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[Official] DotA 2 Information and Discussion Thread. - Page 95

post #941 of 17126
I really think Dota is something best learned lanning with people that know how to play it. Even better just watching them, what they do, what they buy and how to play. I learned to Dota at University during my off periods in one of the computer labs tongue.gif I knew nothing about the game, but I watched my friends play for a while and asked them question like "Why did you buy that?", "Why level those skills?" etc etc

Dota is simply a game that you cannot pick up and play. In order to know what is going on in Dota, you have to know what all of the heroes are capable of, what all of the items do, how to last hit and these are only the very basic aspects of dota. I'm really not sure what I would suggest as a first time hero.
Quote:
Originally Posted by sockpirate View Post

can you do a quick description of what all those things are lol ?

Warding: Wards can be purchased at the shop. Wards come in two different options: observer and sentry. Once placed observer wards provide a large area of sight for scouting while sentry wards have a smaller area of effect and detect invisible heroes.

Stacking creeps: Creep camps spawn every minute, expect the first spawn at 00:30 game time thereafter it is @ 1 minute, 2 minute etc. and only when the creep camp is empty and no one has sight of it It is possible to create a double or more creep spawn by approaching the creeps and letting them attack you but not hit you at 51 seconds on the minute, eg xx:51 then walking away from where they spawn. By doing this, you pull the existing creeps away from their camp and the trigger that checks for an empty camp is satisfied and another camp will spawn.

Pulling creeps:

It is possible to pull certain creep camps into the lane, top lane with scrouge/dire and bottom lane with radiant/sentinal, and by doing this you can deny your opposition the experience and gold that they would have obtained from the death of creep while at the same time killing the nuetral creep camp and when done properly sustaining no damage yourself.

Counter warding:

When the opposition has placed wards in strategic positions of the map, thereby allowing them to either gang you or avoid your gangs, it may become desireable to counter wards. What counter warding means that you obtain either a gem of true sight or sentry wards to reveal their wards and destroy them. This is something that is unlikely to be relevant to a beginner in dota.

Dust:

Dust is a castable item with a cooldown that can be purchased at the shop. Dust places a "buff" on enemy heroes that allow you to see them for 12 seconds even if they turn invisible.

Last hitting/denying:

You only obtain gold for creep kills when you are the person to deal the killing damage. This makes last hitting important as it is the main source of gold income. If your team or ally kills a creep you share the experience from the kill. Denying happens when your own creeps are low on hp and you kill them, thereby denying the opposition a portion of the experience and all of the gold.
Edited by dhjj - 12/24/11 at 2:13am
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post #942 of 17126
Here's some descriptions and not sure if I included everything or not...I was really tired and was planning to go to sleep after I played 3 games but oh well. I just put whenever came to my mind so I'm sure there's other things that I've missed that others can chime in on. Hope you appreciate it.

Stacking jungle creeps: Jungle creeps spawn every minute and you are able to stack a creep camp but aggroing the camp and leading them away from their spawn before the minute mark spawn. When you aggro the creeps they have to be outside the vision of the creep spawn area. You can do this over and over to stack the camps which gives teams higher gold advantages. it's a very good idea to stack the Ancients creep spawn which is the spawns next to the Secret Shop because they yield so much gold and exp. Heroes that viable for Helm of Dominator can do this easily by controlling a jungle creep and using that to stack the Ancients. My favorite hero to do this with is Luna but she's not in the game yet.

Pulling creeps for your carry lane: This is when you drag the closest jungle creep spawn to your lane and causes your lane creeps aggro to the jungle creeps.This is very important to do cause it constantly keeps the creeps closer to your tower which is always an advantage and takes away gold and experience from the enemy lane that they would have otherwise gotten. You do this by pulling the creeps that's closest to the lane at every...I forget exactly which second but it is every 22/23 and 52/53 seconds of each minute. ie 1:23, 2:23, 3:23, etc. It is a very a good idea to stack the pull camp so you can continuously pull the creeps. If you pull with only one set of jungle creeps then the remaining lane creeps goes back into the lane and forces your lane to push which is bad for you.

