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post #941 of 2468

Pretty positive there's interpolation ^^ 

 

A3090 (or older model) is capable of the same speed limitation give or take...factoring other hardware. smile.gif

post #942 of 2468
Quote:
Originally Posted by Skylit View Post

Pretty positive there's interpolation ^^ 

A3090 (or older model) is capable of the same speed limitation give or take...factoring other hardware. smile.gif

hm man now I am talking one time about a thing I got no clue about and skylit says I am wrong. XD

I just guessed it to be honest.

but this mouse is excellent.

if you are familiar with those intelli 3.0, zowie ec1 evo Shapes or ofcourse the deathadder Shape it's your mouse.

For a mouselover, there is no discussion needed. It would be like being overdosed not testing this fine unit. XD

I mean it's the best Deathadder to date. if you loved the old, get the new one if you need a new mouse. it's simple as that. ^^
Edited by mousefan - 1/12/13 at 3:33pm
post #943 of 2468
Especially the new Quality Feeling of the 2013 and the great Tracking will totally please you.

But you shouldn't bet your cards on a stable working synapse and better considering to use it as I do out of the box without any drivers if you don't wanna make a bad Surprise Experience.

lowering the windowssense is no problem at all in terms of tracking quality. that's what I know for sure, Skylit would tell you the same.

1800dpi and 500 hz pollingrate are default.

right now I am using it with windows 4/11 which halves the sense from 1800 to 900 dpi and I use a ingamesense of 1.15. It's about 40 cm for 360 degree.

You could even lower the windowssense more than me and halve it again to 450 dpi for example.

it's no problem at all.

I am using it for Counter Strike Global Offensive by the way.

500 hz pollingrate are totally ok and enough by the way. I used the same rate with my old intelli as many pros doing it, over motnhs and aimed like a young professional with it.
Edited by mousefan - 1/12/13 at 3:51pm
post #944 of 2468
Thx Skylit.

For the sensor: i wouldn't need more dpi (i'm fine with 800).
But those new rubber sides are really nice, i guess.

I place my thumb all the time on the backward half of the back button. That rubber sits right there.

But only because of the rubber I wont buy a new mouse. Especially if it comes with synapse.

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redeemer
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post #945 of 2468
Quote:
Originally Posted by karod View Post

Thx Skylit.

For the sensor: i wouldn't need more dpi (i'm fine with 800).
But those new rubber sides are really nice, i guess.

I place my thumb all the time on the backward half of the back button. That rubber sits right there.

But only because of the rubber I wont buy a new mouse. Especially if it comes with synapse.


yeah and there is a rubber on the opposite side what you also see in my hands on. Believe me, the rubber feels really high quality and well placed.

if you use this mouse like me as a simple plug and play unit and ingnore synapse, you will be absolutely pleased how well build it is and how well it performs on your mousepad.

plus you would never have any problems on a lan.

i wouldn't say it, if it wouldn't be so and I got a huge mouseexperience to differentiate the bad from the good ones.

i bought many of this stuff. wink.gif
post #946 of 2468

4/11 on windows slider simply skips 1 whole count.  The cursor trail is still accurate to original DPI scaling.  

 

Windows sensitivity is only really bad when you go over 6/11 or "1".  Positive interpolation distorts the dot per dot trailing.

 

If your game uses raw input, the above is ignored and forced to the original DPI resolution selected.


Edited by Skylit - 1/12/13 at 3:59pm
post #947 of 2468
Quote:
Originally Posted by Skylit View Post

4/11 on windows slider simply skips 1 whole count.  The cursor trail is still accurate to original DPI scaling.  

Windows sensitivity is only really bad when you go over 6/11 or "1".  Positive interpolation distorts the dot per dot trailing.

If your game uses raw input, the above is ignored and forced to the original DPI resolution selected.

yeah but i know it from calculators and know it now from personal experience that all it does if you lower it from 6/11 to 4/11 is to halve your mousesense what means it's comparable with a out of the box 1800 dpi mouse as the deathadder works like a 900 dpi one. wink.gif

The windows sense just works with or like a Mulitplier-System.

those multiplier systems you find in many games and their sensivityoptions also.

it's like the Counter Strike Sensivity. It works with multiplier-principles.
Edited by mousefan - 1/12/13 at 4:49pm
post #948 of 2468

Sensitivity in CS (or engines with a quake background) multiply the default yaw and pitch angle of 0.022.  An example would be 0.022 x 2 sensitivity = 0.044.

