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[Official] Counter Strike Global Offensive Thread - Page 148

post #1471 of 22611
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Quote:
Originally Posted by BreakDown View Post

I would love to see hidden path remake several community maps like mill and chache... counter strike does need new maps for competitive. Aztec, vertigo and to some extend dust are never played because they are very CT sided. That leaves only 4 official maps to be played on, which is not that much really. Having a bigger pool of maps would be a great addition.


CSGO is a great product, we are getting constant support and a great game for only 15 dollars, and im not even counting the amount of content on the workshop, this title really puts Battlefield and COD to shame in my opinion.

Hidden Path has not touched CS:GO since the launch. They are no longer involved in any part of the CS:GO development.

I personally have a different opinion about Aztek and Dust though. When I played both matches in League, both maps were fairly balanced. I'm not talking about a 7 to 8 half type of balance, but more of the traditional 9 to 6 half. If anything, Aztec and Dust are more balanced than Nuke. Nuke is still one of the most CT heavy sided maps, but it's what people like about the map so much.

Here's a match ESEA-IM (One step below Invite which is the highest level of play in North America) match I played last season: http://play.esea.net/index.php?s=stats&d=match&id=3124587 10-5 Us on T side. Here's a ESEA-Invite match (Highest level of play in North America) http://play.esea.net/index.php?s=stats&d=match&id=3126716

Aztek was the same way: Curse (Best Team in NA that season) http://play.esea.net/index.php?s=stats&d=match&id=2981901


Mirage Process explained at CS:GO Blog:
Quote:
Since we launched Counter-Strike back in 2000, Mirage has remained one of the most popular competitive maps next to Dust2. In short, it’s a classic, and we’d be nuts to tinker with the core gameplay of something that already works so well.
Also more pictures on what they did to mirage as well! thumb.gif
http://blog.counter-strike.net/index.php/2013/06/7149/
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post #1472 of 22611
@ dmasteR

well, you probably know more about CS than i do, so maybe i was wrong about aztec and dust being not played because of the advantage it gives CT's, anyhow, 6 maps is still not enough. I do have to say that they are 6 maps very well made, i can play them again and again and not get bored, but i would still like a larger pool of maps.

Ive been following many streams on twitch from top teams (curse, nfaculty, ninjas, etc...) and i have never seen these maps being played competitve, would you know why?

I didnt know hidden path didnt work on the game anymore, thanks for the info.
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post #1473 of 22611
Thread Starter 
Quote:
Originally Posted by BreakDown View Post

@ dmasteR

well, you probably know more about CS than i do, so maybe i was wrong about aztec and dust being not played because of the advantage it gives CT's, anyhow, 6 maps is still not enough. I do have to say that they are 6 maps very well made, i can play them again and again and not get bored, but i would still like a larger pool of maps.

Ive been following many streams on twitch from top teams (curse, nfaculty, ninjas, etc...) and i have never seen these maps being played competitve, would you know why?

I didnt know hidden path didnt work on the game anymore, thanks for the info.

Aztec is no longer played due to the over all hate for the map, and the fact that it was visually very difficult to see players. dust1 is the same way, it's just a map people have hated for years, so it just carries over.

Dust1 was played at ESEA LAN though in April. ESC vs Quantic played Dust at ESEA LAN, and there was another match on Dust1 that happened at ESEA LAN, can't remember the team though.

Mill has been remade by the community, take a look here: http://steamcommunity.com/sharedfiles/filedetails/?id=144165516

This map is used in ESEA. For whatever reason, Europeans do not use this unless they're playing in Europe ESEA League.

Have you seen? http://www.mapcore.org/topic/16179-de-cache-wip-new-version/
Cache is being completely redone visually. The guy is working Sal "Volcano" Gorazzo to make sure the map keeps everything the way he wants ti but a modern look.

I can potentially see Valve already talking with Volcano about bringing the map into the game Officially, and that this is what was needed before it would happen.