Last hitting/Denying: It is very important to last hit creeps and DO NOT auto attack or nuke the creeps. Last hitting creeps is when you kill creeps that only need one hit left remaining to be killed. What this does is prevent you from pushing your lane. Denying is when you last hit the enemy's creeps. This is huge because it denys enemy's exp and possible gold if they had gotten the last hit instead.

Support(undoubtedly the most important role in the game imo): Support role is really huge in the game. Basically a support hero is the backbone of each time and may not always be fun at times but it is what wins games. A player who picks a support hero or is designated the support role has to buy chick(courier), ward, counter ward(in high tier games), pull creeps, lane harass, give every possible last hit to the carry, deny as much as possible, if possible take any deaths possible to save your carry from dying, and getting items that benefit your team. Warding and counter warding wins many games because it gives your team vision of the map while denying the enemy team vision making them extremely vulnerable. Another thing I do is whenever I play support I always carry a tp to port whenever another lane mate is in trouble to save them from dying and sometimes reversing the fight and getting the kills off of the enemy lane.

Lane harassing: This is when you're a ranged hero and you should be constantly harassing(attacking) the enemy heroes especially the carries.

Warding: Like stated before warding is extremely important. Support roles are expected to ward throughout the entire game starting off with warding the rune spawns at the top and bottom of the rivers. It is very important to keep bottom river warded as you approach later into the game to prevent teams from Roshing and taking Aegis. Warding can also be done to block jungle creep spawns from spawning which can prevent the carry lane from pulling or to gimp a jungler.

Counter Warding: This is usually done in mid to high tier games. Counter warding is usually done to remove the ward that is blocking a lane's jungle pull spawn and to remove any wards the enemy team may have. This is important to do when your team plans to Rosh.

Runes: There are 5 runes that spawn at every even minute including at 0 and forces you to be extra aware in the game. ie: 0, 2, 4, 6, etc You especially have to be aware during the early game to prevent from getting ganked. I'm sure you can understand why these are important. Getting the runs for a mid player is very important especially if the hero bought a Bottle which can store the rune and refills your bottle.

Ganker: A hero that has ganking abilities to really help your other lanes especially if the mid lane or other side lane are getting dominated. Heroes such as Sand King, Crystal Maiden, Vengeful Spirit, etc. Basically anyone with a stun, immobilization, or slow.

Mid lane: Mid lane is very important because mid lanes can single handedly win games if a person playing mid just completely dominates the opposing mid and ganks side lanes with runes and destroying the enemy team's farm.

Rosh: This is big red dot towards the bottom of the river which gives you a Aegis after you kill him. The Aegis basically gives the person holding it a second life making it 6v5. After killing Rosh 3 time, it also drops a Cheese which gives the player holding it INSTANT regen. You never want to give a team Rosh or let alone the 3rd Rosh kill and giving them Aegis and Cheese.

Another advice to take in mind is whenever you're playing a carry, always keep farming. Do not follow your team if your team is defending or pushing. Let them push/defend as 4 and keeps defending. What you must do is farm as much as possible to get as much items as much and as quickly as you can to win the game for you team. However, you are always required to carry a tp to port in if your team starts fighting or gets initiated on.

There are also heroes that allows you to push towers heavily with heroes like Tormented Soul, Krobelus, Enigma, Chen, Rhasta, and etc. You can also win games by selecting these types of heroes and push towers incredibly fast in the game. This puts heavy pressure on other team and usually forces the enemy team's farm to be very minimum. However, this strategy requires you to end the game really early and the longer you drag the game, the longer you're letting the enemy turtle defend and giving their carry more time to farm and win the game for their team.
Edited by dezahp - 12/24/11 at 4:37am
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post #943 of 17126
Like I said earlier, I highly recommend you playing these heroes: Lich, Shadow Shaman, Dazzle, and Warlock. Lich is a really, really strong hero for any team that you can start off with.
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post #944 of 17126
There are plenty of videos on youtube of people playing a hero and explaining what they are doing, why they are doing it, why they are getting certain items, etc.

