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[Nowgamer]Crytek: 10x Graphical Power Only Doubles Visual Fidelity - Page 11

post #101 of 116
Quote:
Originally Posted by jellis142 View Post
Gran Turismo 5.
If only on PC with a 580....

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post #102 of 116
this is so true. we have spend so much time wanting more FPS, when we cant see but more than 30fps anyways. We need to focus more on the detail.
    
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post #103 of 116
In other news, statistics and comparisons pulled from one's arse are meaningless
post #104 of 116
Quote:
Originally Posted by linkin93 View Post
In other news, statistics and comparisons pulled from one's arse are meaningless
In related news, he's just trying to illustrate a point, off the cuff, in an interview. If you can't see that he's right then you're thick headed.
post #105 of 116
Quote:
Originally Posted by DarkRyder View Post
this is so true. we have spend so much time wanting more FPS, when we cant see but more than 30fps anyways. We need to focus more on the detail.
If you can't see the different between 60 and 30 FPS you need your eyes checked bro. Even with blurring to emulate our eyes' natural loss of focus during movement it should still be obvious because graphical blurring is imperfect.
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post #106 of 116
Compiler optimizations for targeted platforms. These play a huge role in the console world; especially considering that hardware remains static for 3+ years. This allows console-programmers to improve their habits over a specific console generation, instead of dealing with the rapidly changing PC architectures.
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post #107 of 116
Quote:
Originally Posted by Foolsmasher View Post
In related news, he's just trying to illustrate a point, off the cuff, in an interview. If you can't see that he's right then you're thick headed.
I was referring to the article, not any reply
post #108 of 116
Quote:
Originally Posted by DarkRyder View Post
this is so true. we have spend so much time wanting more FPS, when we cant see but more than 30fps anyways. We need to focus more on the detail.
um, I have to disagree with you on that one.
post #109 of 116
I was at a friend's house today playing oblivion on his PS3, and the console does a decent job of handling the game (albeit with a lower framerate and low res) but there was no "wow" factor that i get when playing the game heavily modded (when i had my 470).

I'm willing to invest in eyecandy because when i see aliasing/muddy textures/FPS drop it ruins the immersion for me. It reminds me i'm just guiding a live render of a CG movie from 1998.

Yerli's comments make sense but if nvidia is at one end of the scale of exaggeration, Cevat Yerli is at the other end downplaying the hardware advantages.
Edited by SyncMaster753 - 10/6/11 at 8:36pm
    
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post #110 of 116
There is most certainly a different between 30 and 60, but not much between 40 and 60. I think 40 is what games should run out imo, 45 would be a bit nicer obviously but 40fps allows you to push more detail while still being quite smooth.
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