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Samsung SA950 and SA750 Owners Club - Page 7

post #61 of 1741
Quote:
Originally Posted by mcg75;15233601 
Pretty much non-existant. It's been measured at less than a frame and anything 1 frame or less is not noticable.

What is the response times? Most gaming monitors report 2ms which is bull. I hear anything below 10ms is brilliant for a gaming monitor.

What do these do in real time?
post #62 of 1741
http://wecravegamestoo.com/forums/gadgetry-electronics-discussion/8220-samsung-s27a950d-review.html

12ms although the review says when someone accurately tests it, it will be less.
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post #63 of 1741
Quote:
Originally Posted by mcg75;15249287 
http://wecravegamestoo.com/forums/gadgetry-electronics-discussion/8220-samsung-s27a950d-review.html

12ms although the review says when someone accurately tests it, it will be less.

Did i get my numbers right about 10ms?

12ms should be good?
post #64 of 1741
Would be nice if we could have a "how to get best 3D" out of this monitor in first post.
Like settings, 3D vision emulator and such.
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post #65 of 1741
Thread Starter 
Quote:
Originally Posted by mcg75;15249287 
http://wecravegamestoo.com/forums/gadgetry-electronics-discussion/8220-samsung-s27a950d-review.html

12ms although the review says when someone accurately tests it, it will be less.

Thanks
 
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post #66 of 1741
Thread Starter 
Quote:
Originally Posted by BF3forever;15250518 
Would be nice if we could have a "how to get best 3D" out of this monitor in first post.
Like settings, 3D vision emulator and such.

If you want to organize a section all add it.

Anyone that wants to contribute, let me know.

I can't say I played with 3D enough to make this section. I would also like to add some color settings to the first post.
 
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post #67 of 1741
I've experimented quite a bit with the 3d. However, i have no idea what works best with Nvidia since i'm using an ATI GPU, so keep that in mind.

First of all, i will not be explaining the basics of 3D, however, i will provide links to various reputable sources and you can read what they have to say. (They know far more than i do on the subject wink.gif)

First you need to get acquainted with the basics. Read this article first. It will explain what convergence and separation are and their relationship with each other.

The next thing you should read is this thread on MTBS, it will go into a little more depth. The thread gets progressively more informative, so be sure you read everything. Keep in mind they're talking about NVidia-3D so the hot-keys they refer to may or may not be different depending on what software method you're using to implement the 3d.

The next thing you should read is this thread that's specifically talking about iZ3D but is applicable to all three 3d methods. You could probably skip this one, but it is very interesting and informative. It's up to you.

Generally, what you want to do is load the default profile for whichever game you're playing. That will usually fix any major issues with the game, but the default convergence and separation settings are commonly not optimized, so you will need to change these to suit your preferences. Just try not to make the settings so extreme that you feel discomfort in your eyes. Just keep what you read in those other threads in mind and you should be fine.

Another thing you need to be aware of is every game handle's 3d differently. Some games have mono(2d) shadows, the lightning effects can possibly have no depth, the camera constantly changes between different scenes breaking your convergence/separation settings, etc. You will most likely need to Google the game you're playing and try to find various fixes for the problems. Some of them are fixed by the 3d-profiles, others you need to fix yourself by editing game files. And others, you can't fix and just have to live with. For example, you can fix mono-shadows by disabling certain shadow effects in the graphic settings for the game OR you can edit the game files to turn off just the shadows that are causing problems (game specific obviously). Just remember, some games will be nearly perfect, others will require some effort on your part to fix.

Next, you need to be aware that UI-elements will not be in 3d and may interfere with your convergence/separation settings. If you set your convergence close to you with a pretty big separation, then the UI elements will cause you to go cross eyed. If you use a big separation and set your convergence further away, then your eyes will diverge. Both of these things are bad. This is especially true of the cross-hairs in many games. They will become inaccurate and they will force you to reduce your separation (limiting your 3d-depth) otherwise you will go cross-eyed looking at them. The easiest fix is to just edit the game files for any game with a cross-hair to turn them off and then use the 3d-software's cross-hair. All three of them have one. iZ3d probably has the best cross-hair because you can change it to anything you want (see this post if you're interested in using custom cross-hairs). You can change the visual for both Nvidia and TriDef but not to the same extent as you can with iZ3d. You can also use a handy tool called Auto-laser Cross-hair to toggle the 3d-crosshair off and on with the right-mouse button. You will need to rebind the hotkey for the crosshair in iZ3d and TriDef to the period key (".") for this to work with those. You can also completely disable the GUI, though this is usually not necessary with most games, especially with TriDef because it can auto-detect the GUI and attempt to compensate for it (the other two software methods can't do this).

