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[Official] Final Fantasy XIV: A Realm Reborn Information And Discussion Thread - Page 83

Poll Results: Do you customize the HUD layout? If you do be sure to post a screen shot of your layouts!

 
  • 62% (31)
    Yes
  • 20% (10)
    Keep it default ftw
  • 6% (3)
    What?
  • 12% (6)
    How?
50 Total Votes  
post #821 of 5512
Quote:
Originally Posted by Nihsnek View Post

WoW holds your hand. SWTOR holds your hand. Etc. Themepark on rails. FFXIV does not appear to be the same themepark on rails (at least at my level)

From the Videos wink.gif it looks like there is a little bit of hand holding (not extreme). But just enough to give you direction and to help you learn the controls and, for anyone who didn't play Verion 1, it lets you know what is even going on. They've stated in some producer letters too, that that is just scraping the surface of content, because Alpah was only meant for Server Stress Testing. They just put a few things in so testers could have something to occupy the time.

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post #822 of 5512
Quote:
if you like FFXI , you will love FFXIV

nothing against you man but from what i played this is nothing compared to ff11( pre-abyssea) if you meant "if you like FF11 Abyssea then you will like FF14" then you absolutely right.

I am still hoping for changes on release, from speculations on heir direction of the game trough letters/and beta it looks and plays just like i feared it would.

A real shame because I have yet to find a mmorpg as good as the old FF11 was and I was hoping for this to be like it. Love how people also say they like quest based leveling better when its the same thing as leves but with more effort into the story....ill this collect that/etc.(I'm sure people will skip anyways lol.)


even though i said all that 2.0 is definably a lot better than 1.0 was and it runs nice even on my old system now.

still crossing my fingers for changes at release, will still try as we all get free month anyways, but if it turns out to be another Rift/SWTOR/etc (rush to cap with mindless/strategic-less/handholding fest I will just quit playing mmorpg since nothing will ever change as it is. If they catch at least 50% of the "magic" FF11 had ill be definably in.
Warning: Spoiler! (Click to show)
P.S- not trying to flame just continuing what previous people have said and still not breaking any rules with obvious things people can see for themselves on videos shown for whoever hasn't.
post #823 of 5512
Any plans for an OCN Linkshell when 2.0 comes about?
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post #824 of 5512
Quote:
Originally Posted by Penryn View Post

Any plans for an OCN Linkshell when 2.0 comes about?

I'd certainly be up for it.

Seing how smooth and fluid the game has become i really think it has a bright future.
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post #825 of 5512
Quote:
Originally Posted by Penryn View Post

Any plans for an OCN Linkshell when 2.0 comes about?

Quote:
Originally Posted by Nishinku View Post

I'd certainly be up for it.
Seing how smooth and fluid the game has become i really think it has a bright future.


Yes i will be creating an official OCN linkshell when the game is released and we will decide which server we will call home. It will more than likely be a social LS, although if people are interested in getting a core group together tot tackle end game that would be nice. If anything it will be our social hub for the game we OCNers can call home.
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post #826 of 5512
Quote:
Originally Posted by sockpirate View Post

Yes i will be creating an official OCN linkshell when the game is released and we will decide which server we will call home. It will more than likely be a social LS, although if people are interested in getting a core group together tot tackle end game that would be nice. If anything it will be our social hub for the game we OCNers can call home.

Not sure how soon after release I'll be getting the game, but definitely count me in! Still no invite key yet... but i have plenty of unplayed games to hold my interest for a while until this actually releases. biggrin.gif
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post #827 of 5512
Totally digging the Alpha, Will definitely be playing this over any MMO that comes out, Count me in for an OCN Linkshell.
post #828 of 5512
The cool thing about the linkshell system is you can have multiple. I would love OCN to have a core group that tackles harder things as well as using it as our social hub. Who knows we could have multiple core groups for EG. It is just really hard scheduling stuff etc. If the want is there for EG in the LS we will do it by all means though.
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post #829 of 5512
Quote:
Originally Posted by ComputerRestore View Post

In Version 1, you had 7 base classes. (5 Melee and 2 Magic)
You could change to any class you wanted simply by equipping a new weapon. (lancer used a spear, warrior used an axe etc)
As a Class, you could use any of the cross class skills that you had unlocked. (Warrior can use Cure(heal) if you unlocked it by leveling Conjurer)
Within the Class system there was also the "Job" system that needed to be unlocked, which gave you specialized skills, made you more powerful, but limited the cross class skills you could use.
(i.e. Archer becomes Bard. As a Bard you can only use cross classed skills that you have unlocked on Thaumaturge and Conjurer)
Jobs are more powerful, but lose out on the versatility of using many cross class skills.
Then there are all the Crafting Classes and Gathering Classes....

Crafting and Gathering classes???? How does that work?
Quote:
Originally Posted by Cpyro View Post

You select a discipline (War/Magic). Then you select a class. As you level that class u gain weapon skills and abilities. You can level any class on one character. So Say you lvl Marauder and Conjurer, you can take abilities from one class and use them on another(if requirements are met). Like using Conjurers Cure spell on ur Marauder to stay alive longer.
Jobs come from the class itself. Paladin is a mixture of lv 30 Gladiator and lvl 15 Conjurer. When u play as a job you have less classes to pool abilities from(Gladiator, Conjurer and, one more class forgot which it was lol). But you also learn new weapon skills and abilities only learned by that job. So you can tank as a Gladiator but have abilites from any class, or play Paladin which is more specialized as a tank. Kinda hard to make sense of it all lol.

Sounds alot more like Rift then wow, which in that case is great. I love the Rift system and cant stand the wow system - given time wow will have EVERY class only being able to use a select 5 abilities and no traits at all frown.gif
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post #830 of 5512
Quote:
Originally Posted by ArmageddonAsh View Post

Crafting and Gathering classes???? How does that work?

The system itself is a bit complicated, but basically, there are 8 crafting classes and 3 gathering classes.
Almost everything had to be made from scratch in Version 1 and could be sold on the Market.
I believe it was very similar to the FFXI crafting/gathing system
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