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[ Guide ] How to mod DOOM 3 for insane graphics - Page 19

post #181 of 236
where can I get the HR textures? the website's DL page doesn't work.

nevermind finally found it.
Edited by sterik01 - 1/21/13 at 4:14pm
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post #182 of 236
Quote:
Originally Posted by Rock The Houze View Post

Hey guys I have the doom modded and decided to upload the Sikkmod 1.2 with all the mods inside it (6th Venom's Doom 3 HQ main menu (with Sikkmod options) + Wulfen's high-res texture pack (v2.0) + Monoxead Texture pack + Trent Reznor's sound pack + POM). What you have to do is unzip the 6 parts and drag the Sikkmod folder to the folder where doom 3 is installed at. If you want to deactivate POM (which is very resources demanding) delete the files interaction.vfp and test.vfp ONLY from the "glprogs" folder. If for some reason you want to activate it again, go to the "pom" folder inside the "glprogs" folder and copy and paste both files inside the "glprogs" folder. Here are the working links (once again I uploaded them):

Part 1 - http://www.mediafire.com/?lga12l21od4y9b5
Part 2 - http://www.mediafire.com/?n4nnmandcyt2phg
Part 3 - http://www.mediafire.com/?1kn5b0h28st3bj6
Part 4 - http://www.mediafire.com/?1v0v1pvyu6aq575
Part 5 - http://www.mediafire.com/?5djlb9chtvi650w
Part 6 - http://www.mediafire.com/?6k2tl5tsrlnri5z

Hope that helped thumb.gif


Someone has the sixth of this file?

I downloaded the first five, but the sixth is blocked mad.gif
post #183 of 236
Thread Starter 
Here are some shots of my newest config for Doom 3 with downsampling.









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post #184 of 236
can someone help me with this? I have the mods installed but I get about 10fps. I have a 660 ti and I can run all high demanding games such as crysis 1, crysis 2 with mods, FC3, BF3 etc all on ultra 1080p and get over 60fps. so why am i getting 10fps with these mods?
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post #185 of 236
Quote:
Originally Posted by Agoniizing View Post

can someone help me with this? I have the mods installed but I get about 10fps. I have a 660 ti and I can run all high demanding games such as crysis 1, crysis 2 with mods, FC3, BF3 etc all on ultra 1080p and get over 60fps. so why am i getting 10fps with these mods?
I think these mods are more demanding, kind of like modding skyrim so much it barely runs.

tappin from the Note II
post #186 of 236
Guys, i'v installed everything like the OP wrote and i get this error whenever i try to load the mod:

