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[Nowgamer]Crytek: 10x Graphical Power Only Doubles Visual Fidelity - Page 6

post #51 of 116
50% more visual fidelity is a lot.
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post #52 of 116
Quote:
Originally Posted by Tempest001;15187390 
uhm...apparently you didn't get the memo so let me clear it up for you. The PC Version of rage is the WORST version of the game. The textures are horrible quality. HORRIBLE. Not to mention the game looks the same across all 3 platforms. PC title?Hardly. One of the worst console ports since GTAIV.

uhm...apparently you missed my point so let me clear it up for you;

iD = moving technology forward (Idtech5, freaking amazing leap from the last version)
Crytek = moving technology backwards (crytek 3, nothing changed from the last version).
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post #53 of 116
This is ALL about optimization. Console games are so well optimized it's scary because, news flash, console hardware is WEAK. You can't just shove a sports car engine in a semi truck and expect it to go fast just because it's a sports car engine.

Clarification: A Mazda Miata is NOT a sports car in this case, I mean like a Corvette.
 
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post #54 of 116
Quote:
Originally Posted by pappasmurfsharem;15187178 
isn't it 77% more?

1,296,000 / 2,304,000 = 0.5625 = 56.25%.
2,304,000 / 1,296,000 = 1.7777 = 177%.

I guess you could say that 1440x900 is 56.25% of the pixels that 1920x1200 is, or that 1920x1200 is 177% of the pixels that 1440x900 is, or 77% more.

So, yes. tongue.gif
Edited by lordikon - 10/5/11 at 8:18am
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post #55 of 116
Sorry for the double post.
Quote:
Originally Posted by mhaneline;15187384 
You completely missed my point. No worries though, carry on.

You said this:
Quote:
9x more processing power may only increase visual fidelity by 50% in Crysis 2, because the entire engine was designed to run on a console

And my point is that it has nothing to do with the fact that the engine was designed to support consoles, it has to do with the fact that Crysis 2 (not CryEngine 3) was designed primarily for consoles.

Quote:
Originally Posted by ZealotKi11er;15187187 
The problem is that Devs take it a GTX580 and 1920*1080 and work there. They should instead take 3 x GTX580s and work in that resolution. Why? Well in 6 months u can have a setup same price as 1 x GTX580 that delivers power next to 3 x GTX580. Graphic cards are always coming but better looking games take time to make because they limit it based on current hardware.

You don't design a game to target the highest possible spec, otherwise you end up with a game that most of your customers can not play, and that's not a good way to run a business and make profit. It's difficult to make a game scale for 6+ years of hardware and the thousands of configurations that entails. If you truly wanted to support that full range and appropriately max out the full range you'd need 2-3 different texture packs, either more LODs or entirely different meshes for the higher-end machines, lots of different shaders for SM 2, SM 3, SM 4, etc... What you end up with if you try and do that is a project that takes twice as long to complete, costs a lot more money, and only satisfies and extra 2-3% of customers (just a portion of the PC customers, and PC is only the minority of the overall sales). This is NOT profitable, and PC gamers are naive to think that developers will do this just for them.
Edited by lordikon - 10/5/11 at 8:15am
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post #56 of 116
Quote:
Originally Posted by Kosire;15185774 
But then again, what is pretty? what is visually stunning? what is beauty?

All those words are relative.

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post #57 of 116
Quote:
Originally Posted by Hukkel;15185745 
Source: http://www.nowgamer.com/news/1078039/crytek_10x_graphical_power_only_doubles_visual_fidelity.html

A nice reaction from Crytek to the chart where NVidia showed how much more powerfull a GTX580 was compared to the GPU in a console. Finally someone with actual understanding of the matter replying to the "not backed up by anything" charts Nvidia fed the PC club.

LOL. The Crytek dev is Crying because people don't think his game is the "prettiest" anymore. Hardware power means nothing if you (the dev) are too lazy or cheap to code for it's maximum potential.

Nvidia has every right to show the truth. The only thing is no one would believe it because so many devs don't spend the time or money on the power available (or on the flip side they just don't know how to get the best out of it yet). They're more interested in pumping out the titles to the console market.

I'll give him that there seems to be only a 50%-100% increase in graphics going from console to PC; on the condition he admits it's because he just can't (or isn't willing to) code to the fullest extent on the PC yet.
     
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post #58 of 116
Quote:
Originally Posted by mhaneline;15185816 
.."Any benefit we get from increased hardware power today, is applied more and more to the finer details."

He directly contradicts his earlier statements with this last sentence.

It's obvious he's just trying to defend his company's decision to take crysis to consoles. Crysis 2 should have been a giant leap forward in graphics technology. Instead, it didn't even measure up to Crysis Warhead.

Now we have games like Rage made by iD (who realize that you have to continue pushing PC technology in order to further the gaming industry as a whole) showing us the disparity between consoles and PCs in terms of graphics.


Another thing to keep in mind; 9x more processing power may only increase visual fidelity by 50% in Crysis 2, because the entire engine was designed to run on a console, whereas Crysis 1 was designed to run on a PC only. The engine is just as important as the raw processing power when making these comparisons.

Crysis 2 easily outclasses Warhead...
post #59 of 116
Visual fidelity is up to the software devs, a GPU can't just create textures out of nothing...

I'm done with Crytek. If they aren't going to worry about pushing the boundaries anymore, I'm not going to worry about what game they come out with next. Plain and simple.
    
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post #60 of 116
Quote:
Originally Posted by Domino;15186364 
Sadly, taking half the power of the GTX580 and shoving it into the console would yield the consoles either matching or outperforming current gen hardware.

Consoles have much better efficiency in anything rendering then dedicated PCs. I have no idea why the driver teams have not addressed this issue successfully. At the current generation of graphics levels, our cards should be yielding over 100 fps constant when compared to the efficiencies of the consoles...however, this is so far not the case. Ugh.

It goes beyond the drivers...it is the operating system and the API in use. A console basically runs firmware. If some how you could change out a GPU in a console you would have to have all new firmware for the whole system. It works very well for its known hardware configuration, but it cannot adapt to changes of any kind.

The modular aspect of our PC's operating system allows us to have different hardware configurations and use different APIs, but this flexibility is what slows it down performance wise. If I could buy a copy of Windows that was made percisely for all the hardware in my system to where it could not work if I even added more memory; I might get pretty close to the efficentcy of a console. However, with all the possible configes out there this is not a viable solution...and I don't even know if it really is possible. The OS typically doesn't care what hardware is there...that is why we have drivers to be the go between. Once the HAL is done with its thing it is all the drivers and OS talking to make the hardware work.

Then to make a piece of software work the software talks to the the API who talks to the OS who talks to the driver who then talks to the hardware. A console has the software talk to the firmware who then talks to the hardware.

That is my belief anyway...am I not a console expert, but I have read a lot on how they work. I don't have any first hand experience with a console beyond a PS2 emulator.
Edited by Vagrant Storm - 10/5/11 at 8:40am
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