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[MP1st] BF3 - DICE To "Adjust" UMP-45 and Other PDWs - Page 4

post #31 of 69
Quote:
Originally Posted by AMW1011 View Post
As for LMGs, they can hit across map on Caspian with 2-3 shot kills. Their range is ridiculous. Makes me want to wait a bit for judging them.
Exactly. I agree that they should be powerful, but their accuracy should drop off dramatically at a distance. The class is, from my understanding, supposed to be based on taking advantage of the suppression mechanism with high ROF and large ammo capacity weapons. From what I've seen (both playing with and against), they are more potent at any range than most assault rifles (especially when feather-firing). I thought DICE would have learned its lesson with the LMG balance issues that plagued BFBC2 for the first year or so it was around.
Edited by Infinite Jest - 10/9/11 at 2:05pm
post #32 of 69
So they aren't going to adjust the weapons?
Quotation marks in this regard is suppose to denote sarcasm.

For instance
your sister is so "pretty"
really means she looks like Manbearpig

Perhaps this is a quote from a DICE guy, a one word quote.

Sorry but it bothers me when such a tool is used improperly, it makes subtle sarcasm impossible to detect when quotes are misused so often.

ANYWAY
I agree the ump needs to be nerfed. Either by damage reduction or increase the bullet spread. Biggest problem is that we are playing softcore and have no idea how each weapon plays when damage is increased on all weapons in hardcore.(unless hardcore is merely no self heal and FF is on, since it seems more weapons are already quite powerful for softcore mode.)
Edited by KaiserDragon - 10/9/11 at 2:23pm
    
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post #33 of 69
Quote:
DICE To "Adjust" UMP-45 and Other PDWs
post #34 of 69
Quote:
Originally Posted by waylo88 View Post
You must not have used them then. You could out-snipe snipers with the UMP and PP2000. I'm glad they're doing this.
Yeah.....try that outside of the claustrophobic Operation Metro rush map where actual sniping distances actually exist and see how far you get with that.

The PDWs already sucked nuts at range.
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post #35 of 69
The UMP should smack those that get hit around a bit more on account of the larger bullet, but its effective range and accuracy over distance should be decreased along with the damage. Any of the soldiers in BF3 should be wearing body armor that should be stopping a UMP no sweat. Or at least stopping more .45 than 5.56/5.45, etc.
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post #36 of 69
The UMP for what it was is overpowered, though I much prefer the F2000, Holo sights, Foregrip and Silencer, kills anything and everything in 10 seconds flat.
    
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post #37 of 69
Quote:
Originally Posted by Pendulum View Post
lawl....I feel the same.
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post #38 of 69
Hit detection

THAT is the thing that need repair
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post #39 of 69
Quote:
Originally Posted by james_ant View Post
The light machine guns are definitely under-powered. I find myself switching to the PP-2000 with an extended mag instead.
SO much of this!!!

I mean IRL they fire a larger round than most other weapons in the game, yet they do a 1/3 of the damage of the assault rifles. i mean come on. if anything they should do more damage. but here again is my opinion against crappy "balancing." When it is more beneficial to use an assault rifle with extended mags and a bi-pod than a full fledged LMG, there is something wrong.
post #40 of 69
Quote:
Originally Posted by GTR Mclaren View Post
Hit detection

THAT is the thing that need repair
Making it client side was the stupidest thing ever. I'd actually have a chance against people with the better weapons if I was, well given a chance to...
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