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[ Guide ] How to mod DOOM 3 for insane graphics

post #1 of 188
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So you want to mod DOOM 3 and get incredible graphics? well you came to right place.This game can look as good if not better than any game out right now. In this tutorial i want to show you how to add SIKKMOD , Wulfen textures HD , Monoxeads HD textures and how to enable parallax occlusion mapping. The first thing to do is install DOOM 3 either via steam or from your disk. Next download SIKKMOD v1.2 here

http://www.moddb.com/mods/sikkmod/downloads/sikkmod-v12


To install this , just extract the sikkmod folder into your DOOM 3 folder. If you wish to launch DOOM 3 with sikkmod everytime , instead of having to go to the mod menu and such , just type " +set fs_game sikkmod " into your launch target or steam launch settings.


Next your going to want to download both wulfens texture pack and monoxeads hd pack.

http://www.moddb.com/mods/wulfen-texture-pack

http://doom3-hr.com/Main_Eng.html


When installing these , place monoxeads first into your sikkmod folder , then install wulfens ( override any of monoxeads for wulfens for the best visuals ) After that , its time for installing the parallax occlusion mapping. When you installed wulfens texture pack , there was folder called parallax occlusion mapping. Inside that folder is a folder called glprogs. Move that folder into your sikkmod folder and that will activate the POM.*

* Parallax occlusion mapping is very gpu intensive depending on your system. I am lucky enough to have dual 580 lightnings overclocked to 954mhz and my gpu usage is around 17-22% on average. I have heard of issues with ATI based system with using parallax occlusion mapping in doom 3 so i cant guarantee it will work perfect on ATI systems.


Here are some of my shots with parallax occlusion mapping















Now settings up the sikkmod will be more of a trial and error situation. Effect like SSAO and soft shadows use alot of juice with little reward. DOF and Bloom make a huge impact on the game and make it look incredible. Color grading and so forth can make the game have a nice hue to it but cost gpu power. Dont forget that using these options especially with parallax occlusion mapping cost vram and i have seen mine hit over 1GB during heavy combat.

Heres some nice shots i took so you can understand








Also another cool thing about SIKKMOD , is that it allows you to change the games core features to your liking. To give an example , regenerating health , ammo loadouts and dynamic hud and so on.


Next , here is a mod that allows the dead bodies to no longer disappear. Put the contents of this folder in your sikkmod folder and enjoy no more disappearing bodies!!

http://www.moddb.com/mods/ungibbable-10



The next post , helps you set up your settings in the doomconfig file under the mod you are using to enable hi-res textures , widescreen support and so forth.



IT SHOULD BE NOTED ALSO THAT SOMETIMES IF THE TEXTURES ARE NOT WORKING THAT SOME PEOPLE HAVE GOT THEM TO WORK BY ALSO INSTALLING THEM IN THE BASE FOLDER ALONG WITH THE GLPROG FOLDER
Edited by Toology - 10/15/11 at 12:36pm
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post #2 of 188
Thread Starter 
PERFECTED DOOM 3

Perfected DOOM 3 is a revision of the original DOOM 3 and should be noted it has made major changes to the game to give it a fresh and different feel. The mod comes with a pre-set sikkmod and can be downloaded with the modders own texture pack. It should also be noted that also the wulfen and monoxead texture packs can be used with it. To install the mod just extract the perfect doom 3 folder into your doom 3 folder and thats it ( select the mod in the mod menu in the game ) and be sure to download the main mod and the patches to make it work perfect. If you wish to use this mod with the texture packs , just extract the texture packs into the perfected doom 3 folder.

http://www.moddb.com/mods/perfected-doom-3-version-500


Now what kind of changes has there been? quite a few. The modder imported the super shotgun from RoE and has gone threw and tweaked the living day lights out of all the guns and enemies. The modder also made new skins for all the guns and added some really SIKK ( haha ) effects to them. Also the enemies values have been changed alot also. Shotgun zombie soldiers can now kill you with one hit if they are really close to you for example. It should be noted there are alot more enemies now in each level so you need to be a little more trigger happy on this mod.

Overall while i enjoyed alot of things the modder did ( which was ALOT ) to me , the games graphic settings are boosted a little extreme , so it uses alot of gpu power and is non adjustable , so downloader beware.






