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[PCG]Carmack pissed about RAGE issues, but admits id doesn’t see PC as “leading” ... - Page 11  

post #101 of 192
I can find points from both sides that I agree with - but I think one major thing that all of us should remember, and take away from situations like these: WE are PC gamers, that means we can tweak, and change, and make things run the way WE want them to. I think it was less than 12 hours after release, there were at least half a dozen sources that had tweaks/fixes for some of the issues. Granted, I completely agree that a game should ship with minimal bugs (because let's be honest, I don't think any dev can get it at 100% before release), but I also know that PC gamers are unique because of their ability to change things.
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post #102 of 192
Quote:
Originally Posted by Yvese View Post
Source

Funny how back in July he said he regretted designing for consoles and now this. Carmack would make a great politician.

Oh, and that's another developer to add to the 'do-not-buy' list.
He never said anything about that he enjoyed or was happy to develop for console. Developers are almost forced to put a focus on consoles due to them being a much larger market these days. I cannot blame them for putting their focus on consoles as much as I dislike it being a soley PC gamer myself. At least he has the stones to admit it unlike Crytek who blatently lied and got caught with a port from consoles that runs horribly on PC.
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post #103 of 192
Quote:
Originally Posted by MooCwzRck View Post
Anyone ever consider that the developers aren't so much leaving us as much as we are driving them away?
No.
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post #104 of 192
Quote:
Originally Posted by Yvese View Post
bethesda
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post #105 of 192
Quote:
Originally Posted by Timlander View Post
Of course we can overlook graphics if the game content is still very good. I have no problem with last gen graphics if I am playing a very well made game. However, a lot of devs and publishers half ass any and every PC game they make now. Which is why the sales in the PC area arent as good usually.

Take RAGE for example. Graphics look decent, could be better could be worse. However, it is/was plagued with horrid problems especially for AMD users like myself. I was about to play through an hour of it before I got fed up with the game crashing and glitching up. The actual game play was fun and I will say that. If the game actually worked and wasn't half ass pushed out the studio, It would probably sell a LOT more copies.
I agree it's annoying when a game is glitchy and crashes, I've seen that all too many times. It's often hard to know if it's just some of the hardware, or drivers that iD didn't get to test though. Development studios usually don't ship games that have known crash bugs, so when you see stuff like that it's usually something they weren't able to cause.

That's the single biggest drawback to PC game development right there, they spend thousands of man hours testing many different configurations of hardware and software, trying to make the engine handle all kinds of different things, and they still end up shipping a game that is going to crash for a percentage of their customers. I can tell you that as a PC game developer I'm often frustrated by it. Nothing worse than seeing emails from infuriated customers who don't think you care or that you tried, when it's really just the opposite. Especially when developing an MMO, everytime we release a new patch or new content that means an increased chance for bugs that we weren't able to reproduce in-house. If it were a console game there would be almost no problems like that.
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post #106 of 192
Quote:
Originally Posted by Timlander View Post
Being a sequel to an epic game supports me. How do you think they sold so many games and got to where they are today? Ill tell you right now it wasn't by making broke and ported games for the pc.
I never said that making quality games had no impact on their success, just that quality isn't the only thing they've had going for them in recent years.
post #107 of 192
Quote:
Originally Posted by lordikon View Post
I agree it's annoying when a game is glitchy and crashes, I've seen that all too many times. It's often hard to know if it's just some of the hardware, or drivers that iD didn't get to test though. Development studios usually don't ship games that have known crash bugs, so when you see stuff like that it's usually something they weren't able to cause.

That's the single biggest drawback to PC game development right there, they spend thousands of man hours testing many different configurations of hardware and software, trying to make the engine handle all kinds of different things, and they still end up shipping a game that is going to crash for a percentage of their customers. I can tell you that as a PC game developer I'm often frustrated by it. Nothing worse than seeing emails from infuriated customers who don't think you care or that you tried, when it's really just the opposite. Especially when developing an MMO, everytime we release a new patch or new content that means an increased chance for bugs that we weren't able to reproduce in-house. If it were a console game there would be almost no problems like that.
I understand. But I am sure they could have still prevented most of the issues. To me, there were/are way too many issues that they 'missed' to be excusable. They probably should have put out a large open beta this month and released it another month later.

Quote:
Originally Posted by Paradox me View Post
I never said that making quality games had no impact on their success, just that quality isn't the only thing they've had going for them in recent years.
Oh ok i see what you mean. Blizzards reputation is strong indeed. And I do intend to purchase Dibalo III, DRM or not.
post #108 of 192
Quote:
Originally Posted by Timlander View Post
I understand. But I am sure they could have still prevented most of the issues. To me, there were/are way too many issues that they 'missed' to be excusable. They probably should have put out a large open beta this month and released it another month later.
Agreed, for a game as large as RAGE a beta test of some sort would've probably been a good idea.
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post #109 of 192
I feel like the only person on the planet who is having a blast with Rage. I just waited a couple days, followed the devs Twitter, got patched and tweaked and am having a blast with the game. I really don't understand all the hate id software is getting. They've made it *very* clear since the game was announced that it would focus on consoles.

Don't look at it as PCs turning into consoles. Look at it as consoles turning more and more into PCs...
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post #110 of 192
Quote:
Originally Posted by Vlasov_581 View Post
all i know is that if pc games continue in this trend, since the so called "all the money is in the consoles" thing is so "true", PC enthusiast market will fall, and so will the hardware industries......i mean, do YOU see yourself spending a couple of grand to build a sick pc only to play games that don't take advantage of it?....what would be the point of all this extreme hardware?......it's the developers duty to continue making PC games that will continue to push hardware
Why is it the developers duty to make games that take advantage of your hardware? They dont get a cut of the 500$ videocard nvidia and amd sold to you. It should be hardware manufacturers duty to influence companies to create pc centric games like MS and Sony does . After all their the ones with the most to lose.
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