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[TechReport] Rage update address PC issues - Page 7

post #61 of 91
Quote:
Originally Posted by Riou;15268073 
BF3 currently has a lot of bugs to be fixed. With DICE's history, BF could just be as buggy as Rage at launch.

We're speaking of graphics, graphically I find BF3 more complex. Very pleasing to the eye, but like I said I expect Doom IV to blow Battlefield III out of the water.
post #62 of 91
Quote:
Originally Posted by DesertRat View Post
Considering both AMD and nVidia have big issues with the game, you'd think the blame would lie w/ id for not play/tech testing it, at all clearly.
This is id dispelling what little illusion of integrity they had left. No matter how one examines the situation they can't possibly blame nvidia/AMD.

If they were forced to release the game prematurely by the publisher, it's the publisher's fault otherwise they'd push the release back.

If they had perfectly working drivers in-house (brought to you by reality distortion tm)... Such perfect drivers (if they existed) would be released within a month so IF they existed it's unlikely to have been over a month. In truth they didn't cooperate closely with either GPU company and now they have the nerve to blame both.
post #63 of 91
Well after installing the update, instead of the entire environment lagging upon abrupt movements, the environment textures are lagging. I guess turning around and seeing blurry mounds is better then seeing half a world. Kinda sad too cause I like how the environment looks and feels when I stop and look at it. Oh well, I never really got hyped up over his game anyways...
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post #64 of 91
Quote:
Originally Posted by Foxrun View Post
Gah Im only getting 15-20fps now >=(
Scratch that. Overclock was unstable, the game is running smooth and looks great. Would look excellent with some high res textures... hint hint id
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post #65 of 91
Quote:
Originally Posted by paulerxx View Post
Sorry to say but RAGE proves DirectX11 > OpenGL. IDC what anyone says, until a game actually proves OpenGl>DX11.


BF3 spanks Rage, maybe Doom IV will be this guy to show us what OpenGL is made of.
If only it were that easy to compare APIs....
post #66 of 91
Quote:
Originally Posted by Yvese View Post
To even say MW3 has a better chance of being the savior of PC FPS gaming than BF3 completely invalidates your argument. Period.

I also had little to no hit detection issues in BF3.

Also I wouldn't say that it's Nvidia/AMD's fault for lack of OGL support. I'd blame the devs for that. Why should they support OGL when SO little games ( I honestly don't know of any recent games aside from RAGE ) use it? That's iD's fault for their poor choice.
We're not talking about MechWarrior 3 here, we're talking about Modern Warfare 3 and Battlefield 3.

And I stand by my statement - you can keep your Battlelog if I can get multiplayer on par with what we have in Call of Duty 4. The perk list is probably the best we've ever seen in a Call of Duty game, the killstreaks don't seem too absurd, and all the garbage has been relegated to the Deatstreak section where I don't mind it nearly as much (if the only way you can get a kill is by dropping C4 on death after you die four times in a row, I suppose you're entitled). Give me this game with public server files that remain ranked and I couldn't care less if the graphics are based off idTech3.

Also, you don't think that proper driver support for OpenGL is Nvidia/AMD's fault? Whose fault are poor drivers? I'm not absolving id from these issues by ANY stretch of the imagination, but when a company doesn't properly support and API via drivers, it's probably that same companies fault. As for OpenGL titles, I'm assuming you're not talking about Angry Birds or anything. I know the Source engine plays very nice with OpenGL (likely thanks to its idTech roots) so Left 4 Dead 1 and 2, Team Fortress 2, Portal 1 and 2, and the upcoming CS:Go will all likely support it. Most Blizzard games also run on OpenGL, including Starcraft II and World of Warcraft. I'll also point out that all the Call of Duty titles can run on OpenGL with a minimum of fuss.

OpenGL is good for us as PC gamers - it opens up the market by allowing Mac and Linux users into the fold, which has the potential to substantially increase revenue while still catering to a mouse & keyboard oriented audience.
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post #67 of 91
Thread Starter 
Quote:
Originally Posted by sausageson View Post
What are these "lots of bugs" you speak of?

I have had only the animation glitch in the beta and thats about it, no crashes, lock ups or anything which is pretty impressive for a beta. No game can ship perfect especially a game using a new engine. Also why do you feel the need to bring bf3 in every topic? I know you say its because you are skeptical about future games, but the only game you bring up is bf3?
I had a buggier experience. Maybe you were more fortunate. I know DICE said they were stress testing their servers so that was a large reason why. I am not just criticizing BF3. I have voiced concern over Skyrim, Diablo II, etc. People who are going to pay $50-60 for a game should have a reasonable polished game as possible on launch. Hopefully BF3 will deliver for those that buy the game.

Quote:
Originally Posted by TFL Replica View Post
This is id dispelling what little illusion of integrity they had left. No matter how one examines the situation they can't possibly blame nvidia/AMD.

If they were forced to release the game prematurely by the publisher, it's the publisher's fault otherwise they'd push the release back.

If they had perfectly working drivers in-house (brought to you by reality distortion tm)... Such perfect drivers (if they existed) would be released within a month so IF they existed it's unlikely to have been over a month. In truth they didn't cooperate closely with either GPU company and now they have the nerve to blame both.
I am guessing that Zenimax told them to launch the game even though the PC version was glitchy. The console versions were already done and they wanted them all released at the same time. PC version can be patched later so they basically let PC consumers become paid beta testers.

id did not release buggy games until Zenimax bought them. Everyone knows Bethesda release games with lots of bugs at launch.
post #68 of 91
How else would you compare APIs? Highest quality of x vs highest quality of y sounds fair to me.
post #69 of 91
Quote:
Originally Posted by Riou View Post
I am guessing that Zenimax told them to launch the game even though the PC version was glitchy. The console versions were already done and they wanted them all released at the same time. PC version can be patched later so they basically let PC consumers become paid beta testers.

id did not release buggy games until Zenimax bought them. Everyone knows Bethesda release games with lots of bugs at launch.
This is my main guess too. It's probably right. Rarely does one see a developer openly blame the publisher (they don't dare).

It's just that id shamelessly blaming nvidia/AMD doesn't sit right with me. It's the kind of lying one would expect from a politician.
post #70 of 91
Quote:
Originally Posted by Riou View Post
People who are going to pay $50-60 for a game should have a reasonable polished game as possible on launch.
Tell that to Blizzard and their WoW game
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