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CM Spawn or Xornet; what are the differences? - Page 4

post #31 of 273
Quote:
Originally Posted by Mizmo;15305118 
RRP is 19.90€

will it be released in europe ???


Source ???? biggrin.gifbiggrin.gif
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post #32 of 273
Quote:
Originally Posted by SoFGR View Post
Source ????
Cooler Master Germany on Facebook - "Die neue Kampfmaus - zum Kampfpreis von nur 19,90 Euro!"

Official Cooler Master Germany press release
Quote:
CM Storm Xornet Maus
CM Storm stellt eine neue, interessante Gaming Mouse der Spielewelt zur Verfügung. Mit der leichten CM Storm XORNET, der kleinen Schwester der SPAWN, bekommt der Gamer ein hochwertig-taktisches Instrument für seine Schlachten. Das besondere der XORNET sind die hochqualitativen verbauten Elemente, wie zum Beispiel die japanischen OMRON-Switches, zu einem unschlagbaren Preis von unter 20 Euro!

Das Leichtgewicht unter den „Kampf-Mäusen“ ist für die Aufnahme in die Hand konzipiert (claw-grip). Die Antirutsch-Beschichtungen an den Seiten machen die Führung der XORNET zu einem Kinderspiel. Die für Stealth-Waffen übliche, äußere, schwarz-matte Lackierung erschwert die Radar-Ortung. Dadurch wird die CM Storm XORNET zur Geheimwaffe auf jeder LAN-Party.

Jahrelange Erfahrungen mit der Entwicklung und dem Umgang von Gaming-Mäusen, ständige Tests durch Pro-Gamer und Gaming-Clans, sowie unter Beachtung der Ergonomie und mit dem Fokus auf einem massentauglichen Verkaufspreis für alle Altersklassen – das ist die Entwicklunghsgeschickte der XORNET.
Dabei wurde nicht auf hochwertige Bauelemente verzichtet. Ein hochpräziser 2000 DPI Sensor, einstellbar ab 500 DPI, kann schnellstens und „on-the-fly“auf die erforderlichen Ansprüche eingestellt werden. Der “Ultra-Step Scroll Wheel Encoder” sichert die Präzission des Mausrades, während die Omron-Switches unter den Maustasten bis zu 5.000.000 (Millionen) Klicks garantieren. Selbst unter schwersten Gefechten bei Angriff oder Verteidigung bleibt die XORNET eine starke Waffe, um sich gegen jeden Feind durchzusetzen.

Neu bei der Xornet ist die erste Echtzeit-USB-Geschwindigkeitseinstellung von 125 Hz über 250 Hz, 500 Hz bis hin zu 1000 Hz über einen Push-Button! Ein spezieller Anti-Drift-Sensor verhindert das Wegrutschen des Mauszeigers während dem Aufheben oder Umsetzen der XORNET.

Mit Fokus auf alle wichtigen Anforderungen zum spielen und der Reduzierung von selten genutzten Luxus-Gimmicks, kann diese hochwertige Stealth-Waffe bereits für nur 19,90 Euro den Weg in das Arsenal der PC-Gamer finden. Die Garantiezeit beträgt 24 Monate

Edited by Mizmo - 10/14/11 at 10:25am
post #33 of 273
Ok i'm really confused about these pixel skippings and what not.

I have the spawn it seems to run well, i have it on 1800 dpi, 250 hz. I use the software that comes with it and have it on 5.5 or so scrollspeed.

What kind of settings do other people use? do you use both windows settings as well as spawn software settings? which ones result in pixel skips and which ones do not???
post #34 of 273
Quote:
Originally Posted by SoFGR View Post
most recent games don't get affected by windows or windows mouse settings for that matter, BF3 has raw input, many source games too, others have direct input, only cs 1.6 players lower windows sens below 6/11 or ppl who find the mouse too fast for desktop usage.
While thats true, yes you nailed it. I still play 1.6 so I have to lower the windows sense.

Quote:
Originally Posted by Backfat View Post
Who said I game at 3500 DPI? I usually game at 1500 or less.

