Originally Posted by Riou
Please disclose that you work for Ubisoft before you make that type of post.
He's actually right. It IS an interesting concept and it MIGHT work if it's done like how MMO's run their game, ie needing server files and running a server if you want to play.
Be realistic here. STALKER was severely pirated. A company is going to do what they need to do to protect their product.
DRM sucks yes, but it's only the really terrible ones with not much thought that are terrible. However, the ones that actually sound like they may slow down piracy are the good ones. This is one of them.
If most of the content will be streamed like in MMO's, then a pirate will need server files and run a server off it in order to play their cracked copy, much like private WoW servers.
If servers are needed to run the game then it's easier for the devs to shut it down much like Blizzard shut down the largest WoW private server. It will also be harder for people to pirate since not only will they need to DL the game, they'll also either have to connect to some guys slow server, or figure out how to run their own server to play the game.
I just don't understand this whole outcry over needing to stay online. We live in an era where we're pretty much connected all the time either at home, or on the go with 3g/4g/wifi. If you have issues with connections then you are the lowest common denominator. Period.