Sorry for the double post.
Originally Posted by mhaneline;15187384
You completely missed my point. No worries though, carry on.
You said this:
9x more processing power may only increase visual fidelity by 50% in Crysis 2, because the entire engine was designed to run on a console
And my point is that it has nothing to do with the fact that the engine was designed to support consoles, it has to do with the fact that Crysis 2 (not CryEngine 3) was designed primarily for consoles.
Originally Posted by ZealotKi11er;15187187
The problem is that Devs take it a GTX580 and 1920*1080 and work there. They should instead take 3 x GTX580s and work in that resolution. Why? Well in 6 months u can have a setup same price as 1 x GTX580 that delivers power next to 3 x GTX580. Graphic cards are always coming but better looking games take time to make because they limit it based on current hardware.
You don't design a game to target the highest possible spec, otherwise you end up with a game that most of your customers can not play, and that's not a good way to run a business and make profit. It's difficult to make a game scale for 6+ years of hardware and the thousands of configurations that entails. If you truly wanted to support that full range and appropriately max out the full range you'd need 2-3 different texture packs, either more LODs or entirely different meshes for the higher-end machines, lots of different shaders for SM 2, SM 3, SM 4, etc... What you end up with if you try and do that is a project that takes twice as long to complete, costs a lot more money, and only satisfies and extra 2-3% of customers (just a portion of the PC customers, and PC is only the minority of the overall sales). This is NOT profitable, and PC gamers are naive to think that developers will do this just for them.Edited by lordikon - 10/5/11 at 8:15am