WIDESCREEN AND RESOLUTION

Alot of people still to this day are having a hard time getting native 16:9 / 1080p support from the game. To change that simply go into your doom 3 folder and select the configuration file that you want to change. YOU HAVE TO CHANGE THE DOOMCONFIG FILE THAT IS ASSOCIATED WITH WHAT MOD YOU ARE USING. If you are using the SIKKMOD , change the config file under the sikkmod folder , not the one under the base folder.


Here is an example of mine :

seta r_customHeight "1080"
seta r_customWidth "1920"
seta r_fullscreen "1"
seta r_mode "-1"


Now its important to not just copy and paste that in , but to find where those settings are in your config file and just set the values there. Here is a link to a website that can walk you through it further for exact settings.

http://widescreengamingforum.com/dr/doom-3




ENABLE ULTRA QUALITY MODE

Last but not least there is one more thing to verify before you go down the halls of the UAC and start blasting demons. That is , to make sure you have enabled ultra quality textures and to disable compression to your textures. These are the settings you want in your doomconfig file that is under the mod folder you are using " sikkmod folder " " perfected doom 3 " and so forth.

seta image_usePrecompressedTextures "0"
seta image_useNormalCompression "0"
seta image_useAllFormats "1"
seta image_useCompression "0"
seta image_preload "1"
seta image_roundDown "1"
seta image_forceDownSize "0"
seta image_downSize "0"
seta image_lodbias "0"
seta image_filter "GL_LINEAR_MIPMAP_LINEAR"

After you do this , you will instantly notice a huge just in image fidelity. And thats pretty much about it , if you have any questions or want to recommend any mods to me , let me know. Thanks for viewing



SIKKMOD SETTINGS

One thing i want to touch on again is how much of an impact settings on the sikkmod mod can make. Turning one setting on can take your game from a soild 60fps to almost 15fps if you dont have the gpu power. SSAO , HDR and color grading make a HUGE impact on performance so balancing everything out is important. Here is a couple of different settings that i made that can help. Remember to put these/change values in your "mycurrentsettings.cfg file under the sikkmod folder.

seta g_crosshair "2"
seta g_crosshairType "0"
seta g_crosshairLerp "0.5"

seta g_hudType "1"
seta g_useDynamicHud "1"
seta g_dynamicHudTime "10"

seta g_goggleType "0"
seta g_batteryLife "60"
seta g_batteryRechargeRate "120"

seta g_useAmbientLight "1"
seta g_ambientLightColor "0.03125 0.03125 0.03125"
seta g_ambientLightRadius "1024 1024 1024"

seta g_useExplosionFX "1"
seta g_explosionFXTime "2"
seta g_explosionFXScale "32.0"

seta g_bloodSprayFrequency "0.5"
seta g_bloodSprayDistance "96"
seta g_bloodSprayTime "5"
seta g_showBloodSpray "1"

seta g_screenFrostTime "15"

seta g_tracerFrequency "1.0"

seta g_playerHeadType "1"

seta g_showFirstPersonBody "0"


seta g_healthManagementType "1"
seta g_healthPackTotal "100"
seta g_healthPackUses "2"
seta g_healthPackTime "3"
seta g_healthRegenTime "1"
seta g_healthRegenDelay "5"
seta g_healthRegenAmt "1"
seta g_healthRegenLimit "100"
seta g_healthRegenSteps "4"
seta g_healthRegenFeedback "50"

seta g_itemPickupType "0"
seta g_itemMaxArmorType "1"
seta g_itemHelmetFactor "0.25"
seta g_itemValueFactor "0.25"
seta g_itemRemovalFactor "0.0"
seta g_itemSearchFactor "0.25"

seta g_ammoClipSizeType "1"
seta g_ammoCapacityType "1"
seta g_ammoUsageType "0"

seta g_weaponAwareness "0"
seta g_weaponHandlingType "0"
seta g_weaponProjectileOrigin "1"

seta g_grabMode "1"

seta g_disableFallDamage "1"

seta g_playerSpeedType "1"

seta g_damageType "1"
seta g_damageZoneType "1"

seta g_enemyHealthType "1"
seta g_enemyHealthScale "1.0"
seta g_enemyHealthRandom "0"

