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[FS] Carmack: Developing RAGE for consoles was a big mistake - Page 3

post #21 of 32
Quote:
Originally Posted by lordikon View Post
That would be a knee-jerk reaction indeed, and those are usually bad. In this case it hurt the overall game, but probably made a LOT more many than a PC-only release would do. From a programmers point of view you generally only care about making the best game possible, in which case, yes PC-only would definitely be the way to go, but from a business point of view that's a terrible idea.
The Witcher and Starcraft and Counter-Strike and BF2 and WoW laugh at you. Scornfully.
post #22 of 32
The article may be from early june but it fits recent events so perfectly.
post #23 of 32
Quote:
Originally Posted by Culverin View Post
Well, in a complicated system, be it manufacturing or game development, people don't seem to understand that things don't easily scale up.
PC is the up. A PC game has higher standards, we expect things done a certain way, a good amount of custom settings.

The console in a way is "down". The requirements are definitely lower, and console players will generally accept way more leeway. I'm not really saying they take more crap lying down, but they just aren't nearly as demanding.


So if you look at it this way, if you build a complex system, you can always shave stuff off later.
If you build something simple, it's going to be damned difficult to build it upwards.


If it's a title with PC involved, it should be easier building it to PC, then start shaving stuff away.
Smaller maps. Worse textures. Less AA. Less players.
It's complexities begin and end with the hardware that their demographic use.

This doesn't really make any sense when you consider your platform mates may or may not have the same means to play a game as you do, but this doesn't mean they have "lower standards", it means they have different standards.

This only underscores the negative sentiments that gamers of other platforms and developers have towards PC gaming in general. You're portrayed as elitist while having your experience intruded with creative implementations of digital rights management software.

If you get to make sweeping generalizations, then so do I: You guys tend to think vertically("up" and "down" as you put it) when you should be thinking horizontally.

When you remove the obstacle of infinite variation, then more resources you can put into creating a "complex system." Halo 3/Reach and Forza 3/4 are both excellent examples of games that ship more integrated than anything before it on any platform.

PC developers are already developing for the most common denominator... Not the self-coined enthusiast. Console optimization will lead to a better PC game unless it was ported.
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post #24 of 32
PC!!! all the way!!!! alwaysssss!!!!

pc is for adult!!! that can play and see porn at the same time

console dont do porn simple!!!
    
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post #25 of 32
Quote:
Originally Posted by BizzareRide View Post
It's complexities begin and end with the hardware that their demographic use.

This doesn't really make any sense when you consider your platform mates may or may not have the same means to play a game as you do, but this doesn't mean they have "lower standards", it means they have different standards.

This only underscores the negative sentiments that gamers of other platforms and developers have towards PC gaming in general. You're portrayed as elitist while having your experience intruded with creative implementations of digital rights management software.

If you get to make sweeping generalizations, then so do I: You guys tend to think vertically("up" and "down" as you put it) when you should be thinking horizontally.

When you remove the obstacle of infinite variation, then more resources you can put into creating a "complex system." Halo 3/Reach and Forza 3/4 are both excellent examples of games that ship more integrated than anything before it on any platform.

PC developers are already developing for the most common denominator... Not the self-coined enthusiast. Console optimization will lead to a better PC game unless it was ported.
I just wanted to point out that there is a cost difference that alienates people from PC gaming as well. Considering most people spend 300-400 on a console then 400-500 on a laptop that sits in the house, that alienation appears more self-induced that anything, but no one can argue the ease of use in a console. Still, I would rather have two very different platforms driving one another competitively than not.

To me, consoles are like apple products. People know exactly what they are getting whether or not they understand how to find a power button. Not my style, but they sell extremely well, and every once in a while I find my self jealous of some clever innovation, app, or game.
post #26 of 32
Consoles would be ok if they did have such low ram, it really limits their use, sure the video cards aren't that great, but when your ram is 256mb you cant load anything at all.
    
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post #27 of 32
Right I've gotten request to reopen this thread and I've decided to move it and reopen it. Before you start the discussion again just remember, to follow the TOS.Any breaches will be dealt with accordingly.
post #28 of 32
Quote:
Originally Posted by BizzareRide View Post
If you get to make sweeping generalizations, then so do I: You guys tend to think vertically("up" and "down" as you put it) when you should be thinking horizontally.

When you remove the obstacle of infinite variation, then more resources you can put into creating a "complex system." Halo 3/Reach and Forza 3/4 are both excellent examples of games that ship more integrated than anything before it on any platform.

PC developers are already developing for the most common denominator... Not the self-coined enthusiast. Console optimization will lead to a better PC game unless it was ported.

Alas , that kind of progression also occurs with time where people want to put in as much polish and refinement as possible to their content.Consoles don't necessarily speed up this process.In-fact , there would be more evidence to indicate otherwise.

I mean by the time of the third sequel , everybody knows what to expect of one such venerable franchise.I'd argue that its because they found out the winning formula on what works and hence you wouldn't see any more innovations in and of itself.This is because there would be no more reason to innovate or polish if all gamers find that particular game "acceptable".

When you look at the transition from Witcher to Witcher 2 , the controls are completely different yet there was nothing wrong with the combat from the first game.Yet it still manages to have a more complex battle system that was better than the original.I don't see any of that process to veer your "staple" halo/foreza in any direction that diverges from the norm.
    
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post #29 of 32
i hope consoles eventually are the ones complaining about getting "PC ports"

oh wait, how can it get worse? joysticks are already the most awkward thing ever invented, and they dont realize the graphics are not as good (but its built for TVs, which are built to sit far away from anyway, so this is a given)
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post #30 of 32
Quote:
Originally Posted by Soggy_Popcorn View Post
The Witcher and Starcraft and Counter-Strike and BF2 and WoW laugh at you. Scornfully.
for every pc exclusive game out there that sells very well, there's like 10 other console games that will sell even better. i'd rather take my chances on a multiplatform release
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