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[MP1st] BF3 – UMP-45 “only a little OP,” Changes to Bolt-Action Rifles, and HC Mode D - Page 2

post #11 of 42
Quote:
Originally Posted by nickbaldwin86 View Post
UMP in 90% of games is the weakest gun you can put in ur hands...

Battlefield makes it seem like you are shooting 50cals out of a UMP when really you are shooting a small .45 pistol round. Gun is way WAY overpowered
You do realize that a .45 is only 5 100ths of an inch smaller than a 50 cal don't you? Sure, it may not have the stopping power of a 50 cal rifle round, but a .45 is still a large round compared to what an M16 uses. A round that size is going to do a lot of damage. Just my
post #12 of 42
Quote:
Originally Posted by nickbaldwin86 View Post
UMP in 90% of games is the weakest gun you can put in ur hands...

Battlefield makes it seem like you are shooting 50cals out of a UMP when really you are shooting a small .45 pistol round. Gun is way WAY overpowered
Small .45? .45's are quite powerful. Useless in hollow point against modest armor.
So I just pretend they're using FMJ's or some fancy hybrid.
A single .45 hollow point round to an unarmored torso is a very high probability of death.
post #13 of 42
Quote:
Originally Posted by Deagle50ae View Post
Small .45? .45's are quite powerful. Useless in hollow point against modest armor.
So I just pretend they're using FMJ's or some fancy hybrid.
A single .45 hollow point round to an unarmored torso is a very high probability of death.
Lol... .45 ACP is strong... not sure why the person you quoted said it was over powered haha. Ok, it isn't a .50 AE but is still strong.
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post #14 of 42
Quote:
Originally Posted by lan cable garrotte string View Post
The UMP needs to be overpowered. It was overpowered in MW2, it's overpowered in MW3, therefore it needs to be overpowered for BF3.
LOL

wow

i hope that was sarcastic.
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post #15 of 42
Well... if they just used real gun ballistics nothing would be OP...

I personally miss COD2. Bolt-action sniper rifles were a 1 shot to the chest, 2 shot on limbs. Now... they didn't have armor back then so idk... maybe snipers could chest 1 shot from under 100m. Oh well... I'm no longer planning to guy this game honestly unless I come up with too much spare cash.
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post #16 of 42
Quote:
Originally Posted by muels7 View Post
You do realize that a .45 is only 5 100ths of an inch smaller than a 50 cal don't you? Sure, it may not have the stopping power of a 50 cal rifle round, but a .45 is still a large round compared to what an M16 uses. A round that size is going to do a lot of damage. Just my
Doesn't the m16 use 5.56x45mm?
post #17 of 42
The UMP is overpowered because of the accuracy to damage ratio. Combined with the Holo sights and a front grip, it simply has too low a muzzle climb to be anywhere near balanced. It just needs to do less damage or be less accurate; not both.

If we're talking realistic, then I'd say make the UMP do a tad more damage between 50-100 yards. Then, drop its damage for anything 100+ yards, and you're set. A .45 cal round is high energy (because of the bullet weight) but low velocity (.45 cal vs. .223 or 5.56 or 7.62). In other words, it has a fairly slow travel time but packs a huge punch so long as you hit your target within 100 or so yards.

Not to mention, if we're talking modern soldiers and technology, a .45 cal round wouldn't even penetrate body armor past 75 yards, lol. (unless the round was Teflon coated) That's if you want to be super realistic, though.

As a whole I was happy with the guns in BF3. They especially nailed the sound effects; I've fired a lot of these guns and they sound quite similar. (minus the crack of a supersonic round) I think the UMP and F2000 were the major guns needing a change, honestly. Oh, and the flashlights. Those are ******* stupid. They blind you from 2 km across the map...
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post #18 of 42
the problem is FPS games still hasn't introduced damage according to distance. in reality the UMP .45 will absolutely mess you up in CQC where sub machine guns excel but will have little power over large distances. thats why you need an m16 across a foot ball field where distances are large

so in the case of the UMP in BF3, since damage is constant through out any virtual range in the game, i can put a silencer on my ump and a 4x snipe someone across a field with it and they will go down as if i shot them in the hallway. it's like when i used to snipe someone across the desert in Jalalabad in bf2 with the L96 then finishing them off with a 9mm pistol.
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post #19 of 42
Quote:
Originally Posted by Dream Killer View Post
the problem is FPS games still hasn't introduced damage according to distance. in reality the UMP .45 will absolutely mess you up in CQC where sub machine guns excel but will have little power over large distances. thats why you need an m16 across a foot ball field where distances are large

so in the case of the UMP in BF3, since damage is constant through out any virtual range in the game, i can put a silencer on my ump and a 4x snipe someone across a field with it and they will go down as if i shot them in the hallway. it's like when i used to snipe someone across the desert in Jalalabad in bf2 with the L96 then finishing them off with a 9mm pistol.
Actually the damage does trail off in newer games... play BFBC2 get a m95 and snipe with it in a non-hardcore server, or use it with a red dot sight at near point blank range.
     
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post #20 of 42
Quote:
Originally Posted by nickbaldwin86 View Post
UMP in 90% of games is the weakest gun you can put in ur hands...

Battlefield makes it seem like you are shooting 50cals out of a UMP when really you are shooting a small .45 pistol round. Gun is way WAY overpowered
haha so true, the ump in css is the worst weapon you can buy
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lol
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