Originally Posted by Quasimojo
I've seen this sentiment a few times now, and it's got me curious. My opinion has always been that it's a mediocre game that's generally bad for the gaming industry.
What makes a person who actually thought it was great feel it's on the decline?
For me, personally, there isn't one single thing that makes me feel that way, but heres a few of the top reasons:
1.) Player Base
- The game has stopped being about fun, and turned into a 100% E-Appendage measuring contest. Everyone plays solo, and they are all better than everyone else, its no longer about helping eachother or playing for the social aspect of the game
2.) Difficulty level
- Back during the 40 man raiding days, there was content available that was almost literally (and in some cases, literally) IMPOSSIBLE. Mechanics could wipe even the most skilled players 'just because' For example, C'Thun could randomly grab 3 or 4 healers and 1 or 2 dps and completely remove heals from the majority of your raid. The last time anything like this occurred was Ulduar, and it was in place to prevent progression (not to provide a challenge) so they could finish a few boss fights.
- This game used to be immersive, and I don't mean like photo realism with realistically detailed 3d sound environments. But everything about the game made you feel like you were in the characters shoes, from how long it took to get places, the expense of maintaining your well being, purchasing and exchanging commodities, combat. Now, you press a key and Queue up like you're playing MODERN WARFARE and sit in a pre-game lobby for 45 minutes. And now when you accomplish something, instead of feeling good about it because you have this shiny new piece of equipment or an awesome statistic, it means nothing because it "doesn't have an achievement" to go with it.
- Everything, ABSOLUTELY EVERYTHING blizzard changes, is now ammunition for EVERYONE EVERYWHERE TO CRY ABOUT. Oh god, I don't understand the changes to mages, and how they kill me all the time as a warrior, instead of trying to figure it out, I'm going to cry out in agony because they "do too much damage." Blizzard reduces the damage output, both mages and warriors continue to cry because mages are still killing warriors, and mages are no longer able to do sufficient damage to maintain their role as pvp dps and have become CC cannons. Shaman healers get a ranged interrupt and now ALL healers want a ranged interrupt because 'its not fair' The end result is that ALL of the classes are going to be the same. Warriors already have blink, death knights have a reverse blink, hunters have blink, warlocks have blink, druids have blink, mages have blink, rogues have blink, the only classes remaining without blink is priest, paladin & shaman. (effectively, the spells go under different names but have roughly the same cooldown and effect)
5.) Decision based influence
- Instead of your character's race, class or gear set (pvp vs pve) having any effect on gameplay, they are slowly merging everyone to have exactly the same skill set and have no advantages or disadvantages over any one other class. This makes for garbage... As a mage I shouldn't be able to go toe-to-toe with a Rogue and be on even ground, it SHOULD be an uphill battle, and warriors should struggle with mages, and rogues should struggle with warriors, each class has its own unique abilities that place them in a situational advantage when faced with certain adversaries, and unfortunately that aspect of the game is DISAPPEARING.