Another thing that can throw your 3d-settings off is the gun in FPS games or the body of the character in third-person games. The good news is, compensating for the gun is extremely easy with TriDef because it has an gun-auto-detection that will allow you to change the gun 3d-settings independently (so it won't change the scene 3d-settings). The other two 3d-implementations don't have this so you will be forced to set the gun as your convergence point, losing the pop-out effects but you will retain depth. In third-person games you will need to set your convergence somewhere near the character on the screen so that anything behind the character will pop-out and anything in front of the character will have depth. The problem with this method is things will make you go cross-eyed if they're to close to the screen. This should never happen though in normal game-play. If it does bother you though, then you will be forced to reduce separation to compensate but your convergence must remain near the character so you will lose depth.

Another problem you will encounter with many games is with the camera changing. For example, the perfect settings in a third-person game (when in third-person) will usually break in cut-scenes. There's a few ways to deal with this. The best method is to use TriDef and utilize the auto-convergence feature. It will drastically change your convergence and separation to suit the current scene, keeping things in focus and at the correct depth. Nvidia-3D and iZ3d have a feature similar to this too (called by a different name), but they're not nearly as good. iZ3d's auto-convergence feature is down-right horrible and should probably never be used. One note though to keep in mind, you will have some slight eye discomfort from the auto-convergence feature depending on how extreme the changes it makes are from scene to scene. So a general rule is to not use auto-convergence unless you have to to fix cut-scenes and other uncontrollable camera shifts. So for example, in an FPS game with a fixed camera, you would want to turn this off typically.

That covers the basics of 3d-implementation. The info here is not specific to any monitor or game, so it's applicable to any 3d-scenario. I'll write another post in a bit that goes into more depth on how to setup the A950 for optimal 3d.


(Sorry for the grammatical errors and typos, overclock.net had an error right as i submitted my post so i lost all my editing frown.gif
)
Edited by SeanPoe - 10/10/11 at 2:57pm
post #68 of 1741
Thread Starter 
amazing work. Added to Tips and tricks....
Edited by UNOE - 10/10/11 at 4:02pm
 
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post #69 of 1741
-->1)
First things first, you need to install the Driver for the monitor. The newest version can be found here on the Samsung site. As of the time of this post it's the same version as the one on the install disc, so you can install it off the disc. You can install the Samsung TriDef software now too. Make sure you install the version on the disc FIRST, then download and run this update.
Once that's done, you need to download and install the update for TriDef Ignition. The first update only updates the syncmaster launcher.

-->2)
Once you have the monitor driver installed:
  • right-click the desktop,
  • go to screen resolution,
  • advanced settings,
  • monitor tab,
  • make sure the monitor's refresh rate is set at 120hz, if not change it.

-->3)
If you're using an NVidia GPU you can skip the following step, all ATI users will need to follow this step. Click here for the AMD-coolkids-clubhouse. NO YOU CAN'T JOIN NVIDIA! GAWD (Click to show)
Uninstall your ATI display Driver and install 11.5b hotfix and newest ATI driver:
  • Download and install driver sweeper
  • Download Catalyst 11.5b hotfix
  • Download the newest Catalyst display driver for your operating system, for windows 7-64bit it's found here.
  • Uninstall your current display driver. Type Add or Remove Program in the windows 7 search box and hit enter, find "AMD install manager" in the list and then uninstall it.
  • Boot into safe mode (restart your computer and hit f8 key after post, then select safe mode. If your mobo brings up the drive selection menu, select your boot drive, and then right after that begins to load start hitting f8 again to bring up the windows option menu)
  • Run driversweeper. Check the selection boxes for the removal of all nvidia vga drivers and ati drivers. Be sure you run this twice, it sometimes has issues on the first run and won't remove everything.
  • Install the 11.5b hotfix driver.
  • install the current AMD driver over that without uninstalling it first.
You will now no longer have issues with frame sequential mode and 3d-detection errors.
-->4)
Now you will want to setup your color settings:
These are the settings i use: old color settings (Click to show)
  • Set the monitor to the Samsung Magic Bright: Standard preset (this will change to custom once you make changes, but it's a good starting point)
  • The other two Samsung Magic settings set to off
  • Brightness 18
  • Contrast 79
  • Sharpness 60
  • Response Time: Fastest
  • HMDI black level: Normal
  • Red 37 (set this to 35 if you like cooler temp colors)
  • Green 42
  • Blue 42
  • Gamma Mode 3
  • All Eco settings Off
You may need to reduce/increase brightness depending on your ambient lighting. 18 seems perfect for a moderately-lit room. You might need to also reduce red to 33-36 depending on your viewing angle (the pink tint is only visible at Red 37 if you're looking at the monitor at an angle). If you see a slight pink tone to some whites then reduce the red until it's gone.
Check out this post for, most likely, more accurate color settings.