seta g_enemyBaronFactor "0.25"
seta g_enemyPainElementalFactor "0.25"
seta g_enemySpectreFactor "0.25"

seta g_burnAwayDelay "0.0"

seta g_interRankAggression "1"

seta g_cyberdemonDamageType "1"

seta g_zombieResurrectionLimit "2"

seta g_useRandomEncounters "1"
seta g_randomEncountersMaxSpawns "5"
seta g_randomEncountersMaxTime "60"
seta g_randomEncountersMinTime "30"
seta g_randomEncountersDormantTime "10"



seta r_useSoftShadows "0"
seta r_softShadowsBlurFilter "1"
seta r_softShadowsBlurScale "0.5"
seta r_softShadowsBlurEpsilon "4"

seta r_useEdgeAA "2"
seta r_edgeAASampleScale "1.0"
seta r_edgeAAFilterScale "1.0"

seta r_useHDR "1"
seta r_hdrToneMapper "2"
seta r_hdrAdaptationRate "60.0"
seta r_hdrMiddleGray "0.18"
seta r_hdrWhitePoint "0.75"
seta r_hdrBlueShiftFactor "0.25"
seta r_hdrDither "1"
seta r_hdrDitherSize "1.0"
seta r_hdrLumThresholdMin "0.05"
seta r_hdrLumThresholdMax "0.3"
seta r_hdrBloomToneMapper "2"
seta r_hdrBloomMiddleGray "0.18"
seta r_hdrBloomWhitePoint "1.0"
seta r_hdrBloomThreshold "1.0"
seta r_hdrBloomOffset "3.0"
seta r_hdrBloomScale "1.0"
seta r_hdrBloomSize "1.0"
seta r_hdrFlareSize "3.0"
seta r_hdrFlareScale "1.0"
seta r_hdrFlareGamma "4.0"
seta r_hdrGlareStyle "10"
seta r_hdrGlareScale "0.5"
seta r_hdrGlareSize "2.0"

seta r_useBloom "0"
seta r_bloomBufferSize "3"
seta r_bloomBlurScaleX "1"
seta r_bloomBlurScaleY "1"
seta r_bloomBlurIterations "1"
seta r_bloomScale "1"
seta r_bloomGamma "2.2"

seta r_useSSAO "0"
seta r_ssaoMethod "3"
seta r_ssaoRadius "16"
seta r_ssaoBias "10"
seta r_ssaoAmount "1.5"
seta r_ssaoBlurMethod "0"
seta r_ssaoBlurScale "1.0"
seta r_ssaoBlurQuality "1"
seta r_ssaoBlurEpsilon "16"
seta r_ssaoBlendScale "2.0"
seta r_ssaoBlendPower "2.0"

seta r_useSSIL "0"
seta r_ssilRadius "128"
seta r_ssilAmount "1.0"
seta r_ssilBlurMethod "0"
seta r_ssilBlurScale "1.0"
seta r_ssilBlurQuality "0"
seta r_ssilBlurEpsilon "4"

seta r_lensFlareStrength "1.0"
seta r_useLensFlare "0"
seta r_useSunShafts "0"
seta r_sunShaftsSize "16.0"
seta r_sunShaftsStrength "2.0"
seta r_sunShaftsMaskStrength "1.0"
seta r_sunShaftsQuality "4"
seta r_sunOriginX "65536"
seta r_sunOriginY "65536"
seta r_sunOriginZ "32768"

seta r_useDepthOfField "1"
seta r_dofBlurScale "4.0"
seta r_dofBlurQuality "3"
seta r_dofNear "-128"
seta r_dofFocus "128"
seta r_dofFar "1024"
seta r_dofConditionAlways "0"
seta r_dofConditionCinematic "1"
seta r_dofConditionReload "1"
seta r_dofConditionGUI "1"
seta r_dofConditionTalk "1"
seta r_dofConditionZoom "1"

seta r_useMotionBlur "3"
seta r_motionBlurScale "0.1"
seta r_motionBlurQuality "1"
seta r_motionBlurLerp "0.5"
seta r_motionBlurFactor "1.0"
seta r_motionBlurMaskDistance "32"
seta r_motionBlurFPSThreshold "20"
seta r_motionBlurMinThreshold "10"
seta r_motionBlurMaxThreshold "45"

