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Rage in WINE - Page 2

post #11 of 17
Quote:
Originally Posted by manifest3r;15331473 
That's like going from a stone to a freaking rocket. Congrats on your monstrous upgrade biggrin.gif

I haven't booted linux in a while, and i'm definitely tempted to see how wine handles on my 460!

Frankly, I miss it. I guess I can use it until BF3 comes out tongue.gif Curse me and video editing!

Yeah, and my family desktop was a P4 with 512MB of ram lmao.
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post #12 of 17
Thread Starter 
Quote:
Originally Posted by lloyd mcclendon View Post
yep create the key if not present. giving the game a dedicated core will help a ton. i just feel like the scheduler should already be doing this...
I added the key, and the game became a lot smoother. i would show you, but setting affinity didn't do jack, the game still stutters with the desktop recorder running. i set core 0 for the game, and core 2 for the desktop recorder (i turned off HT for this go around, so i wasn't assigning virtual cores by mistake ).

i even chose to save the temp file to a different harddrive instead of where the game was being ran from and it still cause stuttering. oh well.

thanks for the registry keys, i don't know much about wine other than getting things to work on it from reading winehq i'd recommend anyone who is planning on playing games, add these registry keys if they don't exist already.

Quote:
Originally Posted by enorbet2 View Post
Greetz
Man! I have been waiting for this game for months. It just looks really good and has that Carmack superb gameplay goin' on or so it seems. He is quoted as saying that if the texture maps were all de-compressed they span over 1 TB! So while I'm at least glad it plays well in Wine, I am truly saddened that Carmack did not keep his promise to make a native Linux version available. However, I am betting that audio has a lot to do with it. That is an area where Direct X actually does very well with little or no real competition. Maybe one day.....
there is still hope for a linux build, Timothee Besset, has said he will continue to try to work on one (he's mainly been responsible for them in the past.).

as for the audio system, yeah directx does do that well, openal is no where near as good but that can be said about just all things sound wise in linux .

its performance in linux under wine is surprisingly good imho. i only noticed two places so far with texture popping, and they were both in the dead city. it runs at the same fps in linux as it does in windows and i'm sure with a more powerful graphics card, it will either be higher or the graphics would increase.

might be better in a different distro, debian/ubuntu isn't well known for their openGL performance, as it is usually a hacked/patched openGL they use, i would seriously be interested in how it runs in like slackware,arch and fedora, i might be on a distro hopping quest for wine
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post #13 of 17
well if you turn the recorder off is it any better? if so don't use the recorder. There may be other processes hogging some cpu while the game is running, check top. You can pin them somewhere else, and even try renice 19 to lower them and then renice -19 (maybe even -20) the game exe and possibly the parent wine processes.

the affinity really made a huge difference for me... without that any time another process would do something significant i'd see some brief fps drops to 0. Another thing I want to try out is the kernel preemption model, I have it set to desktop, perhaps the low latency desktop would work better to pin a game into the cpu. And there's also different cpu & io scheduler algorithms to look at after that, but every time i see those and read the help, the defaults really sound like the right ones to use.
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post #14 of 17
Game uses OpenGL, why the heck didn't they make a Linux/Mac version yet?
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post #15 of 17
Thread Starter 
Quote:
Originally Posted by lloyd mcclendon View Post
well if you turn the recorder off is it any better? if so don't use the recorder. There may be other processes hogging some cpu while the game is running, check top. You can pin them somewhere else, and even try renice 19 to lower them and then renice -19 (maybe even -20) the game exe and possibly the parent wine processes.

the affinity really made a huge difference for me... without that any time another process would do something significant i'd see some brief fps drops to 0. Another thing I want to try out is the kernel preemption model, I have it set to desktop, perhaps the low latency desktop would work better to pin a game into the cpu. And there's also different cpu & io scheduler algorithms to look at after that, but every time i see those and read the help, the defaults really sound like the right ones to use.
i was going to do another video to show the improvements with the keys in place, but the desktop recorder made it horrible. the game runs fine without stutter without the recorder, just meant there isn't gonna be another video of it

i haven't tried setting the affintiy playing the game without the recorder on, maybe i should set the affinty with the recorder to proc 4, and rage to proc 1 (before i just set affinity to proc 4 for the recorder, but let rage run wild), might have different results as i would like to continue to document the games in wine with video.

i would also like to optimize a kernel, and i might attempt to see if i can squeeze out some more performance out of wine by compiling it myself with some flags set. will keep you all posted with my progress.

Quote:
Originally Posted by lordikon View Post
Game uses OpenGL, why the heck didn't they make a Linux/Mac version yet?
would've been nice as nvidia does a pretty nice opengl for their drivers in linux.
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post #16 of 17
Greetz
This is directed specifically at Transhour but also is for anyone interested about gaming in Linux and especially under Wine.

I haven't tried the Reg Keys yet but intend to soon. Also I haven't bought Rage yet and may not until they release a Linux version just so I can write and tell them

I do have both Ubuntu and Slackware on this box and both have highly modified kernels for audio recording work ie - extreme low latency. Slackware does indeed run both native games like Q3Arena and Minecraft and Wine games like World of Warcraft better than Ubuntu, at least for me. Q3Arena, Minecraft, and even WoW all run better for me on Linux (even with Wine) than in any version of Windows but that seems to be a specific thing because Half Life 2 is smooth and sweet in Windows and barely playable in Wine. For some reason Portal #1 runs a bit better than HL2 and I really don't know why and can only venture a guess it is because graphics are far more intense in HL2.

Transhour if you want to play with some game improving kernels I suggest you look at the Build used for Studio Ubuntu realtime kernel. I know you know how to "roll your own" so I'm thinking you would glean a great deal from seeing how they change it for more performance. You may also like to see the posts on how Jack and Ardour require a deep-level memory assignment change to Ubuntu as this affects Wine performance considerably as well.
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post #17 of 17
Thread Starter 
Quote:
Originally Posted by enorbet2 View Post
Greetz
This is directed specifically at Transhour but also is for anyone interested about gaming in Linux and especially under Wine.

I haven't tried the Reg Keys yet but intend to soon. Also I haven't bought Rage yet and may not until they release a Linux version just so I can write and tell them

I do have both Ubuntu and Slackware on this box and both have highly modified kernels for audio recording work ie - extreme low latency. Slackware does indeed run both native games like Q3Arena and Minecraft and Wine games like World of Warcraft better than Ubuntu, at least for me. Q3Arena, Minecraft, and even WoW all run better for me on Linux (even with Wine) than in any version of Windows but that seems to be a specific thing because Half Life 2 is smooth and sweet in Windows and barely playable in Wine. For some reason Portal #1 runs a bit better than HL2 and I really don't know why and can only venture a guess it is because graphics are far more intense in HL2.

Transhour if you want to play with some game improving kernels I suggest you look at the Build used for Studio Ubuntu realtime kernel. I know you know how to "roll your own" so I'm thinking you would glean a great deal from seeing how they change it for more performance. You may also like to see the posts on how Jack and Ardour require a deep-level memory assignment change to Ubuntu as this affects Wine performance considerably as well.
well my thinking in this area wasn't so much audio (as i'm not much of an audiophile and actually have no problems with pulse or the current audio setup in ubuntu like some have ), i will check out the studio ubuntu kernel and compare it to one that i customize myself .

since slackware runs a vanilla opengl, unmolested by debian patchers, i was thinking maybe it would have better performance. I've even thought about doing a custom glx to see if that would improve (of course this would be under slackware, as the build scripts are already provided, just a matter of tweaking them.)
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