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post #41 of 72
Why do people like Manga and Anime? Why do people dress up as furry cartoon animals? Why do people run away and join the Ren fests?

And most importantly: why do people care about what's inside that box they use to check their emails?
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post #42 of 72
Your experience is drastically hindered by the fact that the game has a very good system for teaching people to play. It starts out ridiculously easy with no skill or thought whatsoever (and modern day raiding continues the mindless button mashing, PVP is where skill comes in to play today, aside from a couple of ridiculous mistakes made by blizzard in recent days). You start with 1 or 2 skills, and the game tells you how to use them. You practice using them with little to no risk of dying so that the game isn't frustrating for you because you are new.

From there after leveling up and gaining knowledge in how to use the skills you started with, they add another skill for you to be able to use, at first you don't really need it, or it may seem useless, but as you progress though the levels you will realize the necessity of the skill and implement it into your play style. This continues to happen throughout the course of the game so that by the time you reach level 60 (or 70, 80 or 85) you are familiar with all of the skills and how to utilize them to your advantage in combat (PVP, raiding is hardly something to talk about these days)

The game is daunting, and they realized that, instead of slapping you in the face for picking mage or warlock and putting 80+ spells in your book with tooltips for you to sit down and read and analyze and re-analyze and overthink they made the game so ANYBODY could pick it up, and learn to play it PROGRESSIVELY. Of course when you start out with 1 spell, and only learn 3-4 more by the time you 'cap out' the game is boring and mindless.

Unfortunately, you chose what has become the most boring class to level from 1-20. Mage from 1-10 is FIREBALL. Mage from 10-15 is FROSTBOLT->FIREBALL SPAM. Mage from 15-20 is Frostbolt->Fireballspam->OSHI hes close frost nova->Frostbolt->Fireballspam.

Please, don't judge the whole game based on the first 20 levels, and don't judge it based on raiding.

I played the game heavily in 2006,2007, quit for most of BC (bad decision), came back near the end of BC and played relatively casually (We downed current content, but we only raided twice a week, this includes Sunwell and Ulduar while it was new and NOT NERFED. I also was successful in Arena) And I would hate to think that someone would critically assess WoW as the game it is today, Cataclysm is a new game, its no longer World of Warcraft; everything has changed, and its not as fun as it used to be - which is why I am quitting at the end of this PVP season. Don't get me wrong, its probably still appealing to console gamers and achievement whores, and it certainly holds some entertainment value, but having played WoW back then, and seeing it now is depressing.

TL;DR: Levelling from 1-59 is basically a tutorial on how to play your character, rather than have you sit there and read a bunch of tutorial messages and spam you with details about all of the possible spells for your character, they teach you the game WHILE YOU PLAY IT. Its a huge game, and every class has a massive number of skills available to them, it would be overwhelming for some people to try and absorb that all at once.
Edited by Xaero252 - 10/2/11 at 7:13am
    
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post #43 of 72
I cannot speak for everyone, only for myself: i used to play wow (quitted like 3 years ago, became too repetitive) because i played warcraft series, the RTS, and i loved the story. So when they announced that i could create my own hero in the warcraft world and lore, man oh man that was sweet news. And wow was pretty good in vanilla, pretty damn hard and good. Then it went downhill, like call of duty series
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post #44 of 72
Quote:
Originally Posted by H4rd5tyl3 View Post
Back in vanilla and TBC, WoW was the greatest thing since sliced bread. So much good memories and fun times. Pretty much after that though the game has been going down hill, sadly.
I've seen this sentiment a few times now, and it's got me curious. My opinion has always been that it's a mediocre game that's generally bad for the gaming industry.

What makes a person who actually thought it was great feel it's on the decline?
post #45 of 72
Quote:
Originally Posted by Quasimojo View Post
I've seen this sentiment a few times now, and it's got me curious. My opinion has always been that it's a mediocre game that's generally bad for the gaming industry.

What makes a person who actually thought it was great feel it's on the decline?
I think it's called rose tinted glasses.

I played it from vanilla through to the end of wrath, and I still think it was better in vanilla/tbc, even though logically it was buggy and basic.
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post #46 of 72
Quote:
Originally Posted by Quasimojo View Post
I've seen this sentiment a few times now, and it's got me curious. My opinion has always been that it's a mediocre game that's generally bad for the gaming industry.

What makes a person who actually thought it was great feel it's on the decline?
The number that comes after the WOW /played command has a lot to do with it.