Changing Windows sensitivity messes up the scaling of your pointer's speed. You should read up on the issue before ignorantly scoffing at others.

Also, why lower Windows sensitivity when you can almost always (in any modern game) lower mouse sensitivity there.
I'm well aware of the issue, but I personally think it's highly exaggerated due to me testing it out for myself. I found higher dpi > lower and the advantage negates the disadvantage.

Quote:
Originally Posted by Limniscate View Post
I play Starcraft II at 3500 dpi with Windows setting at 6/11 and Starcraft II setting at 51%. Why is that so bad? I'm in the top 1000 on the NA server--highest I've been is top 400.
Starcraft is a different game my friend. I'm mainly referring to FPS games where you need accuracy and control. In starcraft you can get away with high sense because you don't need that accuracy that you need in FPS'.
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post #35 of 273
Quote:
Originally Posted by glockateer View Post
It is better to have low dpi than high dpi with a low slider.
All you're doing is making the high dpi "try" to be like the lower one. Therefore you get a disadvantage not an "advantage."
Quote:
Originally Posted by Backfat View Post
Changing Windows sensitivity messes up the scaling of your pointer's speed. You should read up on the issue before ignorantly scoffing at others.

Also, why lower Windows sensitivity when you can almost always (in any modern game) lower mouse sensitivity there.
It's a myth.

Windows speed settings are simple:
Code:
slider  pixel/count
1/11  =  1/16(ok)
2/11  =  1/8(ok)
3/11  =  1/4(ok)
4/11  =  1/2(ok)
5/11  =  3/4(every 4th count ignored = inconsistent)
6/11  =  1(ok)
7/11  =  3/2(every 2nd count gives 2 pixel movement = inconsistent + pixel skipping)
8/11  =  2(pixel skipping)
9/11  =  5/2(inconsistent + pixel skipping)
10/11 =  3(pixel skipping)
11/11 =  7/2(inconsistent + pixel skipping)
There are no disadvantages of using speed 4/11 or lower. It cuts hardware CPI by ignoring some counts so it works no different than lower CPI.

Why lowering Windows' speed?

For example the old Razer DA has best max speed at 1800 CPI, not 450 CPI. So it's better to set 1800 CPI and 3/11 speed than actually 450 CPI. Speed and precision are the same, but sensor's max speed is better this way.

Other reasons: CS 1.6 is limited by lowest sensitivity 1.0, if you got high CPI mouse and like low sens style than you have to lower Windows' speed slider.

Other reasons: jitter on Spawn's 800 CPI, it's better to set 1800 CPI and 4/11 which gives 900 CPI (close enough to 800) with tracking exactly same as 1800 CPI.

I agree low CPI "hardware" setting is the best. It is easier to use and always works ("raw" input games bypass Windows' cursor speed setting). It isn't mandatory to be real hardware CPI, it's sufficient to be interpolated on mouse. This settings are fine as long as they're in 1/n steps of real hardware CPI.

Quote:
Originally Posted by Liaomiao View Post
What kind of settings do other people use? do you use both windows settings as well as spawn software settings?
Spawn software speed settings modify Windows speed, they are the same thing.
Edited by Glymbol - 10/14/11 at 1:35pm
post #36 of 273
Quote:
Originally Posted by Mizmo View Post
Cooler Master Germany on Facebook - "Die neue Kampfmaus - zum Kampfpreis von nur 19,90 Euro!"

Official Cooler Master Germany press release

from google translate
Quote:

"New to the Xornet is the first real-time USB speed setting of 125 Hz over 250 Hz, 500 Hz to 1000 Hz via a push-button! A special anti-drift sensor prevents the slipping of the mouse while converting to revoking or XORNET."
awesome
no need for drivers anymore, can't wait hope it doesn't have stupid jitter like g100, atleast not on native resolution and texture black cloth pads, derp, furuya cmon guys give it a shot
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post #37 of 273
Quote:
Originally Posted by Backfat View Post
Why are you people gaming at anything other than 6/11 speed?
Because I still use this system for things other than hardcore gaming, and switching my mouse sensitivity around constantly for marginal improvements in theoretical accuracy is simply not worth it? I don't like it, that's why I'm interested in the Xornet: I like the shape of the Spawn, but the sensor is dog****. I would love a stable 500 DPI mouse. I like it for the desktop at 6/11, I wouldn't have to worry (hopefully) about jitter, low perfect control speeds or other issues.

