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[Kotaku] Here's a Team Fortress 2 Map That Could Run In Your Browser

post #1 of 13
Thread Starter 
Quote:
Developer Brandon Jones has, after some tinkering and hard work, managed to import a map from online shooter Team Fortress 2 into WebGL. It's not playable, but it's there. This means that in practical terms it's largely useless, but think big for a second, OK? This is one guy, working on this unofficially. You put a team of guys working on this, and give them time and money, and they just might be able to do more.
If the mods don't consider this news it can be moved. I consider it news in the sense that it's showing advancement of WebGL technology, and what it's capable of.

Source

I definitely see a great future for WebGL as it matures and computer power increases. There could be awesome games that run straight from a browser.
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post #2 of 13
Security wise however...
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post #3 of 13
I don't get the point of browser based games nowadays. The whole reason 3D web browser games took off was because they took up very little of the system resources & hard drive space was severely lacking and they could run on ancient PCs without needing the latest APIs which most people's graphics cards were lacking. Now it's the opposite; even the cheapest pre-built can get you a DX10/11 graphics card and a 500GB HDD, and as far as web browsers go, they (and most importantly, the plugins/addons) have become MORE and more bloated. Games like this, in my opinion, would be better off running on their own installable game clients, it's really not an issue to make users do it these days instead of running it through a web browser relying on multiple security patches/updates and plugins that will double the system requirements.
    
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post #4 of 13
I'm pretty sure converting a map into WebGL is leagues behind of converting an engine to WebGL.
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post #5 of 13
Cool tech but I don't see Valve moving TF2 to the web, they've put a lot of work into steam so I don't see them ditching it for the browser.
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post #6 of 13
Quake Live does this already, nothing too out of the ordinary and mostly useless that you cant play the TF2 maps on it.
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post #7 of 13
Thread Starter 
Quote:
Originally Posted by Am* View Post
I don't get the point of browser based games nowadays. The whole reason 3D web browser games took off was because they took up very little of the system resources & hard drive space was severely lacking and they could run on ancient PCs without needing the latest APIs which most people's graphics cards were lacking. Now it's the opposite; even the cheapest pre-built can get you a DX10/11 graphics card and a 500GB HDD, and as far as web browsers go, they (and most importantly, the plugins/addons) have become MORE and more bloated. Games like this, in my opinion, would be better off running on their own installable game clients, it's really not an issue to make users do it these days instead of running it through a web browser relying on multiple security patches/updates and plugins that will double the system requirements.
The appeal is for more casual PC users. In some cases there is no need to install anything on your machine, also WebGL is multiplatform so you could play the game from Linux or Mac theoretically. So game developers can easily make a game that they know most of computer users could run (assuming the hardware could keep up).
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post #8 of 13
Its no small achievement getting a .bsp to load in something thats not the Source Engine. I hope that guy can continue with his work, should be interesting.
    
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post #9 of 13
I think it would be great to have older games ported to WebGL. Older as in Quake 3 A.
For new games, unless they are indie, we need the games to remain proprietary and resource light. TF2 is one of the biggest memory hogs on the Source engine, and the maps aren't exactly light themselves because of the way they integrate pre-rendered elements so it's not the best example.
post #10 of 13
Quote:
Originally Posted by lordikon View Post
The appeal is for more casual PC users. In some cases there is no need to install anything on your machine, also WebGL is multiplatform so you could play the game from Linux or Mac theoretically. So game developers can easily make a game that they know most of computer users could run (assuming the hardware could keep up).
I guess it's all down to how efficiently it will use the hardware on whether it will be successful or not, until I see a decent game in WebGL I'll reserve any judgements/opinions. Right now, I still don't see the point in it when OpenGL can pretty much accomplish the same thing, albeit outside of a web browser.
    
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