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[1UP]Why Quake Changed Games Forever

post #1 of 10
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Quote:
Quake may be the most influential game of all time. Not the best game, not the most innovative, but the most influential. Without it, the industry would be a very different place today. It gave rise to many of aspects of modern gaming that we take for granted. Its developers, modders, and even the very code of the game itself are ubiquitous in the industry today.
Source

It's a REALLY long article but its interesting to see how it had an impact on gaming. That and along with Doom. Personally I think the 2 most influential games in gaming history.
    
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post #2 of 10
Pity so many of these great features are now abandoned by lots of developers.
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post #3 of 10
If this was reddit I'd upvote this . The entire reason I got into computers was due to my uncle playing Q1 DM online with his 56k modem. I just sat and watched him play for hours, and hours. I literally just threw away my Quake 1 cd case (the fold out one ) yesterday!
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post #4 of 10
Carmacks best work. I love the quake 1-3 engines.
post #5 of 10
Quote:
Quake was the first true PC server/client architecture system. People told us we were crazy. They said, why would anyone run a Quake server on their machine to allow people they don't know to play a game?
Quote:
While Quake wasn't quite the dawn of Gibson-esque cyberpunk future, it did give birth to online gaming as we know it. Fans brought hundreds of "dedicated servers" online to play Quake with friends and strangers alike.
I'm on page 2 and already convinced.
post #6 of 10
Thread Starter 
I think all PC gamers should read this. It's a very interesting read and you learn alot from it.
    
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post #7 of 10
Quote:
Originally Posted by Birdy1337 View Post
I think all PC gamers should read this. It's a very interesting read and you learn alot from it.
Plus it's a good remedy for post-RAGE-rage.
post #8 of 10
Quake is hard D:


I love Quake as I wouldn't be able to play Tf2 as it had started as a mod for Quake.

Slower, less twitch based. I don't need ridiculous aim or the ability to strafe jump without a second thought.

EDIT: Wow even League of Legends has ties to Quake.

Quote:
To Romero, the Quake/Doom school of game design was fast, and any sacrifice couldn't be taken lightly. He says, "[Modern shooters,] they're really slow. Like Gears is crazy slow 'cause you're just a bullet sponge. They've altered the FPS paradigm to something I'm not even interested in playing. I don't 'want to be a bullet shield; I want to be skillful, nimble, and fast."
Yes.
Edited by Zackcy - 10/11/11 at 6:50pm
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post #9 of 10
Quake is awesome, people still play it online using nquake/ezquake.
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post #10 of 10
I still play quake, and it really doesn't even feel that dated.

First fully 3D FPS with good mouselook, and modern shooters still play almost exactly like it.

Quake also got me into overclocking. Half the reason I started researching the term and it's methodologies was to get quake consistently above 30fps on my Pentium 75. Overclocking it to 100MHz did the trick!
Edited by Blameless - 10/15/11 at 4:26am
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