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[PixelSmashers] Rage PC - Texture Pop-in & Lacks Graphics Options - Page 15

post #141 of 196
thats sad, fixes yet or ?
    
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post #142 of 196
Quote:
Originally Posted by lordikon View Post
Video is worthless without PC specs listed.



The mega-texturing can use a LOT of VRAM, so as certain textures leave the camera's view frustum they're likely moving to lower res versions, and then as they come back into view they're grabbing the higher-res version. My guess is that this is either a bug, or that the person in the video doesn't have a good enough GPU (with enough VRAM) to be running on the settings he's using.
This.

ITT: Stupid people.
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post #143 of 196
do you know how many fps are u getting??
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post #144 of 196
Quote:
Originally Posted by dzalias View Post
This.

ITT: Stupid people.
You guys do know the game doesn't allow you to control the usual settings. It sets them for you.
     
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post #145 of 196
Quote:
Originally Posted by dzalias View Post
This.

ITT: Stupid people.
I get texture pop in & outs; the revised Catalyst driver helped make the game playable. But my God, is it hideously ugly. What's sad? Great potential there; occasionally you can see it. The implementation is absolutely hideous.
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post #146 of 196
Quote:
Originally Posted by Mwarren View Post
Hence why I refuse to pre order a game that isn't by Valve or Blizzard.
Its not like valve or blizzard pushing the graphical boundries for their games to have texture pop in. If source games had texture pop in I would be shocked.
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post #147 of 196
 
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post #148 of 196
RAGE isn't out in australia yet STOP TALKING ABOUT IT OR I'LL CRY.
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post #149 of 196
Quote:
Originally Posted by snoball View Post
EW!

What the heck is it doing?
graphics drivers, there not doing something right. Carmack has said before how important having properly working drivers are with out having major graphics changes after development cause of the way they optimize things. so i guess if drivers change significantly after development it screws with optimizations.
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post #150 of 196
Isn't Carmack the one who basically worked on the graphics himself only?
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