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[Official] Counter Strike Global Offensive Thread - Page 101

post #1001 of 22635
Quote:
Originally Posted by dmasteR View Post

Found a nice Crosshair generator for those that wanna customize their crosshair...

http://www.krisskarbo.com/csgocrosshair/

Thanks.
post #1002 of 22635

Edited by exzacklyright - 12/3/12 at 10:09pm
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Supa's Beast
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post #1003 of 22635
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post #1004 of 22635
Thread Starter 
Quote:
Release Notes for 12/6/2012

[ MISC ]

* Added support for using '?' instead of ':' in the 'connect' concommand so we can create URL links that connect to GOTV.
* Fixed case where walking on stairs generated footsteps on the client but not on the server.
* Fixed damage taken console report not reporting damage taken.
* The spectator UI player bars and the ammo panel will now show individual player kills for the round.
* In the buy menu, FIREPOWER now reflects raw weapon DAMAGE.
* The value for the 'rate' convar is no longer read from Steam registry settings.
* Fixed buy menu showing the wrong values for weapon armor penetration.
* Kick/bans for tk'ing and team damaging are now controlled by mp_autokick.
* Fixed part of the headshot particle effect drawing through walls.
* Fixed radar and overview showing enemy icons for decoys indefinitely.
* Number of GOTV viewers is now correctly calculated and networked through the chain of GOTV relays.
* Fixed hearing a headshot sound when an enemy is burning from your molly/incgren fire.

Patch out. :]

Just mainly fixes for issues. Nothing gameplay changing....
^_^
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^_^
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post #1005 of 22635
Can anybody explain the ranking system to me? It lists I have better stats/more MVPs than people above me, yet they're ranked higher? confused.gif
post #1006 of 22635
Quote:
Originally Posted by frickfrock99 View Post

Can anybody explain the ranking system to me? It lists I have better stats/more MVPs than people above me, yet they're ranked higher? confused.gif

I don't know how ranking is established.
post #1007 of 22635
It's all on Wins/Losses - that's it.

You get to max rank and then lose a few matches? You get de-ranked.

It's not great by any conceivable notion, but people seem to enjoy the 'rankings'. redface.gif
    
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post #1008 of 22635
Thread Starter 
Quote:
Originally Posted by frickfrock99 View Post

Can anybody explain the ranking system to me? It lists I have better stats/more MVPs than people above me, yet they're ranked higher? confused.gif

Exactly this from my understanding.
Quote:
Originally Posted by GanjaSMK View Post

It's all on Wins/Losses - that's it.
You get to max rank and then lose a few matches? You get de-ranked.
It's not great by any conceivable notion, but people seem to enjoy the 'rankings'. redface.gif
^_^
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post #1009 of 22635
Thread Starter 
Quote:
[ GAMEPLAY ]
-Merged elements of Volcano's DE_NUKE_VE map into standard DE_NUKE.
-In the main menus, replaced mapgroup carousel with a map picker. Players can now select which maps they want to match-make into.
-Maps in map picker show expected wait time.

[ MISC ]
-Improved performance in CPU-bound cases.
-Fixed missing ladder sound when moving at full speed on ladders.
-Added support for muting microphone in play with friends lobby.
-Fixed cases where spectator UI wouldn't appear during GOTV demo playback.
-Fix for crash caused by extinguished fire.
-ESC key now closes Server Browser dialog.
-Made CHudMenu have input priority over Scaleform.
-Reduced default vgui font size for resolutions >1600.
-Whitelisted mp_match_restart_delay.
-Limiting physics timestep to 64 to eliminate high tickrate physics bugs, such as bouncing guns.
-Server no longer creates physics objects for players to reduce server cpu load. To re-enable, set cs_enable_player_physics_box to '1'.
^_^
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post #1010 of 22635
I liked nuke_ve a lot more than the previous nuke. I am going to check out the newer version.
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