 

I'm personally not sure if there's any side effects to scaling with sensitivity opposed to actual yaw and pitch alone.  Both ways share a similar outcome regardless when scaled too "high" for a specific resolution value.

 

Valve had locked the pitch angle in Source (not sure about goldsource), so it's not like it can be used as an alternative solution either. 

 

This is opposed to Quake where you can set sensitivity to 1 and adjust your turning degree by yaw and pitch alone if you so desire.  Again, i'm not claiming this to be optimal, but sensitivity of "1" in game is 1:1 with the default 0.022 angle.  

 

Would a sensitivity of "1.5" automatically trigger a 0.033 angle or is there some calculation in between? I don't know. This is kind of a question you need to ask John Carmack about ;o

 

If I could have it my way, I would delete "sensitivity" and just replace it with simple yaw and pitch slider. Would lead to less overall confusion of "DPI" and what not.

 

Concluding, windows sensitivity is much different than in game sensitivity, but yes it works on a basic principle of multi.

post #949 of 2468
Hi guys,

I know some of you who have the deathadder 2013 don't wish to use synapse, hence may have to use a certain sensitivity permanently unless you frequently change windows slider settings before entering into your preferred sensitivity for a given game. Using autohotkey can help change that for you using simple keyboard keys. The deathadder by initial default has 1800 DPI so I will use that in the example. This example should mimic 900 and 450 DPI.

Copy this script into a word processing file such as notepad and save the extension in .ahk and save
Code:
; GET INTIAL MOUSE SPEED: 
; 0x70 (SPI_GETMOUSESPEED), third parameter is the speed (range is 1-20, 10 is default) 
DllCall("SystemParametersInfo", UInt, 0x70, UInt, 0, UIntP, Mouse_Speed_Orig, UInt, 0) 

;Mouse_Speed_Slow := Mouse_Speed_Orig * 0.75 
;Mouse_Speed_Slow := Floor(Mouse_Speed_Slow) 
;Or directly set the speed: 
Mouse_Speed_Slow =6
Return 

RAlt:: 
  ; 0x71 (SPI_SETMOUSESPEED), third parameter is the speed (range is 1-20, 10 is default) 
  DllCall("SystemParametersInfo", UInt, 0x70, UInt, 0, UIntP, Mouse_Speed_Now, UInt, 0) 
  If Mouse_Speed_Now =%Mouse_Speed_Orig% 
    DllCall("SystemParametersInfo", UInt, 0x71, UInt, 0, UInt, Mouse_Speed_Slow, UInt, 0) 
  Else 
    DllCall("SystemParametersInfo", UInt, 0x71, UInt, 0, UInt, Mouse_Speed_Orig, UInt, 0) 
Return
The term RAlt is the key that is bound for this script to take effect. You can change this to any keyboard/mouse key (see the help file in autohotkey for list of key maps). The line
Code:
Mouse_Speed_Slow =6
is the minimum value of the windows slider you wish to use. When the key is pressed, the slider is toggled between your current slider position and this set minimum value.

Then download+install autohotkey: http://www.autohotkey.com/
and double click your saved script file.
Code:
Kudos to these guys. Source: http://www.autohotkey.com/board/topic/8432-script-for-changing-mouse-pointer-speed/

Sorry if this has been posted before.

EDIT: ok some of my descriptions are not quite right. The mouse speed term relates to a different value. I'm looking into it at the moment.

EDIT2: current settings seem to work for mimicing slider position 3 while I have the original set at the fourth. I think that works, but I'm abit confused with the scaling sensitivity (range 1-20 instead of 1-11). If anyone has experience with that section, please inform me.

EDIT3: If the mousespeed at slider 4 is the original value, and that value is multiplied by 0.75, it's likely that the resulting value is something that resembles slider 3. If that's the case, it may be better to use that: simply delete the ";" before the "Mouse_Speed_Slow := Mouse_Speed_Orig * 0.75 " and "Mouse_Speed_Slow := Floor(Mouse_Speed_Slow) " then add a ";" before the line "Mouse_Speed_Slow =6".
Sorry if this looks like rambling.
Edited by end0rphine - 1/18/13 at 2:58am
post #950 of 2468
Hey guys, are the 3.05 rivers still the best for deathadder 3.5? Running Windows 8
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Maximus V GENE
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