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CM Spawn or Xornet; what are the differences? - Page 20

post #191 of 273
Quote:
Originally Posted by kaingosu View Post

Oh i see now. So in this case Enotus max speed is actually the perfect control speed of the sensor. But how do you explain the numbers i'm getting for the Xornet? The max speed in that case is actually alot higher than the real world malfunction speed.
Also the Outerspace MouseLog graph looks like this
If Avago 6010 is only 1.3-1.5 m/s (according to Sujoy) then the Outerspace MouseLog is also inaccurate, because there's no way Xornet's malfunction speed is the same as Avago A2020. Many people hit the malfunction speed with Xornet (myself included) and i don't think anybody can move a mouse with 3.5 m/s (atleast not when they're playing games).

Sujoy's test were pad specific to the Steelseries QcK.

Software based programs like Enotus only really give a fair estimate to max perfect control rates at the correct CPI value used in conjunction with the program.

If you're testing your mouse with Enotus, I would recommend that you do so within a game using raw input. I would also reset the speed counter with every swipe and come up with an estimate rather than trying to force the maximum speed out of a mouse. Results aren't really reflective otherwise.
Edited by Skylit - 11/27/11 at 1:18pm
post #192 of 273
Need new firmwares or something . I have to use the heavy ass sensei now for cs until this crap is fixed if ever..
post #193 of 273
Quote:
Originally Posted by Skylit View Post


Sujoy's test were pad specific to the Steelseries QcK.

Software based programs like Enotus only really give a fair estimate to max perfect control rates at the correct CPI value used in conjunction with the program.

If you're testing your mouse with Enotus, I would recommend that you do so within a game using raw input. I would also reset the speed counter with every swipe and come up with an estimate rather than trying to force the maximum speed out of a mouse. Results aren't really reflective otherwise.

Thanks for answering. Now i see why you removed perfect control and malfunction speed from OCN Sensor List. There are to many things to consider (surface, method of testing, not to mention firmwares, lens etc). I think from now on i will only compare one sensor to another when talking about these speeds. It's the only "accurate" way to do it.
Quote:
Originally Posted by thecolin View Post

Need new firmwares or something . I have to use the heavy ass sensei now for cs until this crap is fixed if ever..

I don't know what to tell you. I also installed v52 and v55 when i tested the Xornet. When i was done i went back to v50 and it felt exactly like the stock firmware (higher LOD but better malfunction speed).
post #194 of 273
But have you used it in source or 1.6?
post #195 of 273
I play cs 1.6 almost everyday, so yes. But as i said in a previous post, i hit malfunction speed on fast swipes from the very beginning and as it turns out, the stock firmware (v50) is the one with the highest max speed. I also use Rinput for raw input in 1.6.
post #196 of 273
Alright thanks. I'll try that.
post #197 of 273
Just got the Xornet today, so far I like it a lot. No jitter at any dpi and I've not hit the malfunction speed during normal game play. This is on a white Artisan Shiden pad.
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Murderface
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post #198 of 273
Hmm, I'm a med-high sensitivity/finger tip grip player, I've never measured the speed of my fastest swipe but I know it isn't as fast as those who play at low sensitivities. Hopefully I don't have any problems with fast swiping while using the Xornet.

Is there some program to measure the speed of my fastest swipe?
post #199 of 273
Quote:
Originally Posted by careless1 View Post

Hmm, I'm a med-high sensitivity/finger tip grip player, I've never measured the speed of my fastest swipe but I know it isn't as fast as those who play at low sensitivities. Hopefully I don't have any problems with fast swiping while using the Xornet.

Is there some program to measure the speed of my fastest swipe?

I haven't had any swiping trouble on any sensitivity with my Xornet. You can make your own estimate with a ruler, a video camera and anything that lets you view the time of the video as it plays.
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post #200 of 273
Quote:
Originally Posted by resis View Post

I used the Spawn with software v31 and v32 and LOD was good. Applied the famous tape fix to it (the white tape) and the mouse didn't work anymore.
I installed v30a then, which by itself has a high LOD, and with the tape fix I have MUCH less LOD compared to the other firmware versions and it even tracks on white/bright surfaces now (talking about 1800dpi). If I lift the mouse straight up, the cursor often doesn't even move a pixel. The difference is especially noticeable in 1st person games. An almost perfect mouse now.

So I tested it for some time and unfortunately the tape-fix lets the sensor perform slightly worse. Dpi seem to drop a little (cursor moves slightly slower than before) and when moving the pointer just slightly, it behaves somewhat inaccurate. I didn't notice any problems in games actually, but had many mis-clicks when browsing (clicking small buttons).

The very low LOD of v30a + tape-fix was awesome, but I need to play more games and see if LOD is more important to me than tracking quality. I admit though that when I played with the non-tapefixed Spawn, my effeciency and comfort in games felt elevated, but with the tape-fix it felt like it wasn't as good as before, but the low LOD was indeed great. Let's see what Zowie AM has to offer on this subject.
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