seta r_useColorGrading "0"
seta r_colorGradingType "1"
seta r_colorGradingParm "32"
seta r_colorGradingSharpness "1.0"

seta r_useFilmgrain "0"
seta r_filmgrainBlendMode "3"
seta r_filmgrainScale "1.0"
seta r_filmgrainStrength "0.1"

seta r_useVignetting "0"

seta r_useCelShading "0"
seta r_celShadingMethod "0"
seta r_celShadingScale "1.0"
seta r_celShadingThreshold "1.0"



seta r_useVignetting "1"
seta r_filmgrainStrength "0.5"
seta r_filmgrainScale "0.7"
seta r_filmgrainBlendMode "1"
seta r_useFilmgrain "1"
seta r_celShadingThreshold "1.0"
seta r_celShadingScale "1.0"
seta r_celShadingMethod "0"
seta r_useCelShading "0"
seta r_colorGradingParm "2"
seta r_useColorGrading "1"
seta r_motionBlurQuality "2"
seta r_motionBlurLerp "0.5"
seta r_motionBlurFactor "0.8"
seta r_motionBlurMaxThreshold "30"
seta r_motionBlurMinThreshold "8"
seta r_motionBlurFPSThreshold "20"
seta r_motionBlurMaskDistance "32"
seta r_motionBlurScale "0.1"
seta r_useMotionBlur "0"
seta r_dofConditionZoom "1"
seta r_dofConditionTalk "1"
seta r_dofConditionReload "1"
seta r_dofConditionGUI "1"
seta r_dofConditionCinematic "1"
seta r_dofConditionAlways "0"
seta r_dofFocus "64"
seta r_dofFar "512"
seta r_dofNear "-64"
seta r_dofBlurQuality "1"
seta r_dofBlurScale "2.0"
seta r_useDepthOfField "1"
seta r_lensFlareStrength "1.0"
seta r_useLensFlare "0"
seta r_sunOriginZ "0.0"
seta r_sunOriginY "0.0"
seta r_sunOriginX "0.0"
seta r_sunShaftsQuality "4"
seta r_sunShaftsMaskStrength "0.5"
seta r_sunShaftsStrength "0.5"
seta r_sunShaftsSize "8.0"
seta r_useSunShafts "0"
seta r_ssaoBlendScale "2.0"
seta r_ssaoBlendPower "2.0"
seta r_ssaoBlurEpsilon "16"
seta r_ssaoBlurQuality "1"
seta r_ssaoBlurScale "1.0"
seta r_ssaoBlurMethod "0"
seta r_ssaoAmount "1.0"
seta r_ssaoBias "0.075"
seta r_ssaoRadius "16"
seta r_ssaoMethod "0"
seta r_useSSAO "0"
seta r_ssilBlurEpsilon "4"
seta r_ssilBlurQuality "0"
seta r_ssilBlurScale "1.0"
seta r_ssilBlurMethod "0"
seta r_ssilAmount "1.0"
seta r_ssilRadius "128"
seta r_useSSIL "0"
seta r_bloomGamma "0.3"
seta r_bloomScale "0.3"
seta r_bloomBlurScaleY "1"
seta r_bloomBlurScaleX "1"
seta r_bloomBlurIterations "1"
seta r_bloomBufferSize "4"
seta r_useBloom "1"
seta r_hdrGlareSize "0.5"
seta r_hdrGlareScale "0.4"
seta r_hdrGlareStyle "11"
seta r_hdrBloomSize "0.3"
seta r_hdrBloomScale "1.5"
seta r_hdrBloomOffset "1.0"
seta r_hdrBloomThreshold "1.8"
seta r_hdrBloomWhitePoint "1"
seta r_hdrBloomMiddleGray "0.03"
seta r_hdrBloomToneMapper "0"
seta r_hdrLumThresholdMin "0.15"
seta r_hdrLumThresholdMax "1.0"
seta r_hdrDitherSize "0.5"
seta r_hdrDither "1"
seta r_hdrBlueShiftFactor "0.02"
seta r_hdrWhitePoint "2.5"
seta r_hdrMiddleGray "0.04"
seta r_hdrAdaptationRate "50"
seta r_hdrToneMapper "2"
seta r_useHDR "1"
seta r_edgeAAFilterScale "1.0"
seta r_edgeAASampleScale "1.0"
seta r_useEdgeAA "1"
seta r_softShadowsBlurEpsilon "4"
seta r_softShadowsBlurScale "1.0"
seta r_softShadowsBlurFilter "1"
seta r_useSoftShadows "0"

Edited by Toology - 10/15/11 at 9:44pm
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post #3 of 188
Damn I spent 4 hours last night before I got all this to work. I would have waited had I known you were going to make a guide, would have saved me allot of time.