The game is just tired and old now. When it came out , it was the greatest thing ever - ground breaking. It can still be fairly fun if you're like me, only coming back for a few months at a time to play new content after being away for over a year ... Just now purchased cataclysm (looking forward to playing it on my new Alienware 3d monitor and 580 gtx which are on the way -- hoping that breaths new life into it as well
    
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post #47 of 72
Quote:
Originally Posted by Quasimojo View Post
I've seen this sentiment a few times now, and it's got me curious. My opinion has always been that it's a mediocre game that's generally bad for the gaming industry.

What makes a person who actually thought it was great feel it's on the decline?
For me, personally, there isn't one single thing that makes me feel that way, but heres a few of the top reasons:

1.) Player Base - The game has stopped being about fun, and turned into a 100% E-Appendage measuring contest. Everyone plays solo, and they are all better than everyone else, its no longer about helping eachother or playing for the social aspect of the game

2.) Difficulty level - Back during the 40 man raiding days, there was content available that was almost literally (and in some cases, literally) IMPOSSIBLE. Mechanics could wipe even the most skilled players 'just because' For example, C'Thun could randomly grab 3 or 4 healers and 1 or 2 dps and completely remove heals from the majority of your raid. The last time anything like this occurred was Ulduar, and it was in place to prevent progression (not to provide a challenge) so they could finish a few boss fights.

3.) Gameplay - This game used to be immersive, and I don't mean like photo realism with realistically detailed 3d sound environments. But everything about the game made you feel like you were in the characters shoes, from how long it took to get places, the expense of maintaining your well being, purchasing and exchanging commodities, combat. Now, you press a key and Queue up like you're playing MODERN WARFARE and sit in a pre-game lobby for 45 minutes. And now when you accomplish something, instead of feeling good about it because you have this shiny new piece of equipment or an awesome statistic, it means nothing because it "doesn't have an achievement" to go with it.

4.) QQ - Everything, ABSOLUTELY EVERYTHING blizzard changes, is now ammunition for EVERYONE EVERYWHERE TO CRY ABOUT. Oh god, I don't understand the changes to mages, and how they kill me all the time as a warrior, instead of trying to figure it out, I'm going to cry out in agony because they "do too much damage." Blizzard reduces the damage output, both mages and warriors continue to cry because mages are still killing warriors, and mages are no longer able to do sufficient damage to maintain their role as pvp dps and have become CC cannons. Shaman healers get a ranged interrupt and now ALL healers want a ranged interrupt because 'its not fair' The end result is that ALL of the classes are going to be the same. Warriors already have blink, death knights have a reverse blink, hunters have blink, warlocks have blink, druids have blink, mages have blink, rogues have blink, the only classes remaining without blink is priest, paladin & shaman. (effectively, the spells go under different names but have roughly the same cooldown and effect)

5.) Decision based influence - Instead of your character's race, class or gear set (pvp vs pve) having any effect on gameplay, they are slowly merging everyone to have exactly the same skill set and have no advantages or disadvantages over any one other class. This makes for garbage... As a mage I shouldn't be able to go toe-to-toe with a Rogue and be on even ground, it SHOULD be an uphill battle, and warriors should struggle with mages, and rogues should struggle with warriors, each class has its own unique abilities that place them in a situational advantage when faced with certain adversaries, and unfortunately that aspect of the game is DISAPPEARING.
    
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post #48 of 72
From a former WoW player who quit 1 month after Cataclysm release.. I'm gonna give my 2cents.

I played since beta of WoW and have taken breaks in between(Ranging from 2-6months) each expansion etc etc. Anyways what you're post just indicate is that you didn't play the game long enough to just realize hey its just repetative pressing the same buttons over and over again. For example:

In raiding you have to be mindful of the encounter while maintaining your class archtypes skills(Healing/DPSing/Tanking).

In PvP you have to be prepared to interrupt or move out of the way as well as know enough about each of the classes basic abilities. And most of the pvp are unpredictable and you take advantage of anothers mistake(i.e Trinketting a stun or something small in which you follow with a small CC). IF YOU THINK THATS EASY to maintain then you are a super skilled palyer.

I've done both pvp and raiding successfully in my WoW time(Gladiator in season 2, 3, 4, and 8) and have raided naxx40, sunwell, and cleared all of WoTLK content.

The reason I quit? Just like any game, it gets boring after 6 years of playing it. Its not cuz its super bad as you can see the games popularity and the fact its still one of the top MMORPGs out there.

