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[Official] Counter Strike Global Offensive Thread - Page 129

post #1281 of 22605
I hope the new patch fixes my mouse freezing issue. Seriously am I the only one suffering from this?
     
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post #1282 of 22605
I wonder how many active GO players we have here, could it be possible to get like an OCN tournament going... wink.gif
post #1283 of 22605
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post #1284 of 22605
Quote:
Originally Posted by exzacklyright View Post

Warning: Spoiler! (Click to show)

Go finland! biggrin.gif
post #1285 of 22605
Quote:
Originally Posted by EPiiKK View Post

I wonder how many active GO players we have here, could it be possible to get like an OCN tournament going... wink.gif
While that would be nice it would only really work for members in the same location as the sever, for people in far flung places (like me) or even say some people in Europe if the server was USA based would have ping problems and would not find it as enjoyable

Still a good idea though
    
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post #1286 of 22605
Quote:
Originally Posted by eliongater View Post

While that would be nice it would only really work for members in the same location as the sever, for people in far flung places (like me) or even say some people in Europe if the server was USA based would have ping problems and would not find it as enjoyable

Still a good idea though
Yeah true.. ;/
post #1287 of 22605
Thread Starter 
Quote:
Originally Posted by EPiiKK View Post

I wonder how many active GO players we have here, could it be possible to get like an OCN tournament going... wink.gif

While it could be possible, they would need to host it region based due to pings. Could still work though...
Quote:
Originally Posted by Ukkooh View Post

I hope the new patch fixes my mouse freezing issue. Seriously am I the only one suffering from this?

I believe so, I haven't seen anything on the SteamForums posted about that either...
^_^
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^_^
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post #1288 of 22605
Thread Starter 
Update has been released!

http://blog.counter-strike.net/index.php/2013/03/6864/

Quote:
Counter-Strike: Global Offensive Update Released
Product Update - Valve
Release Notes for 3/21/2013

- Added new Hostage Rescue map cs_militia
- Update Hostage Rescue Mode rules
- Hostage positions are randomly assigned at the beginning of the match. The hostages will start at these positions for the entire match.
- Hostages are now carried by CTs instead of following behind.
- Hold +use for 4 seconds to pick up a hostage. (Equipping a rescue kit will decrease the time required to 1 second.)
- CTs win a round when the first hostage is rescued.
- Reduced round timer. Round time is extended when the first hostage has been picked up.
- Rebalanced money rewards to accommodate new rules.
- Hostages now indicate whether they are above or below you on the radar.
- cs_office, cs_assault, and cs_italy have updated to use random hostage spawn points.
- Added convars to modify new hostage rules
-- mp_hostages_max - Sets the maximum number of hostages to spawn.
-- mp_hostages_rescuetime - Setting 0 removes the time extension when CTs pick up the first hostage.
-- mp_hostages_spawn_farthest - Setting 1 forces hostage spawn points to choose be the farthest possible combinations.
-- mp_hostages_spawn_force_positions - Setting a comma separate list (ex: 0,2 ) forces specific hostage spawn point combinations.
-- mp_hostages_spawn_same_every_round - Setting 0 randomizes the hostage spawn points every round.
-- mp_hostages_takedamage - Setting 0 allows hostages to be hurt.
- Added hostage entity properties for new hostage rules
-- HostageSpawnRandomFactor - Allows to increase probability of hostage random spawning rules to use that spawn point.
-- HostageSpawnExclusionGroupN - Hostages sharing same spawn exclusion group will never spawn together.
- The action of defusing a bomb will now terminate when you turn your view too far from facing the bomb.
- Players always play a quiet client-side jump sound that can only be heard by the jumper.
- Players play the regular jump (step) sound when moving greater than walk speed that can be heard by both the jumper and all clients in earshot.
- The timer that performs the random map selection visuals now properly gets killed when the scoreboard hides.
- Fixed convar mp_weapons_allow_map_place not properly eliminating map-placed weapons. NOTE: FY servers will need to set this convar to 1.
- Added an option to func_dustmotes entity volumes that lets them choose to not be affected by wind.
- Fixed in-game clipping for triple-monitor rendering configurations.
- Added overtime indicator to GOTV spectators miniscoreboard.
- Radar should now correctly follow spectated player when spectating via GOTV.
- Adjusted score and MVP rewards for gameplay events related to planting, defending and defusing the bomb, and for reaching, protecting and extracting hostages.
- Steam overlay game details will now correctly show players score.
- Fixed special characters of player name not correctly displaying in some UI elements.
- Fixed a bug where friends were banned from joining parties where one of the members failed to recently accept a competitive match.
^_^
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post #1289 of 22605
Rescue kit? The hell?
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post #1290 of 22605
Quote:
Originally Posted by exzacklyright View Post

that first one was pretty cool...I wonder how good the people versing him were

What? Get right doing that well? I've played him before and if he is the same person that must have been pretty lucky for him lol. He used to have his name be get wrong. Or maybe that's what it is now.


Carried by CTs? Sure they got in the way sometimes...but that's part of the game. You learn how to move around the hostages....
EDIT:wait can you only carry around 1 hostage at a time? I don't understand how it works from the picture.

As for the other hostage changes...I guess we'll see for ourselves how this effects gameplay...

And didn't CTs always win the hostage when just the first person got into the building?

But jumping in place used to be always heard right? Or it wasn't heard...I don't remember.

Huh you can't face away from the bomb now. Kind of screwed if you're the last one facing someone hidden. The person has to time the defuse right or hurry faster or something...
Edited by iEATu - 3/21/13 at 9:11pm
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