2 people that do this pretty well are: Luminoustudios and Purgegamers

Luminoustudios does a ton of pro game commentaries as well. I love watching them, and my game has improved from them.
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post #945 of 17126
Haha, I feel like such a chop. I heard about the key giveaway on PlayDotA, so I rushed onto the site, created an account and posted in the appropriate thread. Only afterward did I read the bit about accounts created after the giveaway not being eligible. I hope they change the rules soon lol.
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post #946 of 17126
Quote:
Originally Posted by Lhino View Post

Well int heroes in LoL would be AP champs. Support/mage units like Lux, Morgana, etc. Last hitting is hitting creeps when they are on very low hp in order to get some creep kills without pushing the lane into enemy territory. Pushing lanes is done by auto-attacking enemy creeps. Denying is done by hitting 'a' and clicking on a friendly creep when it is on low HP to stop the enemy hero from getting gold. You can also deny friendly turrets on low hp for the same reason as above. Warding and counter-warding is similar to LoL. Runes are found in the river and spawn every two minutes. These are helpful for ganking. That concludes my knowledge of LoL compared to DotA haha. When it comes to items or champs don't ask me as I am still new to those aspects lol.

Morgana is one of the best AP mid not support mad.gif
6.73 is out today, hopefully we getting more heroes ported next thursday biggrin.gif OCN dota always has a lot of people online, but nobody is playing DotA 2 lol
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post #947 of 17126
Merry Christmas! If I somehow magically get more than one beta key if I win some competitions, I will make sure to give it away here for some Christmas cheer.
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post #948 of 17126
Quote:
Originally Posted by sockpirate View Post

so any advice for someone who has never played dota? What is a good starting character/role ? I was just in a game where this guy was raging at me the whole time telling me i suck...pretty disheartening! He wanted me to watch the top tower but i was 2 on 1 the whole time....i like the game but that guy just made me feel like crap! redface.gif

MOBA games are notorious for having bad online communities, you're best off trying to play with friends or some people from OCN. You can also mute players in game so you don't have to deal with that. I recommend that you go to playdota.com and read up on the game. Here are a couple of links for you.

http://www.playdota.com/learn

http://www.playdota.com/guides
Quote:
Originally Posted by Lhino View Post

Hey guys, are there any item name changes in the shop? I was also wondering if the suggested items are actually good and should be used in DotA 2? Thanks! Hope Valve sends me a key for Christmas.

Some of the items are named differently to prevent copyright issues. An example would be that Eaglehorn in Dota1/WarIII is called Eaglesong in Dota 2.
Quote:
Originally Posted by sockpirate View Post

Yes the learning curve seems quite high lol...

IMO MOBA games have the biggest learning curve of any games that are out there.

Merry Christmas guys! By the way, thanks to everyone for helping other people out in this thread. Its nice to see people explaining stuff and just lending a hand. smile.gif
Edited by Zulli85 - 12/24/11 at 1:11pm
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post #949 of 17126
wow guys i really appreciate all of this. I have had a few wins since reading the thread and it has helped immensely !thumb.gif
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post #950 of 17126
Quote:
Originally Posted by sockpirate View Post

wow guys i really appreciate all of this. I have had a few wins since reading the thread and it has helped immensely !thumb.gif

Thats what the thread is for! smile.gif

I highly recommend checking out the info at playdota.com. Everything there applies to Dota 1 but also Dota 2 as everything is exactly the same.

Edit - There is a MASSIVE update to Dota 1 today. They added 4 new heroes and 5 new items, I can't recall any patch that was this huge. Check it out below.

http://www.playdota.com/changelogs/6.73
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