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[FS] Carmack: Developing RAGE for consoles was a big mistake - Page 2

post #11 of 32
Glad he says that now!
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post #12 of 32
Everytime I read about John Carmack, I picture John Cusack.


I wonder if we'll see the sort of bare hardware access that he talked about, since that is one of the big advantages of consoles.
    
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post #13 of 32
Quote:
Originally Posted by Hawk777th View Post
Glad he says that now!
Well he actually said it back in June at E3.
post #14 of 32
Talk about OFN! This article is from early June. OP is just trying to bring on the console hate.
 
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post #15 of 32
They just want to tell you guys what you want to hear, like DICE does.
When the new consoles will be out, everyone will be like "oh consoles are the next generation" again.
     
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post #16 of 32
I've noticed that some younger people don't really know who Carmack is and like to say some bad things about him when there is an article quoting him but I must say I have great respect for Carmack.

He is one of the best and brightest engine guys in the industry, his work was groundbreaking all the way back to Dangerous Dave. He is honest and doesn't try to spin a bunch of marketing BS. I think he is one of the few guys in this industry who realizes that with PC's so much more powerful than consoles it makes sense to have PC be lead platform during a multi-platform development cycle.

I hope Carmack stays engaged with this industry for years to come.

Quote:
Originally Posted by Code-Red View Post
Really, John? Does that even have to be noted, yet along thought about?

Should be just a knee-jerk reaction.... BAM "consoles are slower than crud".
You act like it is so obvious but how many other AAA guys have the PC as lead platform? None.

Anyway, Rage looks great on consoles, probably one of the best looking games out for the consoles.
Edited by Mygaffer - 10/4/11 at 3:58pm
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post #17 of 32
Quote:
Originally Posted by lordikon View Post
That would be a knee-jerk reaction indeed, and those are usually bad. In this case it hurt the overall game, but probably made a LOT more many than a PC-only release would do. From a programmers point of view you generally only care about making the best game possible, in which case, yes PC-only would definitely be the way to go, but from a business point of view that's a terrible idea.

Well, in a complicated system, be it manufacturing or game development, people don't seem to understand that things don't easily scale up.
PC is the up. A PC game has higher standards, we expect things done a certain way, a good amount of custom settings.

The console in a way is "down". The requirements are definitely lower, and console players will generally accept way more leeway. I'm not really saying they take more crap lying down, but they just aren't nearly as demanding.


So if you look at it this way, if you build a complex system, you can always shave stuff off later.
If you build something simple, it's going to be damned difficult to build it upwards.


If it's a title with PC involved, it should be easier building it to PC, then start shaving stuff away.
Smaller maps. Worse textures. Less AA. Less players.
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post #18 of 32
He's a dev at heart, but also has to consider the market opportunity in the consoles. Yes, it was a mistake, but it's understandable as to why it was made. At least I'm a little more confident in id software again, in not abandoning their heritage for "easy money" from console games.
post #19 of 32
Quote:
Originally Posted by mattlyall06 View Post
Riiiiight.

source
Quote:
Originally Posted by Code-Red View Post
Really, John? Does that even have to be noted, yet along thought about?

Should be just a knee-jerk reaction.... BAM "consoles are slower than crud".
It's funny how he used to say that consoles were a much better environment as you did not run into the texturing issues like you run into on modern day graphics card drivers.
post #20 of 32
I have my PC, xbox & ps3 all in the same room. Comparing games like BF3/Black Ops on Console to PC was really noticeable. I mean, I know PC's are far superior as far as hardware but I was pretty amazed seeing it in person finally how much of a difference there really is.
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