Originally Posted by lordikon
That would be a knee-jerk reaction indeed, and those are usually bad. In this case it hurt the overall game, but probably made a LOT more many than a PC-only release would do. From a programmers point of view you generally only care about making the best game possible, in which case, yes PC-only would definitely be the way to go, but from a business point of view that's a terrible idea.
Well, in a complicated system, be it manufacturing or game development, people don't seem to understand that things don't easily scale up.
PC is the up. A PC game has higher standards, we expect things done a certain way, a good amount of custom settings.
The console in a way is "down". The requirements are definitely lower, and console players will generally accept way more leeway. I'm not really saying they take more crap lying down, but they just aren't nearly as demanding.
So if you look at it this way, if you build a complex system, you can always shave stuff off later.
If you build something simple, it's going to be damned difficult to build it upwards.
If it's a title with PC involved, it should be easier building it to PC, then start shaving stuff away.
Smaller maps. Worse textures. Less AA. Less players.