Hats off too you Toology for taking the time to write this guide up for us all.
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post #4 of 188
whoa very interesting, thx for the writeup! if only Rage looked this good. :sigh:
post #5 of 188
My 470 is Vram limited. Unfortunately I was forced to turn off certain features like HDR since my GPU was bottenecked by the vram.
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post #6 of 188
Thanks Toology i'll try this once i remember where i put my Doom 3, hoping I never gave that game away. +1
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post #7 of 188
Thanks for making this tool, though I already had all this running besides the mono pack.

You should also post your config file or just copy and paste the text. The aspect ratio and resolution is easy to change inside it on our own.
     
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post #9 of 188
This turned my game into a slideshow.
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Intel X25-M Mainstream SSDSA2MH080G2R5 2.5" 80G... Seagate Barracuda 7200 3 TB 7200RPM SATA 6 Gb/s... Seagate Barracuda 7200 3 TB 7200RPM SATA 6 Gb/s... Seagate Barracuda 7200.11 ST31500341AS 1.5TB 72... 
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My System
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Intel Core i7-930 Bloomfield 2.8GHz LGA 1366 @ ... GIGABYTE GA-X58A-UD7 LGA 1366 Intel X58 SAPPHIRE Vapor-X 100351VXSR Radeon HD 7970 GHz ... CORSAIR DOMINATOR 6GB DDR3 1600 (PC3 12800) 
Hard DriveHard DriveHard DriveHard Drive
Intel X25-M Mainstream SSDSA2MH080G2R5 2.5" 80G... Seagate Barracuda 7200 3 TB 7200RPM SATA 6 Gb/s... Seagate Barracuda 7200 3 TB 7200RPM SATA 6 Gb/s... Seagate Barracuda 7200.11 ST31500341AS 1.5TB 72... 
Optical DriveCoolingOSMonitor
PLEXTOR 8M Cache Sata DVD Burner PX-716A/SW Prolimatech Megahalems Rev.B CPU Cooler Microsoft Windows 7 Ultimate OEM 64 Bit HP 2509b 1920x1080 
KeyboardPowerCaseMouse
Corsair Vengeance K90 MMO Mechanical Gaming Key... CORSAIR HX Series CMPSU-850HX 850W ThermalTake Kandalf Logitech G9x Black 
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Creative Sound Blaster Z SBX PCIE Gaming Sound ... 
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post #10 of 188
Thread Starter 
Quote:
Originally Posted by themadhatterxxx View Post
This turned my game into a slideshow.
lol , you may need to turn some effect down / off. Tweak it till you find a perfect balance between graphics and performance. If you want i can help with setting values.
Edited by Toology - 10/14/11 at 1:46am
The Beast
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Crucial 128gb m4 & Samsung 840 256gb and 1TB WD... Bluray 12x 3D Corsair H70 Windows 7 64 bit 
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Epson 3D 6010D THX Front projector 125" Zippy Scissor Cut LED Corsair AX1200 Corsair 600T 
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The Beast
(15 items)
 
  
CPUMotherboardGraphicsRAM
i7 2600K 4.7ghz MSI P67-GD65 2 x MSI Lightning GTX 580 in SLI 8 GB Dominator GT( 2 sticks x 4gb ) 
Hard DriveOptical DriveCoolingOS
Crucial 128gb m4 & Samsung 840 256gb and 1TB WD... Bluray 12x 3D Corsair H70 Windows 7 64 bit 
MonitorKeyboardPowerCase
Epson 3D 6010D THX Front projector 125" Zippy Scissor Cut LED Corsair AX1200 Corsair 600T 
MouseMouse PadAudio
G600 SteelSeries Custom Speakers 
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Overclock.net › Forums › Video Games › PC Gaming › [ Guide ] How to mod DOOM 3 for insane graphics