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[PCG]Carmack pissed about RAGE issues, but admits id doesn’t see PC as “leading” ... - Page 13  

post #121 of 192
Quote:
Originally Posted by lordikon View Post
That's the single biggest drawback to PC game development right there, they spend thousands of man hours testing many different configurations of hardware and software, trying to make the engine handle all kinds of different things, and they still end up shipping a game that is going to crash for a percentage of their customers.
Thousands? I'm not trying to disrespect you or anything, and I probably owe you an apology for things I've said to you in the past(sorry 'bout that), but don't you think if ID spent thousands of hours testing RAGE they would have tried out an AMD graphics card? This problem wasn't a small bug.
Edited by Drobomb - 10/8/11 at 10:35am
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post #122 of 192
15.7 hours into this game, best shooter since HL2!

Yeah it has issues but the game is amazing.
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post #123 of 192
Oh! How the might have fallen.
post #124 of 192
Well, the thing to keep in mind here is it is mainly drivers that are creating this mess.

Carmack has said many times he hates the overhead pc drivers create and he enjoys the low level control consoles and the handheld market give.

I don't know why everyone puts this on Carmack and id like they did this on purpose.

I was one of the lucky ones and RAGE has played just fine no issues what so ever besides minimal texture popin, but what do you expect when it only uses 650MB vram. That still baffles me, they say you need 1GB minimum for that 8192 texture fix but I don't even come near that vram usage.

I honestly feel id and Carmack are spot on with this, their in house rigs did fine. You have to admit Carmack is lettin it out about his frustration and it's a joke if everyone can't admit that PC isn't the leading platform, we know it's not.

I look forward to seeing if id and Carmack even bother with PC again after this fiasco.

The way Carmack design id Tech 5 engine I just don't feel it's meant to deal with all the BS that pc drivers have to go through. It's truly meant for consoles as it is geared for that low level control of hardware which it just can't obtain on the PC platform.
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post #125 of 192
Quote:
Originally Posted by rx7racer View Post
You have to admit Carmack is lettin it out about his frustration and it's a joke if everyone can't admit that PC isn't the leading platform, we know it's not.
I don't know why anyone is surprised. Carmack has been saying for years that Rage was being developed equally across all platforms. Every interview about Rage that I can remember makes note of this, that the differences between versions will only be those that the PC offers by nature (i.e. higher resolution, more AA/AF, etc).

He's also said that the PC version of Doom 4 will go above and beyond what the console versions will be doing.
post #126 of 192
Quote:
Originally Posted by Drobomb View Post
Thousands? I'm not trying to disrespect you or anything, and I probably owe you an apology for things I've said to you in the past(sorry 'bout that), but don't you think if ID spent thousands of hours testing RAGE they would have tried out an AMD graphics card? This problem wasn't a small bug.
Thousands of hours is next to nothing for game development. Our studio, for a single game spends over 3000 man hours per week. We have multiple people spending 40 hours per week fixing bugs for specific hardware or testing special configurations. I guarantee a studio like iD spent multiple thousands of hours optimizing and looking for issues on all kind of PC configuarations.
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post #127 of 192
Quote:
Originally Posted by Yvese View Post
Why should I invest in a game where the developers didn't bother investing in the platform I play on?
We got the same treatment as everyone else, with more settings.

Again, in house drivers were working fine.

And yeah "raging" at devs for the PC not being the leading platform these days is completely illogical. That's fact.

Also ignoring the disadvantages to having millions of options of parts, and many constantly changing drivers is also pure ignorance. Why don't the consoles have this problem? Because they don't have these issues. So god forbid that some drivers or systems cause some problems when there are obviously many likely situations for that to happen.
Edited by DoomDash - 10/8/11 at 12:02pm
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post #128 of 192
I want to say you get what you pay for, but eh, we pay the same price for inferior products. This seems to be a recurring theme and its getting pretty old. Its borderline extortion.

"We are going to release this game and take your money and we know its broken, thanks for the cash suckers."
Edited by Drobomb - 10/8/11 at 12:17pm
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post #129 of 192
It may be inferior to start, but in the end the PC version will always end up better. Let's not forget Rage will be patched, will get texture packs, has modding tools, and has a level editor. The 360 and PS3 cannot say that.

You guys fail to see that reserving a game is like being an early adopter of any product, there are risks involved. My 3DS has loose hinges and the screens rub against each other. Xbox 360 had bad power bricks, scratched discs, and RRoD. PSP 1000 came with dead pixels. Iphone ( 4 was it ? ) had a bad antenna with your hand in certain spots.

The truth is all the problems are nothing that can't be fixed, and there is no doubt, and should be no doubt in anyones mind that the game will be better than the console versions. So if you are against getting a product with some chances of bugs on day one, wait, and be quiet.
Edited by DoomDash - 10/8/11 at 12:17pm
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post #130 of 192
This is why people should not pre-order games, especially for PC's. Pre-order a game that is even made by John Carmack, and you can still get buggy garbage.

What hope is there left for PC games?
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