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[GON] Always-On DRM Confirmed for S.T.A.L.K.E.R. 2 - UPDATED! - Page 8

post #71 of 166
God dammit. The Stalker games are incredible, why oh why do they then go and do this?

I really feel like some companies go out of their way to try and screw up their games. I mean I know it's not like that, but how hard is it to just make the game, and then deliver it in a way that doesn't upset people. First all the Origin shenanigans, and now this.
post #72 of 166
Sad part is when I buy a new game anymore I google a crack just so I can play it. Kinda strange that the "pirate filth" end up being better tech support for my legally bought game lol.
    
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post #73 of 166
Quote:
Originally Posted by Aspateer View Post
this is very similiar to what ubisoft did with assassins creed 2.... it was cracked before the game hit the shelves
Quote:
most of the game content will be hosted on the games server, and will be streamed out to end users as they play.
AC2 didn't do that.

I actually like this idea, it seems pretty interesting concept, and I actually really wish for it to succeed. It's not like any one of us on this forum isn't disconnected to the internet anyway, so stop your *****in'
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post #74 of 166
Quote:
Originally Posted by james_ant View Post
Funny now software piracy is not an issue for companies who make good games for PC. I thought the stalker games were already pretty good, guess these guys are just getting greedy.
Its all about pushing us to the cloud. I refuse to go
post #75 of 166
Quote:
Originally Posted by doingitforthekill View Post
AC2 didn't do that.

I actually like this idea, it seems pretty interesting concept, and I actually really wish for it to succeed. It's not like any one of us on this forum isn't disconnected to the internet anyway, so stop your *****in'
Please disclose that you work for Ubisoft before you make that type of post.
post #76 of 166
Quote:
Originally Posted by Riou View Post
Please disclose that you work for Ubisoft before you make that type of post.
He's actually right. It IS an interesting concept and it MIGHT work if it's done like how MMO's run their game, ie needing server files and running a server if you want to play.

Be realistic here. STALKER was severely pirated. A company is going to do what they need to do to protect their product.

DRM sucks yes, but it's only the really terrible ones with not much thought that are terrible. However, the ones that actually sound like they may slow down piracy are the good ones. This is one of them.

If most of the content will be streamed like in MMO's, then a pirate will need server files and run a server off it in order to play their cracked copy, much like private WoW servers.

If servers are needed to run the game then it's easier for the devs to shut it down much like Blizzard shut down the largest WoW private server. It will also be harder for people to pirate since not only will they need to DL the game, they'll also either have to connect to some guys slow server, or figure out how to run their own server to play the game.

I just don't understand this whole outcry over needing to stay online. We live in an era where we're pretty much connected all the time either at home, or on the go with 3g/4g/wifi. If you have issues with connections then you are the lowest common denominator. Period.
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post #77 of 166
Quote:
Originally Posted by Yvese View Post
I understand, believe me.

Truth is DRM for single player games will never disappear. Those types of games are just so easy to pirate. Heck I'd say there's a high incentive to pirate single player games since there's little to no consequences since you essentially get the full game.
This

SP games are always in danger of being pirated heavily, no one seems to realize that. This is probably a knee jerk reaction and an example of going to far but pirates have pushed them in this corner.
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post #78 of 166
They require an always on Internet connection? Looks like it won't fly in Canada, with capping and throttling and ancient infrastructure, not to mention the massive cost of bandwidth this will cause...

Like the dude that I work with that got wallopped with a $68 "overage" fee along with the cease and dissist letter just because he watched some stuff on NetFlix...
post #79 of 166
Quote:
Originally Posted by Yvese View Post
He's actually right. It IS an interesting concept and it MIGHT work if it's done like how MMO's run their game, ie needing server files and running a server if you want to play.

Be realistic here. STALKER was severely pirated. A company is going to do what they need to do to protect their product.

DRM sucks yes, but it's only the really terrible ones with not much thought that are terrible. However, the ones that actually sound like they may slow down piracy are the good ones. This is one of them.

If most of the content will be streamed like in MMO's, then a pirate will need server files and run a server off it in order to play their cracked copy, much like private WoW servers.

If servers are needed to run the game then it's easier for the devs to shut it down much like Blizzard shut down the largest WoW private server. It will also be harder for people to pirate since not only will they need to DL the game, they'll also either have to connect to some guys slow server, or figure out how to run their own server to play the game.

I just don't understand this whole outcry over needing to stay online. We live in an era where we're pretty much connected all the time either at home, or on the go with 3g/4g/wifi. If you have issues with connections then you are the lowest common denominator. Period.
If your product is good enough and priced properly, it won't be pirated.
post #80 of 166
What! No purchase here for me!
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Overclock.net › Forums › Industry News › Video Game News › [GON] Always-On DRM Confirmed for S.T.A.L.K.E.R. 2 - UPDATED!