WARNING: file materials/sfx.mtr, line 1471: material 'textures/sfx/web3a' previously defined at materials/senetemp.mtr:15725
WARNING: file materials/sfx.mtr, line 1484: material 'textures/sfx/web3' previously defined at materials/senetemp.mtr:15738
WARNING: file materials/sfx.mtr, line 1501: material 'textures/sfx/web2' previously defined at materials/senetemp.mtr:15751
WARNING: file materials/sfx.mtr, line 1519: material 'textures/sfx/web1nonsolid' previously defined at materials/senetemp.mtr:15767
WARNING: file materials/sfx.mtr, line 1536: material 'textures/sfx/web1' previously defined at materials/senetemp.mtr:15784
WARNING: file materials/sfx.mtr, line 1549: material 'textures/sfx/xrayblend' previously defined at materials/senetemp.mtr:15849
WARNING: file materials/sfx.mtr, line 1562: material 'textures/sfx/mac_glow' previously defined at materials/senetemp.mtr:15925
WARNING: file materials/sfx.mtr, line 1581: material 'textures/sfx/outsidedustpass1' previously defined at materials/senetemp.mtr:15938
WARNING: file materials/sfx.mtr, line 1594: material 'textures/sfx/redskyglass' previously defined at materials/senetemp.mtr:16093
WARNING: file materials/sfx.mtr, line 1611: material 'textures/sfx/defaultflare' previously defined at materials/senetemp.mtr:16243
WARNING: file materials/sfx.mtr, line 1621: material 'textures/sfx/flamesparks' previously defined at materials/senetemp.mtr:16289
WARNING: file materials/sfx.mtr, line 1631: material 'textures/sfx/bluefog' previously defined at materials/senetemp.mtr:16334
WARNING: file materials/sfx.mtr, line 1920: material 'textures/sfx/lag' previously defined at materials/andy.mtr:2229
WARNING: file materials/sfx.mtr, line 1935: material 'textures/sfx/lagsprite' previously defined at materials/andy.mtr:1
WARNING: file materials/sfx.mtr, line 1950: material 'textures/sfx/chatsprite' previously defined at materials/andy.mtr:13
WARNING: file materials/skies.mtr, line 43: material 'textures/skies/colortest' previously defined at materials/senetemp.mtr:5626
WARNING: file materials/skies.mtr, line 59: material 'textures/skies/desertlightning' previously defined at materials/senetemp.mtr:5638
WARNING: file materials/skies.mtr, line 73: material 'textures/skies/desert' previously defined at materials/senetemp.mtr:5653
WARNING: file materials/skies.mtr, line 90: material 'textures/skies/commoutside' previously defined at materials/senetemp.mtr:5666
WARNING: file materials/washroom.mtr, line 1: table 'blamptable' previously defined at materials/aaatables.mtr:13
WARNING: file materials/washroom.mtr, line 2: table 'blighttable' previously defined at materials/aaatables.mtr:15
WARNING: file materials/weapons.mtr, line 790: material 'models/weapons/plasmagun/pl_can2' previously defined at materials/senetemp.mtr:2863
WARNING: file materials/weapons.mtr, line 820: material 'models/weapons/plasmagun/plasmagun_world' previously defined at materials/senetemp.mtr:3028
WARNING: file materials/weapons.mtr, line 838: material 'models/weapons/plasmagun/plasmagun_world_invis' previously defined at materials/senetemp.mtr:3044
WARNING: file materials/weapons.mtr, line 1168: material 'models/weapons/bfg/bfgblast1' previously defined at materials/senetemp.mtr:2722
WARNING: file materials/weapons.mtr, line 1184: material 'models/weapons/bfg/bfgblast2' previously defined at materials/senetemp.mtr:2705
WARNING: file materials/weapons.mtr, line 1301: material 'models/weapons/bfg/bfg_flare1' previously defined at materials/senetemp.mtr:2679
WARNING: file skins/skins_mp.skin, line 18: skin 'skins/characters/player/marine_mp' previously defined at skins/skins_characters_player.skin:68
WARNING: file skins/skins_mp.skin, line 39: skin 'skins/characters/player/marine_mp_berserk' previously defined at skins/skins_characters_player.skin:90
WARNING: file skins/skins_mp.skin, line 63: skin 'skins/characters/player/marine_mp_invisible' previously defined at skins/skins_characters_player.skin:108
WARNING: file skins/skins_mp.skin, line 87: skin 'skins/characters/player/marine_mp_death' previously defined at skins/skins_characters_player.skin:144
WARNING: file skins/skins_mp.skin, line 150: skin 'skins/characters/player/marine_mp_death_berserk' previously defined at skins/skins_characters_player.skin:162
WARNING: file skins/skins_mp.skin, line 171: skin 'skins/characters/player/marine_mp_death_stump' previously defined at skins/skins_characters_player.skin:180
WARNING: file skins/skins_mp.skin, line 193: skin 'skins/characters/player/marine_mp_withskel' previously defined at skins/skins_characters_player.skin:126
WARNING: file skins/skins_mp.skin, line 217: skin 'skins/characters/player/marine_mp_red' previously defined at skins/skins_characters_player.skin:198
WARNING: file skins/skins_mp.skin, line 238: skin 'skins/characters/player/marine_mp_red_berserk' previously defined at skins/skins_characters_player.skin:219
WARNING: file skins/skins_mp.skin, line 259: skin 'skins/characters/player/marine_mp_red_death' previously defined at skins/skins_characters_player.skin:255
WARNING: file skins/skins_mp.skin, line 280: skin 'skins/characters/player/marine_mp_red_death_berserk' previously defined at skins/skins_characters_player.skin:273
WARNING: file skins/skins_mp.skin, line 301: skin 'skins/characters/player/marine_mp_red_death_stump' previously defined at skins/skins_characters_player.skin:291
WARNING: file skins/skins_mp.skin, line 324: skin 'skins/characters/player/marine_mp_red_withskel' previously defined at skins/skins_characters_player.skin:237
WARNING: file skins/skins_mp.skin, line 390: skin 'skins/characters/player/marine_mp_blue' previously defined at skins/skins_characters_player.skin:309
WARNING: file skins/skins_mp.skin, line 411: skin 'skins/characters/player/marine_mp_blue_berserk' previously defined at skins/skins_characters_player.skin:330
WARNING: file skins/skins_mp.skin, line 433: skin 'skins/characters/player/marine_mp_blue_death' previously defined at skins/skins_characters_player.skin:366
WARNING: file skins/skins_mp.skin, line 454: skin 'skins/characters/player/marine_mp_blue_death_berserk' previously defined at skins/skins_characters_player.skin:384
WARNING: file skins/skins_mp.skin, line 475: skin 'skins/characters/player/marine_mp_blue_death_stump' previously defined at skins/skins_characters_player.skin:402
WARNING: file skins/skins_mp.skin, line 495: skin 'skins/characters/player/marine_mp_blue_withskel' previously defined at skins/skins_characters_player.skin:348
WARNING: file skins/skins_mp.skin, line 561: skin 'skins/characters/player/marine_mp_yellow' previously defined at skins/skins_characters_player.skin:420
WARNING: file skins/skins_mp.skin, line 582: skin 'skins/characters/player/marine_mp_yellow_berserk' previously defined at skins/skins_characters_player.skin:441
WARNING: file skins/skins_mp.skin, line 603: skin 'skins/characters/player/marine_mp_yellow_death' previously defined at skins/skins_characters_player.skin:477
WARNING: file skins/skins_mp.skin, line 624: skin 'skins/characters/player/marine_mp_yellow_death_berserk' previously defined at skins/skins_characters_player.skin:495
WARNING: file skins/skins_mp.skin, line 645: skin 'skins/characters/player/marine_mp_yellow_death_stump' previously defined at skins/skins_characters_player.skin:513
WARNING: file skins/skins_mp.skin, line 668: skin 'skins/characters/player/marine_mp_yellow_withskel' previously defined at skins/skins_characters_player.skin:459
WARNING: file skins/skins_mp.skin, line 734: skin 'skins/characters/player/marine_mp_green' previously defined at skins/skins_characters_player.skin:531
WARNING: file skins/skins_mp.skin, line 755: skin 'skins/characters/player/marine_mp_green_berserk' previously defined at skins/skins_characters_player.skin:552
WARNING: file skins/skins_mp.skin, line 776: skin 'skins/characters/player/marine_mp_green_death' previously defined at skins/skins_characters_player.skin:588
WARNING: file skins/skins_mp.skin, line 797: skin 'skins/characters/player/marine_mp_green_death_berserk' previously defined at skins/skins_characters_player.skin:606
WARNING: file skins/skins_mp.skin, line 818: skin 'skins/characters/player/marine_mp_green_death_stump' previously defined at skins/skins_characters_player.skin:624
WARNING: file skins/skins_mp.skin, line 841: skin 'skins/characters/player/marine_mp_green_withskel' previously defined at skins/skins_characters_player.skin:570

