hero, roughly 60 for a str
so to regen 1200 hp(which is quite not enough in mid-late game), you need a bit less than 30+5 seconds for a int hero, 20+5 seconds for a str
how many fights last 25 seconds? The best one might say is you can "creep at another lane" after that fight, re-engaging the same battle that you fled from is honestly not very likely.
I imagine this regen setting would be very very useful in the early game drow ice arrow harass situation or similar things, it totally renders harassment useless, then again at lv 16 that doesn't happen often, you either get in there or you don't........tasteless icing on the cake if you ask me

A lot of heroes either get or have blink already which enables you to get the hp regen going quickly, so for them more like 2 seconds. Also don't know why you would wait around for 1200 hp to regen in the middle of a team fight. I'm talking just a few hundred, enough for the aggro to be off of you and to hop back in the fight quickly.

It's also impossible to get Heart in the early game.
Edited by Zulli85 - 12/2/12 at 11:18am
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post #2906 of 17128
Who cares if heart was nerfed or not, what's certain is that the imba effects of it on certain heroes were nerfed. It does it's job, and doesn't unbalance the game. If you're sore about it, tough.

Edit: I apologize, this is quite harsh now I reread it, please ignore an impatient man's mumblings smile.gif
Edited by hamzatm - 12/2/12 at 12:11pm
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post #2907 of 17128
Guess I was just accustomed to the way they have it in HON. I loved being the strength hero that is tanky as hell and couldn't be killed. Playing an Electrician with heart was so much fun. thumb.gif
Edited by For_the_moves - 12/2/12 at 11:34pm
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post #2908 of 17128
Quote:
Originally Posted by For_the_moves View Post

Guess I was just accustomed to the way they have it in HON. I loved being the strength hero that is tanky as hell couldn't be killed playing an Electrician with heart was so much fun. thumb.gif

HoN took it from Dota but sounds like they never nerfed it.
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post #2910 of 17128
Quote:

If it helps you to not go out of position and die even when we have 2 wards in their jungle then please buy it.
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