If you dont like then MMORPGs arent for you just like FPS isn't for me.
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post #49 of 72
Quote:
Originally Posted by Xaero252 View Post
For me, personally, there isn't one single thing that makes me feel that way, but heres a few of the top reasons:

1.) Player Base - The game has stopped being about fun, and turned into a 100% E-Appendage measuring contest. Everyone plays solo, and they are all better than everyone else, its no longer about helping eachother or playing for the social aspect of the game
While most MMO's suffer from this, WoW is pretty much synonymous with it.

Quote:
Originally Posted by Xaero252 View Post
2.) Difficulty level - Back during the 40 man raiding days, there was content available that was almost literally (and in some cases, literally) IMPOSSIBLE. Mechanics could wipe even the most skilled players 'just because' For example, C'Thun could randomly grab 3 or 4 healers and 1 or 2 dps and completely remove heals from the majority of your raid. The last time anything like this occurred was Ulduar, and it was in place to prevent progression (not to provide a challenge) so they could finish a few boss fights.
I never really got to a sufficient level for raiding, but what you describe is what I expect from a MMO. It's *supposed* to be difficult. I really don't understand how the devs could possibly think raiding should be something that anyone could do with less effort and/or strategy.

Quote:
Originally Posted by Xaero252 View Post
3.) Gameplay - This game used to be immersive, and I don't mean like photo realism with realistically detailed 3d sound environments. But everything about the game made you feel like you were in the characters shoes, from how long it took to get places, the expense of maintaining your well being, purchasing and exchanging commodities, combat. Now, you press a key and Queue up like you're playing MODERN WARFARE and sit in a pre-game lobby for 45 minutes. And now when you accomplish something, instead of feeling good about it because you have this shiny new piece of equipment or an awesome statistic, it means nothing because it "doesn't have an achievement" to go with it.
This is perhaps the biggest deal-breaker for me in MMO's. If they aren't going to take themselves seriously enough to provide an immersive experience, why should I take them seriously enough to pay them a monthly fee? If I wanted some shallow, shoot-em-up and forget it experience, I'll play an FPS or something. I play these games to get away form all of the superficial crap in today's pop culture. I don't want those "Joneses" that today's society seems to be so intent on keeping up with inserted into my RPG gaming activities as well.

Quote:
Originally Posted by Xaero252 View Post
4.) QQ - Everything, ABSOLUTELY EVERYTHING blizzard changes, is now ammunition for EVERYONE EVERYWHERE TO CRY ABOUT.
It *is* kind of funny. Read the forums for any MMORPG on the market, and you'll see that every class is irreparably broken and ineffective while simultaneously being ridiculously over-powered, eliminating any reason for someone to play anything else. Blizzard just caters to those whimsical complaints to a fault.

Quote:
Originally Posted by Xaero252 View Post
5.) Decision based influence - Instead of your character's race, class or gear set (pvp vs pve) having any effect on gameplay, they are slowly merging everyone to have exactly the same skill set and have no advantages or disadvantages over any one other class. This makes for garbage... As a mage I shouldn't be able to go toe-to-toe with a Rogue and be on even ground, it SHOULD be an uphill battle, and warriors should struggle with mages, and rogues should struggle with warriors, each class has its own unique abilities that place them in a situational advantage when faced with certain adversaries, and unfortunately that aspect of the game is DISAPPEARING.
This is in my top few reasons for dropping any MMORPG I've played. The absence or erosion of class identity. It kind of goes back to your point #4. People just can't stand for a particular class to have some ability they don't that is particularly useful, even when they have such unique abilities, themselves. They also can't stand altering their tactics to account for the fact that they were only able to get one healer to join their group or no pure tanks. Heaven forbid they change things up a bit and figure out a way to beat content using a different tactic than the average knucklehead who rolls over it.

EDIT: I also wanted to add that I typically couldn't care less about PvP, as the mentality that comes with it is a big part of the problem in MMORPG's these days.
post #50 of 72

Oh, and for people wondering about skill in WoW, this video breakdown of a period of about 12 seconds in what seemed like it was going to be a loss in one of the biggest arena matches ever played comes to mind:

The teams are the same, the gear is the same, its all about skill, and execution, and this clip demonstrates just how much might go on at any one point in time. The whole match was a show of skill but this particular setup and counterkill that saved HON had a lot of detail and required a ton of analysis to figure out 'exactly what happened'
    
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