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Weird FPS with GTX580 on World of Warcraft - Page 3

post #21 of 37
In stormwind you will drop to 30-40 fps.
Overclocked my gtx460 and I'm getting 70-80fps in instances but 30s in stormwind
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post #22 of 37
Quote:
Originally Posted by slipee View Post
Yep, I'll try to use fraps and also will try to play it in fullscreen, let's see what happens
In my experience setting it to windowed-fullscreen improves FPS.
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post #23 of 37
Thread Starter 
Yes, that's correct, fraps is also showing 35fps...
But I just did a 25M run on Baradin Hold and it was stick to 60+ fps...
I think I don't need to worry about it, it must be some Blizzard's ****ty encoding
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post #24 of 37
Quote:
Originally Posted by slipee View Post
Yes, that's correct, fraps is also showing 35fps...
But I just did a 25M run on Baradin Hold and it was stick to 60+ fps...
I think I don't need to worry about it, it must be some Blizzard's ****ty encoding
Yeah, I like to avoid capital cities, they are not optimized at all, old Dalaran days, it was horrible!
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post #25 of 37
To the best of my knowledge (I haven't played in a while) there was a setting you could edit in one of the files in the WoW directory to make it utilize more cores.

There's also this:
http://www.tomshardware.com/reviews/...ce,2793-7.html
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post #26 of 37
Thread Starter 
Quote:
Originally Posted by Joephis19 View Post
To the best of my knowledge (I haven't played in a while) there was a setting you could edit in one of the files in the WoW directory to make it utilize more cores.

There's also this:
http://www.tomshardware.com/reviews/...ce,2793-7.html
I'll google that, thank you very much!

And guys, that's actually Blizzard's fault.. Nothing wrong with the GTX580, I'm running BFBC2 with all on high, 32X CSA on solid 110FPS
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post #27 of 37
I'm going to explain this again, and people are going to point at me and laugh again.

1.) WoW is CPU intensive, but is limited to 2 threads (although I believe there was a patch to support up to 4 threads the engine isn't optimized for 4 threaded operation and therefore doesn't benefit much)

2.) WoW DOES NOT LOAD EVERYTHING INTO MEMORY - Unlike FPS, where you see a loading screen and the whole level, and all player and weapon models and animations and sound effects and music are loaded into memory and paged from memory, WoW loads the objects near your character from the hard disk on the fly. It does load the majority of continent data between load screens, and it also loads all of an instance when you see the load screen for it, this is why 5 player instances and low population areas see higher framerates than cities; its not loading new character models as people ride into draw distance, and its not wasting CPU/GPU cycles waiting on your slow hard disk to finish loading stuff. You don't have a solid state disk, sitting in stormwind you are going to notice framerate drops.

3.) Shadows & shader effects - WoW's implementation of modern day shadows and shader effects SUCKS Its an insult to game programmers everywhere. Take the shadows slider and go to 1 tick below the maximum, this uses the original shadow engine which was made by programmers that give a damn, and it doesn't look much worse than the max. The other shader effects aren't as horribly implemented, and with a 580 and decent clocks on a dual core cpu you won't notice the difference.

4.) AddOns - Sometime around the Burning Crusade patch blizzard changed the LUA engine implementation that is used for AddOns, and unfortunately this change absolutely SUCKED. Any addons that parse a relatively large amount of data (especially those that parse the combat log) now cause framerate drops no matter how fast your rig is. I've experienced this exclusively with recount (although the author of recount repeatedly fixes this as blizzard breaks it every patch that affects addons) every other patch or so.

Before anybody goes crapping all over my logic - I've played wow since launch, and even given the graphical overhaul the game has seen, its graphics haven't gotten much better. I used to be able to run around largely populated cities with a 3.2ghz Pentium 4 and a Radeon 9200 with graphics maxed out and no AA at 60FPS. I now have a Core i7 at 4.2ghz and faster ram and a solid state disk and get framerate drops, and the framerates started getting worse around the patch that changed stuff with the LUA engine, and got even worse after they tried making shadows better and so forth. The way the engine loads models and such from the hard disk on the fly has always affected gameplay.


