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GTX 560(non ti) flash to unclock 48 shaders

post #1 of 3
Thread Starter 
There is some info out there, but I'm not sure if this is real or not.
can anyone validate this ?

http://www.techpowerup.com/gpuz/dpgyk/



560 non ti has 336 shaders / 560 ti 384 shaders. I know it may not be possible because they are physically disable, but if its possible that will be really nice
Ehh..
(16 items)
 
  
CPUMotherboardGraphicsRAM
i5 2500k 4.5GHz MSI P67A-G45 ZOTAC GTX 560 1024MB OC (994/1990/2100) Kingston HyperX DDR3 1600MHz (9-9-9-27) 
Hard DriveHard DriveCoolingOS
Hitachi 1TB Patriot Torqz 32GB SSD Corsai H50 Push/Pull config Windows 7 Ultimate 
MonitorPowerCaseMouse
LG 23" LCD Cooler Master GX 650w Antec 900 Razer Salmosa 
Audio
Creative Sound Blaster 3D Sigma Gaming Headset 
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Ehh..
(16 items)
 
  
CPUMotherboardGraphicsRAM
i5 2500k 4.5GHz MSI P67A-G45 ZOTAC GTX 560 1024MB OC (994/1990/2100) Kingston HyperX DDR3 1600MHz (9-9-9-27) 
Hard DriveHard DriveCoolingOS
Hitachi 1TB Patriot Torqz 32GB SSD Corsai H50 Push/Pull config Windows 7 Ultimate 
MonitorPowerCaseMouse
LG 23" LCD Cooler Master GX 650w Antec 900 Razer Salmosa 
Audio
Creative Sound Blaster 3D Sigma Gaming Headset 
  hide details  
Reply
post #2 of 3
Iv'e heard nothing about this being possible.
post #3 of 3
Quote:
Originally Posted by lezker View Post
There is some info out there, but I'm not sure if this is real or not.
can anyone validate this ?

http://www.techpowerup.com/gpuz/dpgyk/



560 non ti has 336 shaders / 560 ti 384 shaders. I know it may not be possible because they are physically disable, but if its possible that will be really nice
Why is the texture fillrate at 0.00 GTexel/s? Something is a miss.....
     
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