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[IGN]Square Enix Details Photo-Realistic Next-Gen Engine - Page 6

post #51 of 85
Quote:
Originally Posted by kikkO View Post
Guess you never played Friday the 13th on the NES.

Generation Y gamers have no gaming roots, it's all purtty graphics and non-existent gameplay.
Ummm...I think you misread his quote. You guys are basically saying the same thing.
post #52 of 85
Quote:
Originally Posted by Psyren View Post
And ppl like you are the reason we can't have nice things :/
Im pretty sure he really meant at least "mediocre" then having amazing visuals.

I'd won't mind that. (like ff 13 to a lot of people)

There are always enough *****ers, whiners and a handful of good critics anyway.
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post #53 of 85
Quote:
Originally Posted by girugamesh View Post
Source

Unlike in the west, Japanese developers still have the habit of developing games from scratch, or using some proprietary engine only a particular studio owns.

Square-Enix tried to make things easier by making an engine some time ago called Crystal Tools, but I guess they'll drop that in favor of this new one.
lol...nice cheap shot towards "the west" ofc you cant name a single square enix or really any japanese game thats "amazing visuals" weren't locked into some CGi WMV style. Yes Im sure its cute in games like final fantasy where there is no aspect of realtime, the moment you hit a button you get some 2-3 min animation sequence.


One thing you cant take from the west is when they do make high fidelity graphic engines ect. It is because they intended on using it in Real-Time. They want all the actions within the game to work in concert of eachother. You want to fire a rocket. You want to see the smoke trail as it leaves, you want to watch the hallway or light up from the tail of flame, The dust getting kicked up from the backblast, and ofc the resulting explosion. What the best part about that? it happens the moment you do it and you can do it as many times as you like from as many angles. No pre-baked animated movie here, just you and the rocket launcher in the moment.

there are games that do this and do it quite well.. From battlefield, cod, F.E.A.R hell some of starwars games. Too many to try and list. However try naming just 1 japanese game that delivers anything even close to the experince. If anything I think its testament to how good gfx and developers are getting. They try to deliver something that doesn't break immersion. You don't think anything is special, because everything seems in place and makes sense. Thus the Devs did their job to the letter.
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post #54 of 85
Source video is such low resolution that I I literally have no idea what I'm looking at.
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post #55 of 85
Is it just me or is the camera drunk, it seems to be walking down that alley way like I do on a Friday night; tilted to one side.
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post #56 of 85
Why are the photos and video at such small resolution...

post #57 of 85
Quote:
Originally Posted by _Chimera View Post
Why are the photos and video at such small resolution...

Probably because that's the best they can render up to this point; you have to start from somewhere, you know.

Can't wait to see how this engine works out when it's complete.
 
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post #58 of 85
Yeah, because nothing screams aesthetic quality like a concrete wall!

It DOES look very real, but by real we mean grey/brown textures and dull lighting.

I wonder what Garage Simulator will turn out to be like then?
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post #59 of 85
Quote:
Originally Posted by TheRockMonsi View Post
Probably because that's the best they can render up to this point; you have to start from somewhere, you know.

Can't wait to see how this engine works out when it's complete.
Or maybe they can render much larger resolutions but resize the image/video so it looks better...

I'm not sayin it isn't cool, it is indeed pretty awesome.

EDIT:


Edited by _Chimera - 10/13/11 at 3:10am
post #60 of 85
are they using a nvidia 500 or ati 6000 for those?
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