Originally Posted by Hawk777th
I think the UMP is somewhat overpowerd in the game. It just needs a small adjustment down in power not to be nerfed.
Having said that, it is an accurate weapon that I have trigger time with. It is accurate out to about 150 yards. The .45 is really dropping after about 120 yards and loses most its lethality, and would be worthless against armor.
The UMP is a handful on Fully Automatic it is a pistol cartridge in a subgun, but the subgun is all polymer and actually has more recoil than you would expect. I personally would rather have a handgun in the caliber than the UMP. The UMP was designed as a cheap replacement for departments that couldnt afford the MP5 series that was roller locked. The UMP is blowback has less parts and is therefore cheaper.
The PP2000 is another story and is way overpowerd. It is just a short barrel 9mm that is not know for quality or accuracy.
My impression was that it had less muzzle rise than the MP5 while having more linear recoil. Considering the power differences between the 9mm vs .45ACP and bullet weights, I'd say relative recoil is significantly less. That said, I've only had ~1500 rounds with the UMP and ~5K with the MP5. I'm rather shocked I didn't see the MP5 in BF3. Sure it's an 'older' design, but so are the stoner rifles and kalashnikov variants.
I agree 100% on the PP2K. It's rather silly that it can do anything past 25 yds.
It's also slightly upsetting that your aim isn't shifted at all when you get hit. Letting people have the jump on others would probably reduce balance issues. Having better spacial awareness is something that should probably be rewarded more than simply having enough points to get better guns.