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[MP1st] BF3 - DICE To "Adjust" UMP-45 and Other PDWs - Page 7

post #61 of 69
I do fine with the LMGs but I do agree that at 50 yards, we should be more than able to keep a man completely suppressed, which at this point isn't quite the case since you do have to fire in 3 to 5 round bursts to stay near more or less on target.
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post #62 of 69
My Opinions on Weapon Balance (Note that I only played Recon and got all of the unlocks for it in the beta):
-Initial Semi Auto snipers need to be toned down, way too easy
-Damage on bolt actions is fine
-Scope glare+flashlights are terrible: flash lights are too bright, scope glare aids snipers too much because it makes it impossible to get headshots with precision weapons like snipers or shotguns on them, which should be their two biggest threat. Instead it just encourages spam cannons
-As much as I loved the UMP, turn it down. Way too much damage. Didn't touch the PP2K. PDW-R was fine
-Buff frag rounds a bit for shotguns, the suppression is barely worth it on a weapon with their fire rate.
-Boost fire rate on M1014, automatic rifles and semi auto snipers can still beat it in ranges of farther than 8m most of the time.
-Give the bipods with snipers a wider turning range. Maybe have a keybind available as well to deploy them instead of auto-deploy.
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post #63 of 69
Ugh, they better be nerfing the PP2K pretty hard it's like COD4's P90, laser pointer at close range! The UMP-45 was a little too strong all around, I suppose, no big deal. At least they had a beta to get this cleaned up now unlike in MW2 where the 1887 akimbo noobs wrecked the multiplayer for so long.
 
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post #64 of 69
Thank God. That gun would OHKO me before I even got a shot off. The MK Mod 11 is also extremely OP to the point where you can shoot someone in the foot and it's still OHKO. They really need to fix this too.
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post #65 of 69
I just hope they nerf the ump45 and MK11/SVD. They were clearly op, I used the extended mag PP2K for a bit and I didn't find it too overpowered, but pretty good nonetheless. The SKS is a clear disappointment in comparison to the imbalanced Mk11/SVD.

I do think they should slightly increase the damage of the P90 though, I don't know how many times I've lost close range 1on1 engagements where I get the jump on a person with my P90 and use up at least 15-20 bullets of my 50round mag on them only for me to die first.

ASVAL also makes me a sad panda, feels so weak. Tiny mag size, damage is subpar.
Edited by yoshi245 - 10/10/11 at 7:11pm
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post #66 of 69
Quote:
Originally Posted by t3haxle View Post
My Opinions on Weapon Balance (Note that I only played Recon and got all of the unlocks for it in the beta):
-Initial Semi Auto snipers need to be toned down, way too easy
-Damage on bolt actions is fine
-Scope glare+flashlights are terrible: flash lights are too bright, scope glare aids snipers too much because it makes it impossible to get headshots with precision weapons like snipers or shotguns on them, which should be their two biggest threat. Instead it just encourages spam cannons
-As much as I loved the UMP, turn it down. Way too much damage. Didn't touch the PP2K. PDW-R was fine
-Buff frag rounds a bit for shotguns, the suppression is barely worth it on a weapon with their fire rate.
-Boost fire rate on M1014, automatic rifles and semi auto snipers can still beat it in ranges of farther than 8m most of the time.
-Give the bipods with snipers a wider turning range. Maybe have a keybind available as well to deploy them instead of auto-deploy.
I totally agree with that last part. Make the bipod keybound because I had plenty of time where I just ran up behind some cover and when I spotted someone I simply just wanted to zoom scope and shoot them but since I was close to a flat surface it auto deploys the bipod and threw me off cuz I didnt want to do that and I wasnt expecting it...

Edit: And I actually mean that with ALL guns with bipods, not just snipers
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post #67 of 69
Quote:
Originally Posted by Oupavoc View Post
i dont have a prob with these tbh, everyone has the same advantage using the same weapons
Yeah so we can all use the same weapon
And I see the John Rambos are out clamoring for buffs to LMGs again. The last thing this game needs are OP weapons with 200 bullets and unlimited ammo
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post #68 of 69
Quote:
Originally Posted by james_ant View Post
The light machine guns are definitely under-powered. I find myself switching to the PP-2000 with an extended mag instead.
A single well placed lmg can lockdown an entire area. I had 300+ kills with the PPK in a relatively short amount of time, compared to other weapons. Were you using a bipod to mount them on something? They do seem very inaccurate when firing them normally.
post #69 of 69
The UMP needs to be toned down.

Make the attachments better and have a lesser effect on the aim, or accuracy. Why would a flash suppressor have any effect besides suppressing flash? It felt like no attachments were 10x better, and I actually preferred going attachment free on guns like the AKS-74U.
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