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[Nowgamer]Crytek: 10x Graphical Power Only Doubles Visual Fidelity - Page 5

post #41 of 116
Raise your hand if you want to see
what a game directly coded for a 580 can do

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post #42 of 116
Quote:
Originally Posted by mhaneline;15185816 
Another thing to keep in mind; 9x more processing power may only increase visual fidelity by 50% in Crysis 2, because the entire engine was designed to run on a console, whereas Crysis 1 was designed to run on a PC only. The engine is just as important as the raw processing power when making these comparisons.

CryEngine 3 was designed for multiplatform but that is not what affected the graphical quality differences between Crysis 1 and 2, those differences we because Crysis 2 was designed specifically to look that way, not because the engine wasn't designed to perform great on PC.

And he's right 9x power increase will only be 50% better looking, think about how much power is needed to go from 2xAA to 16xMSAA, and the difference is just less jagged edges. And think about the number of pixels involved in going from 1440x900 to 1920x1200 (what I was able to play Crysis 1 at playable framerates on, compared to Crysis 2), that's 1,296,000 pixels compared to 2,304,000 pixels, which is 56% more pixels. But if I compare 1440x900 at 2xAA, and 1920x1200 at 16xMSAA, I would say the latter only looks maybe 50% better. I guess that's a matter of opinion though, as someone earlier in the thread said, it's subjective.
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post #43 of 116
What? Lies, lies!!! Defend the PC my brethren! <
I feel like everyone posting here got a PM with that in it...

Yo maybe we oughta hear out the professional? Nah, we know better.
    
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post #44 of 116
Quote:
Originally Posted by ZealotKi11er;15187048 
Crysis did push the boundaries and it did not run that well at first because people though they could get away with just a 8800GT. I know for a fact it played very well in High with just a HD 4850. Now Crysis 2 plays just as bad without breaking any boundaries. I would rather have a game which my system could not handle but look amazing then have a game which looks good but not amazing and not run in my system.

Runs fine on mine?
    
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post #45 of 116
Quote:
Originally Posted by lordikon;15187125 
CryEngine 3 was designed for multiplatform but that is not what affected the graphical quality differences between Crysis 1 and 2, those differences we because Crysis 2 was designed specifically to look that way, not because the engine wasn't designed to perform great on PC.

And he's right 9x power increase will only be 50% better looking, think about how much power is needed to go from 2xAA to 16xMSAA, and the difference is just less jagged edges. And think about the number of pixels involved in going from 1440x900 to 1920x1200 (what I was able to play Crysis 1 at playable framerates on, compared to Crysis 2), that's 1,296,000 pixels compared to 2,304,000 pixels, which is 56% more pixels. But if I compare 1440x900 at 2xAA, and 1920x1200 at 16xMSAA, I would say the latter only looks maybe 50% better. I guess that's a matter of opinion though, as someone earlier in the thread said, it's subjective.

Isn't it 77% more?

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post #46 of 116
Quote:
Originally Posted by lordikon;15187125 
CryEngine 3 was designed for multiplatform but that is not what affected the graphical quality differences between Crysis 1 and 2, those differences we because Crysis 2 was designed specifically to look that way, not because the engine wasn't designed to perform great on PC.

And he's right 9x power increase will only be 50% better looking, think about how much power is needed to go from 2xAA to 16xMSAA, and the difference is just less jagged edges. And think about the number of pixels involved in going from 1440x900 to 1920x1200 (what I was able to play Crysis 1 at playable framerates on, compared to Crysis 2), that's 1,296,000 pixels compared to 2,304,000 pixels, which is 56% more pixels. But if I compare 1440x900 at 2xAA, and 1920x1200 at 16xMSAA, I would say the latter only looks maybe 50% better. I guess that's a matter of opinion though, as someone earlier in the thread said, it's subjective.

AA does not make a game look better. Over 4AA id just e-peen. A GTX460 will play Crysis 2 in Ultra, GTX580 will in Extreme with only double the performance.
The problem is that Devs take it a GTX580 and 1920*1080 and work there. They should instead take 3 x GTX580s and work in that resolution. Why? Well in 6 months u can have a setup same price as 1 x GTX580 that delivers power next to 3 x GTX580. Graphic cards are always coming but better looking games take time to make because they limit it based on current hardware.
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post #47 of 116
Quote:
Originally Posted by Alatar;15185831 
And for this reason we tessellate the water under the map!

haha, so true..
post #48 of 116
Quote:
Originally Posted by lordikon;15187125 
CryEngine 3 was designed for multiplatform but that is not what affected the graphical quality differences between Crysis 1 and 2, those differences we because Crysis 2 was designed specifically to look that way, not because the engine wasn't designed to perform great on PC.

And he's right 9x power increase will only be 50% better looking, think about how much power is needed to go from 2xAA to 16xMSAA, and the difference is just less jagged edges. And think about the number of pixels involved in going from 1440x900 to 1920x1200 (what I was able to play Crysis 1 at playable framerates on, compared to Crysis 2), that's 1,296,000 pixels compared to 2,304,000 pixels, which is 56% more pixels. But if I compare 1440x900 at 2xAA, and 1920x1200 at 16xMSAA, I would say the latter only looks maybe 50% better. I guess that's a matter of opinion though, as someone earlier in the thread said, it's subjective.

You completely missed my point. No worries though, carry on.
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post #49 of 116
Quote:
Originally Posted by mhaneline;15185816 
.."Any benefit we get from increased hardware power today, is applied more and more to the finer details."

He directly contradicts his earlier statements with this last sentence.

It's obvious he's just trying to defend his company's decision to take crysis to consoles. Crysis 2 should have been a giant leap forward in graphics technology. Instead, it didn't even measure up to Crysis Warhead.

Now we have games like Rage made by iD (who realize that you have to continue pushing PC technology in order to further the gaming industry as a whole) showing us the disparity between consoles and PCs in terms of graphics.


Another thing to keep in mind; 9x more processing power may only increase visual fidelity by 50% in Crysis 2, because the entire engine was designed to run on a console, whereas Crysis 1 was designed to run on a PC only. The engine is just as important as the raw processing power when making these comparisons.

uhm...apparently you didn't get the memo so let me clear it up for you. The PC Version of rage is the WORST version of the game. The textures are horrible quality. HORRIBLE. Not to mention the game looks the same across all 3 platforms. PC title?Hardly. One of the worst console ports since GTAIV.
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post #50 of 116
Quote:
Originally Posted by Alatar;15185831 
And for this reason we tessellate the water under the map!

I laughed out loud at that one! thumb.gif
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