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[Kotaku] Here's a Team Fortress 2 Map That Could Run In Your Browser - Page 2

post #11 of 13
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Quote:
Originally Posted by Am* View Post
I guess it's all down to how efficiently it will use the hardware on whether it will be successful or not, until I see a decent game in WebGL I'll reserve any judgements/opinions. Right now, I still don't see the point in it when OpenGL can pretty much accomplish the same thing, albeit outside of a web browser.
Sure, you're not a casual gamer though, I'm assuming. For AAA titles and large games I wouldn't expect those in a browser for at least a few years, but for smaller, simpler, and more casual games WebGL might be perfect (in some cases).
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post #12 of 13
Another reason to stick to High IPC processors. WebGL is running on a single thread.
post #13 of 13
Reminds me of Raster Werks. Used to have multiplayer tournaments in high school during homeroom.
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