Originally Posted by Domino
I'm getting really sick and tired of OCN members posting based on schema rather then what is actually said. Hopefully you'll read this time. This is just ridiculous.
I said, DRM was set in place to combat pirates, not the consumer. Quote me on where I said that DRM was successful.
You said this however;
Which is the same thing as saying DRM is having a positive effect. Because if it wasn't, it would be reducing the profits made by developers. That is going by your logic.
But you are completely and utterly wrong. You try and make out that you know what you are talking about but you have no basis for your information.
DRM is bad for business. It does NOT stop pirates. It INCREASES pircay by turning away would be legitimate customers due to their draconian measures. As I have said before in this thread, counting every download of a torrent as a lost sale is completely flawed. And this is where the Publishers are going wrong. They are saying "Our game was downloaded illegally over 500,000 times. So now we are going to bring in restrictive DRM measures to "protect" our IP".
In reality, what they should be saying is "There have been 500,000 illegal downloads of game "x" so we are going to punish all paying customers by treating them like criminals, even though we know from all the factual evidence that has been collected and doccumented that the vast majority or pirates have absolutely no intention of buying the game in the first place and counting every illegal download as lost sale is flawed. Especially when the evidence heavily suggests that piracy is actually INCREASING sales."
That is what they should be saying.
I am studying game design at Uni, so I'm not some pirating criminal. I buy all my games legally and have not pirated a game for about 3 years (since I finished high school and got myself a job). I have a vested interest in trying to combat piracy because at the end of the day it will be what is helping me feed my family in the future. However, I'm not naive and don't blindly listen to what the big corporations are crying.
Piracy is both good and bad for the industry. From my own personal experience, when I was about 15 The Witcher 1 was released. If it weren't for a torrent, I would have never heard about that game. I downloaded the game, played it, loved it and went down to the store the next day and bought it for full retail price. Since then I have also bought two copies of The Witcher 2 and will likely get the X360 version. So because of piracy, I have given CDProjekt $200 for the 3 games I have purcahsed from them. That was all thanks to a torrent.
I also torrented STALKER years back and just like The Witcher, I went out and bought it the next day. I then pre-ordered both CS and CoP. So GSC got $150 from me thanks to piracy.
Looking back, I'm not proud that I pirated. But at the same time, if it weren't for piracy I wouldn't have even known about two of my favourite gaming franchises. Which I have now bought all games in the respective franchises for full price.
So don't just blindly believe what the Publishers are crying. Piracy has been proven to increase sales (even a high ranking suit at Nintendo admitted that last year). DRM has been proven to hurt sales. Which makes it stupid to implement DRM in your games.
The best way to combat piracy is using the good old "Build it and they will come" mentality. If you make a good game, word gets around quickly and people WILL buy your game. The issue we have with the modern market is that most games are just generic CoD, BF and WoW rip-offs and don't bring anything new. Heck, most games don't even do what they are emulating from said games to a decent standard. Homefront anyone? That had the promise and setting to be a really good game. However KAOS just did what everyone else was doing and implemented certain things very poorly. Which hurt the sales. You can't just rip-off CoD or BF and expect to make money. You need to push the boundaries a bit OR if you are going to blatantly rip-off another game, do it exceptionally well.
That is when developers will make money. When the Publishers stop trying to pump out one game after the other and start focusing on making fewer, higher quality titles. Atm for every good game we get, we get ten crap ones. I'm not saying that warrants pircay, not at all. But sadly, that is how it goes.Edited by Vengeance47 - 10/9/11 at 1:00am