Originally Posted by Culverin
Well, in a complicated system, be it manufacturing or game development, people don't seem to understand that things don't easily scale up.
PC is the up. A PC game has higher standards, we expect things done a certain way, a good amount of custom settings.
The console in a way is "down". The requirements are definitely lower, and console players will generally accept way more leeway. I'm not really saying they take more crap lying down, but they just aren't nearly as demanding.
So if you look at it this way, if you build a complex system, you can always shave stuff off later.
If you build something simple, it's going to be damned difficult to build it upwards.
If it's a title with PC involved, it should be easier building it to PC, then start shaving stuff away.
Smaller maps. Worse textures. Less AA. Less players.
It's complexities begin and end with the hardware that their demographic use.
This doesn't really make any sense when you consider your platform mates may or may not have the same means to play a game as you do, but this doesn't mean they have "lower standards", it means they have different standards.
This only underscores the negative sentiments that gamers of other platforms and developers have towards PC gaming in general. You're portrayed as elitist while having your experience intruded with creative implementations of digital rights management software.
If you get to make sweeping generalizations, then so do I: You guys tend to think vertically("up" and "down" as you put it) when you should be thinking horizontally.
When you remove the obstacle of infinite variation, then more resources you can put into creating a "complex system." Halo 3/Reach and Forza 3/4 are both excellent examples of games that ship more integrated than anything before it on any platform.
PC developers are already developing for the most common denominator... Not the self-coined enthusiast. Console optimization will lead to a better PC game unless it was ported.