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[Wired] Software Makers Win Big in Supreme Court Copyright Fight - Page 4

post #31 of 117
Even if its a very small percentage, Developers and Companies lose money from piracy, they also lose money from used copies. Between both of those, that adds up to a marginal loss of profits. Is it right that they can stop us from selling our used copies of games? No. Would this help reduce the loss of income? Yes. In my opinion, I think we would all prefer having games, then no games at all due to Companies losing a lot of profit.
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post #32 of 117
{ebay and gamestop exec reactions...}


Personally...if I can't resell a game and recoup some money after I have lost interest, the cost of video games increases for me, which means I will demand less.
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post #33 of 117
Quote:
Originally Posted by Jess94 View Post
Governments are supposed to protect citizens from corporations, not the other way around. This ruling, along with the barring of class-action lawsuits, is just the start of a long and dangerous path down right wing politics and ideology.
Corporations are the citizens! This "hate the corporations movement" has a very limited understanding of how a corporation works, and how absolutely necessary it is for their existence. Yes, governments provide oversight, agreed.

This ruling allows the software developers to ultimately own the rights of their software. Imagine if you were the developer and your game was being bought and redistributed, you would feel pretty ripped off. It's like when an illustrator creates a piece of artwork for a company. The company uses the artwork at a cost but can't sell it to other companies causing the original creator to make nothing. This happened to my father early on in his illustration career, he felt completely ripped off. This isn't a "right wing" political ruling, it doesn't just help "big bad evil devil corporations" it also helps the individual indie developers from getting ripped off.

With that said. As a consumer I don't feel like it's good for the game industry to not be able to sell used games. But I understand why the developers feel otherwise. It's a difficult subject.
Edited by ezikiel12 - 10/5/11 at 3:27pm
post #34 of 117
Quote:
Originally Posted by ezikiel12 View Post
Corporations are the citizens! This "hate the corporations movement" has a very limited understanding of how a corporation works, and how absolutely necessary it is for their existence. Yes, governments provide oversight, agreed.

This ruling allows the software developers to ultimately own the rights of their software. Imagine if you were the developer and your game was being bought and redistributed, you would feel pretty ripped off. It's like when an illustrator creates a piece of artwork for a company. The company uses the artwork at a cost but can't sell it to other companies causing the original creator to make nothing. This happened to my father early on in his illustration career, he felt completely ripped off. This isn't a "right wing" political ruling, it doesn't just help "big bad evil devil corporations" it also helps the individual indie developers from getting ripped off.

With that said. As a consumer I don't feel like it's good for the game industry to not be able to sell used games. But I understand why the developers feel otherwise. It's a difficult subject.
Uh, no. Imagine you sold someone your car. Then he re-sells it to another person. Do you feel ripped off? No, of course not. He can do with his property whatever he wants.
post #35 of 117
Quote:
Originally Posted by HWI View Post
Are the courts full of people that don't use computers or are they just paid off? Because those are the only two conclusions I can come to.
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post #36 of 117
BS. And as if a law is going to do anything to stop meh.

Quote:
Originally Posted by Segovax View Post
I bought it, it's now mine. I do what I want with my own property.
This.
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post #37 of 117
do developers even get royalties for games sold?

when i buy a game, i want the money to go to the preson who put in the man hours to make that game possible, not some rich CEO who is trying to maximize profit :/
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post #38 of 117
Quote:
Originally Posted by Winty View Post
Even if its a very small percentage, Developers and Companies lose money from piracy, they also lose money from used copies. Between both of those, that adds up to a marginal loss of profits. Is it right that they can stop us from selling our used copies of games? No. Would this help reduce the loss of income? Yes. In my opinion, I think we would all prefer having games, then no games at all due to Companies losing a lot of profit.
What is the difference then between an architect who designs a house? An engineer who designs an engine?

All it sounds like is the fact they've really run out of both good/new ideas and a willingness to risk developing those ideas. This will either lead to stagnation/lower sales in the industry and further claims of loses do to "piracy" and the like; or it could allow new firms a chance to usurp the old ones.

But considering the US I say the former is extremely likely.

On the plus side, I think Linux could start becoming more popular as it doesn't have these horrible restrictions and maybe consumers gain intelligence to finally stop being so heavily manhandled. One can dream...
     
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post #39 of 117
The problem is, there is still a grey line between tangible goods and intellectual property.

The question is, where does the line draw from white to grey and when does it become grey to black?

It's hard to define in current law...

And where do things fall into their respective category?
    
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post #40 of 117
I don't see a rise in piracy, but a rise in underground used game sales. People will still ask their friends if they want to buy a game their done with for less than the current retail if they're done, just like now. Services like game stop's buy back won't exist and they will loose customers.
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