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CM Spawn or Xornet; what are the differences? - Page 2

post #11 of 272
when the hell is it out

damn this ****s mad late i was told last month they would release a mouse

lets face it its gonna have problems the first day may as well release it and then just make the first fix a good fix unlike with the spawn...
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post #12 of 272
Quote:
Originally Posted by Limniscate View Post
It's a shame that the CM Storm Spawn hasn't been selling well because it's a great mouse. Hopefully, this one will sell better.
I hate to say it but I think it's just beyond that threshold of being too small for the general demographic of gamers relative to the grip it was designed to adhere to. Coming from a g9x, an already small mouse, I found myself unable to find a nice sweet spot in grip, and being that it was so small, it requires what little of the mouse I'm actually making contact with to grip well, especially during super fast swipes. I found during fast swipes my grip became lose or inconsistent, which led to aiming errors. Not everyone will have this issue, but I believe that is just the nature of the mouses size and the odd curvature of the left side, and the fading right side which doesn't promote much side force from your grip, which is useful when you're trying to essentially cradle the mouse as a weapon in your hand for precise movement.
post #13 of 272
Quote:
Originally Posted by exousia View Post
I hate to say it but I think it's just beyond that threshold of being too small for the general demographic of gamers relative to the grip it was designed to adhere to. Coming from a g9x, an already small mouse, I found myself unable to find a nice sweet spot in grip, and being that it was so small, it requires what little of the mouse I'm actually making contact with to grip well, especially during super fast swipes. I found during fast swipes my grip became lose or inconsistent, which led to aiming errors. Not everyone will have this issue, but I believe that is just the nature of the mouses size and the odd curvature of the left side, and the fading right side which doesn't promote much side force from your grip, which is useful when you're trying to essentially cradle the mouse as a weapon in your hand for precise movement.
i have same problem. its because you and i do not use the pinkey as extra hold prob

the slope of the index finger rest is not as such to stop you from sliding off and to fix it i made a "cover" or "overhang" outa green stuff (sculpting stuff) to allow a groove for my finger to fit in it. i still have mouse problems tho lol so no dice for me anyway
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post #14 of 272
I very much want to get one as well. The Spawn's sensor is kind of poopy at 800 DPI, so I have to run it at 1800 which is WAY high for me on the desktop. Then I have to lower the windows mouse sensitivity thing (which results in pixel skipping) and it's just a general pain in the ass. Hopefully the 500 DPI setting on the Xornet won't suffer from any of these issues.
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post #15 of 272
^

Funny...800 works fine for me and 1800 is both default for my game and desktop's DPI. I use a Propus 380 hardpad.

Of course I have a giant ass monitor so...
post #16 of 272
Quote:
Originally Posted by krameriffic View Post
Then I have to lower the windows mouse sensitivity thing (which results in pixel skipping) and it's just a general pain in the ass.
Lowering Windows' mouse speed doesn't result in pixel skipping. It's inconsistent at 5/11 because every 4th count is ignored (3/4 speed is achieved). 4/11 and lower are good.
post #17 of 272
Quote:
Originally Posted by Glymbol View Post
Lowering Windows' mouse speed doesn't result in pixel skipping. It's inconsistent at 5/11 because every 4th count is ignored (3/4 speed is achieved). 4/11 and lower are good.
I am at 3/11. I'm pretty sure it ignores counts there. Regardless, it's irritating in games with direct input because it ignores that and suddenly I'm at 1800 unmitigated DPI which is way too fast for my taste.

Quote:
Originally Posted by Deverica Wolf View Post
^

Funny...800 works fine for me and 1800 is both default for my game and desktop's DPI. I use a Propus 380 hardpad.

Of course I have a giant ass monitor so...
The perfect control speed of the Spawn at 800 DPI is incredibly low. It's only tolerably low at 1800 DPI. I hit negative acceleration constantly at 800 DPI. This is even using 500Hz which actually improves the control speed threshold. It's even worse at 1000Hz, like unusably bad.
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post #18 of 272
Quote:
Originally Posted by krameriffic View Post
I am at 3/11. I'm pretty sure it ignores counts there. Regardless, it's irritating in games with direct input because it ignores that and suddenly I'm at 1800 unmitigated DPI which is way too fast for my taste.



The perfect control speed of the Spawn at 800 DPI is incredibly low. It's only tolerably low at 1800 DPI. I hit negative acceleration constantly at 800 DPI. This is even using 500Hz which actually improves the control speed threshold. It's even worse at 1000Hz, like unusably bad.
Why are you people gaming at anything other than 6/11 speed?
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post #19 of 272
Quote:
Originally Posted by krameriffic View Post
The perfect control speed of the Spawn at 800 DPI is incredibly low. It's only tolerably low at 1800 DPI. I hit negative acceleration constantly at 800 DPI. This is even using 500Hz which actually improves the control speed threshold. It's even worse at 1000Hz, like unusably bad.
I tried 500hz and 1000hz and couldn't notice any improvement in tracking/accuracy over 250hz. Perhaps just run at 250hz and get better perfect control speed? Could anything above 250hz just be marketing talk?
post #20 of 272
I recently got a cm storm spawn and it is amazing at 800 dpi & 1000 hz.
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