And while we're on the topic of uninformedly speaking to the gaming skill of others on the forums, I do not notice the difference in accuracy from 3/11's theoretical pixel skipping inaccuracy. Is it somehow physically impossible to game at that setting? Have you ever even tried it? I suspect that if someone was to conduct a nice blind trial of mice at 6/11 and 3/11 with DPI settings used keep the net sensitivities the same, people would not be able to tell the difference.

Are you even anybody in a competitive gaming scene? These people are adaptive to less-than-optimal situations, not nitpicky and fussy like children about it. A skilled player can deal with any disadvantage, especially something so minor as the weird theoretical interpolation effects of the Windows sensitivity that I've never seen any kind of hard evidence on, just anecdotes and math. Stop talking about it like you're some kind of aficionado. You're not.

Quote:
Originally Posted by CaptainBlame View Post
I tried 500hz and 1000hz and couldn't notice any improvement in tracking/accuracy over 250hz. Perhaps just run at 250hz and get better perfect control speed? Could anything above 250hz just be marketing talk?
I believe it was Furuya who tested the sensor on the Spawn and found that it's most stable at 1800 DPI and 500Hz. By stable I mean the perfect control speed of the mouse. At 800 DPI/500Hz, it is BAD. I hit the control speed on my desktop it's so bad. It's even worse at 800 DPI/1000Hz. I don't like having to jump through hoops to use the mouse, but its currently my favorite combination of shape and everything else. My Abyssus jitters, the Mico is small enough to cramp my hand and I've grown to dislike how big and heavy every other mouse I own is.
Edited by krameriffic - 10/15/11 at 2:07am
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post #38 of 273
I can certainly tell the difference if the windows slider is messed up. Lowering it also makes your left vs right sensitivities very slightly different.
post #39 of 273
Quote:
Originally Posted by glockateer View Post
I can certainly tell the difference if the windows slider is messed up. Lowering it also makes your left vs right sensitivities very slightly different.
Quote:
Originally Posted by Glymbol View Post
So it's better to set 1800 CPI and 3/11 speed than actually 450 CPI. Speed and precision are the same.
Precision maybe, but the speed is different. I agree with glockateer ... nothing feels like 6/11. It's hard to explain. It's not negative acceleration and i don't think it's pixel skipping, but it's definitely not the same thing. Of course you can get use to this "feeling" but i prefer a sensor with native 400-500 DPI step so i can use 6/11.
post #40 of 273
Quote:
Originally Posted by krameriffic View Post
I do not notice the difference in accuracy from 3/11's theoretical pixel skipping inaccuracy
There are none . Even theoretically it isn't pixel skipping.

Quote:
Originally Posted by kaingosu View Post
Precision maybe, but the speed is different. I agree with glockateer ... nothing feels like 6/11
Speed might be slightly different but it's not Windows slider fault but mouse sensor. It should have XXX CPI but in fact all of the CPI settings aren't accurate.

Quote:
Originally Posted by glockateer View Post
I can certainly tell the difference if the windows slider is messed up. Lowering it also makes your left vs right sensitivities very slightly different.
You can believe what you want but the facts are it's completely fine as long as you use "the good" notches, left vs right sensitivities are the same even at "the bad" settings.

I was told that using CPL mousefix gives better acurracy. In fact it messes 1/1 pixel/count ratio at 6/11 (all others too) and accuracy gain is just lower speed (at least with 60Hz refresh rate).

I was told CPL mousefix and unchecking "enhanced precision" is the only way to turn off all Windows acceleration. In fact any mousefix isn't even working in these conditions yet people still see and feel difference.

I heard about more supposedly "magical" settings, but I can't remember these right now .

Half an hour of testing with Windows' Magnifier and I am cured from all this bs.
Edited by Glymbol - 10/15/11 at 9:19am
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