Quote:
Originally Posted by Shame486 View Post
With 5850 I got 50fps + in Orgrimmar everything set on ultra at 1920x1080, thats weird reading you got there. Try to run fraps and tell what fps does it show.
Note the major difference in your rig versus his and my quote about data paging in WoW - thats where your framerate increase comes from - extremely low latency high throughput solid state disk.

I haven't played since I got my Crucial M4, but with my Agility's my lowest FPS was 50 during peak hours in stormwind.
Edited by Xaero252 - 10/10/11 at 4:17pm
    
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post #28 of 37
Thread Starter 
Quote:
Originally Posted by Xaero252 View Post
I'm going to explain this again, and people are going to point at me and laugh again.

1.) WoW is CPU intensive, but is limited to 2 threads (although I believe there was a patch to support up to 4 threads the engine isn't optimized for 4 threaded operation and therefore doesn't benefit much)

2.) WoW DOES NOT LOAD EVERYTHING INTO MEMORY - Unlike FPS, where you see a loading screen and the whole level, and all player and weapon models and animations and sound effects and music are loaded into memory and paged from memory, WoW loads the objects near your character from the hard disk on the fly. It does load the majority of continent data between load screens, and it also loads all of an instance when you see the load screen for it, this is why 5 player instances and low population areas see higher framerates than cities; its not loading new character models as people ride into draw distance, and its not wasting CPU/GPU cycles waiting on your slow hard disk to finish loading stuff. You don't have a solid state disk, sitting in stormwind you are going to notice framerate drops.

3.) Shadows & shader effects - WoW's implementation of modern day shadows and shader effects SUCKS Its an insult to game programmers everywhere. Take the shadows slider and go to 1 tick below the maximum, this uses the original shadow engine which was made by programmers that give a damn, and it doesn't look much worse than the max. The other shader effects aren't as horribly implemented, and with a 580 and decent clocks on a dual core cpu you won't notice the difference.

4.) AddOns - Sometime around the Burning Crusade patch blizzard changed the LUA engine implementation that is used for AddOns, and unfortunately this change absolutely SUCKED. Any addons that parse a relatively large amount of data (especially those that parse the combat log) now cause framerate drops no matter how fast your rig is. I've experienced this exclusively with recount (although the author of recount repeatedly fixes this as blizzard breaks it every patch that affects addons) every other patch or so.

Before anybody goes crapping all over my logic - I've played wow since launch, and even given the graphical overhaul the game has seen, its graphics haven't gotten much better. I used to be able to run around largely populated cities with a 3.2ghz Pentium 4 and a Radeon 9200 with graphics maxed out and no AA at 60FPS. I now have a Core i7 at 4.2ghz and faster ram and a solid state disk and get framerate drops, and the framerates started getting worse around the patch that changed stuff with the LUA engine, and got even worse after they tried making shadows better and so forth. The way the engine loads models and such from the hard disk on the fly has always affected gameplay.




Note the major difference in your rig versus his and my quote about data paging in WoW - thats where your framerate increase comes from - extremely low latency high throughput solid state disk.

wow...
Most of this stuff you said is new to me, really...
Thank you for the info, I'm less worried now...
At least now I know that my CPU is not bottlenecking me, it's Blizzard who is screwing up
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post #29 of 37
Thread Starter 
Oh, I have set the shadow to high instead of ultra and I'm now with 50FPS in SW trade district... thank you very much
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post #30 of 37
Quote:
Originally Posted by slipee View Post
Oh, I have set the shadow to high instead of ultra and I'm now with 50FPS in SW trade district... thank you very much
okie, im gunna just say it,
use dx11
get a SSD
overclock your GPU
you will be fine after this
avg clocks for your card:
core 850
mem 2200
volt 1.050

these speeds will run your card much faster and it's not going to increase heat by much.

OCing will also tell you if you bottlenecking your CPU, but i don't think that's the case tbh.
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