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post #11 of 12
Quote:
Originally Posted by lordikon View Post
Interesting, I guess it depends on the type of software being made. I work in the video game industry. For large games they're traditionally designed from the ground up by designers (at least the main story and concepts).
By 'design' I meant software architecture


Quote:
Originally Posted by rocklobsta1109 View Post
This is definitely true! Requirements gathering, and functional, non-functional requirements can take months and months in a project. The best way to think about it is to spend the majority of the time planning and defining the scope of the software/project and then the actual coding and implementation is alot easier. Failing to plan is planning to fail.
That's the waterfall approach There are different approaches. You might want to give this book a read:

Edited by Coma - 10/13/11 at 6:38pm
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post #12 of 12
It depends what you're doing. I am an iOS developer by profession, most projects we source to an external designer. I simply code to wireframes created by designers.
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