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[TF] Eureka! Ditching DRM Decreases Piracy - Page 4

post #31 of 51
Quote:
Originally Posted by Culverin View Post
Steam IS DRM, yet people flock to it.
Why?

Ease of use.
Efficiency.
Everything is one one spot.
Ability to just download again without looking for a disc.
Crazy sales.
Connecting with friends both with chat and gaming together.


As long as the value added when bound to DRM is greater than than a pirate's cheapness, they will deem it worth buying.

Also, the fact that Valve isn't a dick company like EA, Ubisoft or Apple tends to help matters.
Sure - but I think Steam is not about DRM - but about an online gaming experience where one can pick and choose and browse and everything.

Generally, when companies impose DRM - the DRM hampers the operation of the system. Like when Sony DRM'ed DVDs and invented Root Kits in the process. Any DRM that Steam uses does not detract from the actual gaming, it's a small thing that doesn't affect operation or performance. But in most cases, DRM schemes are all about affecting operation and performance - like DRM'ed music that won't work on whatever device you want to use it on, or DRM schemes that lead to bloat and massive download times, or DRM schemes that over-compress the music or video into some low quality glop that is worse that the garbage that passes for entertainment on YouTube.

DRM just ends up creating an industry for DRM removal tools or "piracy". And I can see that, because if say, I buy a CD that I want and it has DRM - I will certainly resort to whatever means it takes to remove it, so that I can listen to the CD on whatever device I want, with the highest possible quality, and without having to waste storage on my device. And I might, even if I do purchase, choose to "pirate" simply so I don't have to remove DRM myself, or to obtain whatever in a format I want to use.

This is an age old game - nothing new here. Every method that manufacturers have ever developed to prevent "piracy" has simply lead to more piracy - even if it is a hardware dongle hanging off a port - someone, somewhere will engineer a device to do the same.

Instead, maybe the makers should just put out something good, or a reasonable price - so that people will just find it easy and convenient to buy. It's like music - it is easy to go to a store and browse and buy, because if I have to download it, I might find it cheaper and easier to download from TPB than to download it from some bloated, overpriced online store where I am stuck with their crummy, low quality, DRM riddled format that only works on their crummy, proprietary devices.
post #32 of 51
IIRC Unigine uses torrents for people to download their software.
     
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post #33 of 51
Thread Starter 
Quote:
Originally Posted by Blameless View Post
Steam being required doesn't add value.

At best it's a non-issue for those who would be using the service anyway
For those using the service already, as you said, it's a non-issue.
For those who aren't already using the service, it's a positively enforced DRM solution.
By that, I mean it's a small requirement and easy to fulfil; after that, it's non-intrusive and increases convenience for the user rather than decrease it as with most forms of DRM. It's value added in the sense it's giving customers more than what pirates would get, therefore, it's what I class as "DRM done right".

Quote:
Originally Posted by Timlander View Post
Agreed. I wouldn't say steam was any value added. Its just convenient.
Everyone measures value in different ways, but I'm pretty damn sure that if you don't include convenience in your value metrics, you're in the minority.
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post #34 of 51
Quote:
Originally Posted by Timlander View Post
Everyone interprets things differently. I personally do not feel as if steam adds any value to my games. You may feel differently and that is fine. I do like steam and it does a decent job at what it is meant for.
Yea... I don't like talking to my buddies or quickly starting up games with them or anything like that either.
post #35 of 51
Quote:
Originally Posted by Culverin View Post
I think in business terms, it's called value added.

Steam IS DRM, yet people flock to it.
Why?

Ease of use.
Efficiency.
Everything is one one spot.
Ability to just download again without looking for a disc.
Crazy sales.
Connecting with friends both with chat and gaming together.


As long as the value added when bound to DRM is greater than than a pirate's cheapness, they will deem it worth buying.

Also, the fact that Valve isn't a dick company like EA, Ubisoft or Apple tends to help matters.


Right now, CDs rarely have added value.
No posters, no signed stuff, no goodies.
And the company that gets the money are all dicks.


The record companies can change the value added bit easily.
Ding Ding Ding! We have a winner!
post #36 of 51
Quote:
Originally Posted by transhour View Post
wow seriously? you are going down that route...itunes has been drm free for several years now with their music, and all my music from them work without problem on my android phone...
lol @ itunes
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post #37 of 51
Drm is so useless, especially for music. If you have even the slightest hint of computer knowledge you will be able to get rid of any music drm within a very short period of time.

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post #38 of 51
Too bad no one (maybe a few) in the industry will listen to these articles or studies showing DRM is hurting them not helping.
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post #39 of 51
Quote:
Originally Posted by tout View Post
Too bad no one (maybe a few) in the industry will listen to these articles or studies showing DRM is hurting them not helping.
experts in marketing claim drm is no good

experts in making games claim drm is the only way to go.

someone has got it all wrong
post #40 of 51
if only this would keep Ubisoft from gimping their games. i really wanna play driver:SF but their DRM pisses me off!
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