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[IGN] Forza Motorsport 4 Review - Page 7

post #61 of 62
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Originally Posted by ljason8eg View Post
Yeah, everything off. I never even pushed the rl car to the limit, yet it drove a million times better than the one in the game. It really feels like the one in the game has no sway bars and its not just that car in particular, its all of them.
thats the problem there.
In the game, you are pushing it hard. If you push the M5 hard in real life it will be slide happy.

At the track I always push cars to the max or atleast close to it, just make sure the track has lots of run off areas


Then again its a game and Forza cars does feel like they slide around, but when looking at the speedo in game, its at 40mph or higher when they slide around everywhere.
I slide around a lot in autox and thats avg 20mph though turns.
    
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post #62 of 62
Well the problem I found was that the real car has a much higher limit of traction. The in game car just sloshes around all over the place and never feels planted, even at lower speeds around corners that aren't sharp. The real life car is quite the opposite. It is a M after all, pretty racey suspension and grips pretty well.

It's like the game has been made unrealistically harder in some ways to be more of a sim.
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