-->5)
Next you need to setup the monitor for 3D. To do this first switch the monitor to any 3d mode, this switches the profile to the 3d profile. I use the same settings as above except i have brightness and contrast both set at 100. This helps with the brightness reduction you get in 3d-modes. If you're seeing a lot of noticeable cross-talk in 3d mode or you're seeing a band/break running along the top of the screen about an inch down, then you will need to switch the Response Time to Normal before switching the monitor into 3d. Just be sure you remember to switch it back to fastest when you're done with that 3d-game/media. This is most likely an intended feature since the response time setting becomes inactive in 3d modes. You can read more about it in my other thread.

-->6)
Now that everything monitor related is setup now i'll talk about the different 3d-software. First, i recommend using TriDef over iZ3D for AMD users. TriDef is better at the present and it's free for this monitor. Secondly , if you're using Nvidia GPU, you have the option of using the Nvidia-3D emulator found in the original post of this thread. Nvidia-3D is slightly better in some games, and worse in others. Personally, i think TriDef is better than Nvidia-3d is in most games just because it has better auto-focus (auto-convergence), it allows you to setup your convergence and separation separately for the scene, the gun, and the sky. It also has GUI-auto-detection and auto-gun-detection which Nvidia doesn't. In games that these features don't have a large impact in, Nvidia-3d may be slightly better, this is completely game specific though, and TriDef may very well be better in these games too.

Since i prefer TriDef and that's what i recommend, i'm only going to be talking about that in this post. Someone else can talk about the others if they prefer those. As you remember, you installed two different TriDef-related software earlier. The first one is the "Syncmaster 3d mode game display settings" and it allows you to switch between frame sequential 3d and side-by-side 3d:
  • So if you wanted to play with frame sequential you would launch this first and then set it to frame sequential mode. Then you would open the TriDef game Launcher and launch your game. The monitor should auto-detect this and switch to 3d mode.
  • If you want to use Side-by-Side mode, then you need to set the syncmaster 3d display setting to SBS-3D and then launch your game. Now, when you do this you're going to get a split screen with two nearly-identical images. What you need to do next is set your monitor to its own SBS-3D mode with the 3d button. Now you should see one stereo image.
Both have their advantages and disadvantages. SBS-3D will reduce the horizontal resolution in half making the image significantly less sharp. So at 1920x1080 it would look as if you were playing at 960x1080 (but without stretching). The advantage here is it uses significantly less GPU power compared to sequential, so you would get better FPS. Frame sequential is the complete opposite, it's at full resolution but it's more taxing to run so you'll get less FPS. What I've doing is, i start out in frame sequential mode and attempt to run the game, if my FPS is too low to comfortably play the game then i switch to SBS-3D. You could also play with frame sequential mode and just reduce the game's resolution to increase performance but this will also impact the UI-size and field of vision.

The next step is setting up individual game profiles in TriDef to maximize the 3d effect and minimize eye-strain. See my earlier post that covers the basics to get an idea on how to do this. I will be making a more in-depth post later on how to set-up TriDef.
Edited by SeanPoe - 11/17/11 at 2:40pm
post #70 of 1741
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it's not PHP code, just normal BB code. However, the normal CODE tags fail, for some reason...
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