Initializing renderSystem
using ARB renderSystem
renderSystem initialized.
5206 strings read from strings/english.lang
5308 strings read from strings/english_venom_menu.lang
Couldn't open journal files
execing editor.cfg
execing default.cfg
execing DoomConfig.cfg
couldn't exec autoexec.cfg
5206 strings read from strings/english.lang
5308 strings read from strings/english_venom_menu.lang
Initializing Sound System
sound system initialized.

R_InitOpenGL
Initializing OpenGL subsystem
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
...calling CDS: ok
...created window @ 0,0 (1920x1200)
Initializing OpenGL driver
...getting DC: succeeded
...creating GL context: succeeded
...making context current: succeeded

Input Initialization
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
sound: STEREO
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
...using GL_ARB_texture_non_power_of_two
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
X..GL_NV_register_combiners not found
X..GL_EXT_stencil_two_side not found
...using GL_ATI_separate_stencil
...using GL_ATI_fragment_shader
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
X..EXT_depth_bounds_test not found
R_NV20_Init
Not available.
R200_Init
GL_NUM_FRAGMENT_REGISTERS_ATI: 6
GL_NUM_FRAGMENT_CONSTANTS_ATI: 8
GL_NUM_PASSES_ATI: 2
GL_NUM_INSTRUCTIONS_PER_PASS_ATI: 8
GL_NUM_INSTRUCTIONS_TOTAL_ATI: 16
GL_COLOR_ALPHA_PAIRING_ATI: 1
GL_NUM_LOOPBACK_COMPONENTS_ATI: 3
GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: 3
FPROG_FAST_PATH

R_ARB2_Init
Available.

R_ReloadARBPrograms
glprogs/test.vfp
glprogs/test.vfp
glprogs/interaction.vfp
glprogs/interaction.vfp
glprogs/bumpyEnvironment.vfp
glprogs/bumpyEnvironment.vfp
glprogs/ambientLight.vfp
glprogs/ambientLight.vfp
glprogs/shadow.vp
glprogs/R200_interaction.vp
glprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp
glprogs/arbVP_glasswarp.txt
glprogs/arbFP_glasswarp.txt
using ARB_vertex_buffer_object memory
using ARB2 renderSystem
found DLL in pak file: D:\Jogos\Doom 3\sikkmod\game00.pk4/gamex86.dll
copy gamex86.dll to D:\Jogos\Doom 3\sikkmod\gamex86.dll
0 0 1920 1200
Regenerated world, staticAllocCount = 0.
Shutting down sound hardware
idRenderSystem::Shutdown()
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...shutting down QGL
...unloading OpenGL DLL
wrong game DLL API version


Any help? :\
post #187 of 236
Thread Starter 
Private message me thumb.gif
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post #188 of 236
Quote:
Originally Posted by Ashtyr View Post

Someone has the sixth of this file?

I downloaded the first five, but the sixth is blocked mad.gif

yep... frown.gif
#phase02
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post #189 of 236
Thread Starter 
Posted youtube video and fresh links on first posts for the mod thumb.gif
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post #190 of 236
Am struggling with performance a lot with sikkmod ! I'm running an overclocked FX-8350 with GTX 580's in SLI and performance is ridiculously low ...

It seems that SLI is not really "accepted" , performance isn't increasing at all. I'm at 30fps-ish all the time; 1680*1050, everything enabled but SSAO.
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