EDIT:

Season 14 ESEA League Map list is the following:

de_cache
de_train_se
de_mirage_go
de_dust2_se
de_mill_ce
de_inferno_se
de_season
de_nuke_se

Not a bad list of maps. I know lots of people have been waiting for de_tuscan, but brute seems to be taking forever.....
Edited by dmasteR - 6/8/13 at 3:01pm
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post #1474 of 22611
I only know "volcano" because he placed the "secret" entrance outside on nuke, so i guess he is a modder/mapper. His version of cache looks very nice, very appealing to the eye, i didnt know anyone was working on it.

I did know mill, cache and season could be played on csgo, but i dont count them because you need to download them from the workshop, i would like valve to integrate them to their offical pool of maps. (although this is only a minor complain, downloading maps from the workshops takes a few minutes and you are ready to go)

many thanks for all the information dmaster, thumb.gif
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post #1475 of 22611
Thread Starter 
Quote:
Originally Posted by BreakDown View Post

I only know "volcano" because he placed the "secret" entrance outside on nuke, so i guess he is a modder/mapper. His version of cache looks very nice, very appealing to the eye, i didnt know anyone was working on it.

I did know mill, cache and season could be played on csgo, but i dont count them because you need to download them from the workshop, i would like valve to integrate them to their offical pool of maps. (although this is only a minor complain, downloading maps from the workshops takes a few minutes and you are ready to go)

many thanks for all the information dmaster, thumb.gif

Hehe, not a problem! I'm up for any and all questions and here to help! thumb.gif

Yes, Volcano basically rebalanced Nuke for Valve, and Valve ended up replacing it with his version. He made Cache, originally for CS:Source, and then ported it over to GO. It's pretty much a direct port with no changes in fact for the most part.

Volcano always talked about a train remake for CS:GO and that it was next, but no words since he launched Cache. He's been busy playing ESEA-Invite, so now that he's now playing ESEA-Main, I'm hoping he'll have a little more time working on his version of Train. Train is seriously the one and only map that really bothers me. It's the only map where everyone can still be alive, but the bomb is planted. It's also one of the only maps where if you don't push to Z/CT at the inner bomb site (B) you almost have no chance of actually defending the bomb after it's been planted. Unable to go under the trains bothers me to, but I've gotten over that part, everything else though still makes me fairly frustrated with the map. Anyone else, or is it just me? tongue.gif

I am hoping Cache goes official once the guy who's doing the complete visual overhaul with Volcano is done. I really hope Valve has already been in talks with Volcano, and that is the reason the map is being redone visually.

I can see the same thing for Season. Season was a fantastic map in Source, easily one of my favorites. Ted "cashed" Mcilwain has done a fantastic job with the GO version, keeping all the basics of his excellent map layout with a overhaul in the visuals department without sacrificing gameplay!

I like Mill a lot, gave a LOT of input and beta tested the map prior of it being released. Though there is a issue with making Mill official. The rights to Mill, Strike, Fire are all owned by CPL/CAL, so i'm not quite sure if they legally can. Who knows!

Have you ever played Tuscan? Tuscan actually replaced Mill for almost every league after CAL/CPL died. Tuscan is actually a much more balanced version of the original Mill layout.

For those looking for general gameplay help and what not let me know, I'll try my best to help you improve! :]

EDIT: I agree BreakDown, the amount of support from Valve (post launch) has been tremendous help to this games overall development. Valve is honestly really good at listening to the community and putting community ideas into the game but at the same time still set their foot down when needed to keep their goals for the game.

Heck, how many games gets a update once every week? Sure not every patch, every single week is large, but the fact that we get a patch every week is more than any other developer I can think of.....

I use to play CoD competitively prior of coming to CS, and Infinity Ward wouldn't even fix a bug and put it in a patch even though the code was handed to them to fix the issue..... rolleyes.gif This was a gameplay bug as well, you essentially tapped your left lean key, strafed left back and forth and you were essentially invisible to the other player when done correctly around corners. Wasn't fixed until CoD2, only for us to realize the same bug was a issue when crouching and standing up quickly, or crouching and proning quickly. Again, the code was given to them to fix the issue and we get the same treatment except this time it was never fixed and still hasn't been.
Edited by dmasteR - 6/8/13 at 9:44pm
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post #1476 of 22611
This overwatch program seems to be working out well LOL!!!! Roca which is an esea invite player banned, and Now Caseyfoster has been banned. Keep up the great work valve! "sarcasm"
    
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post #1477 of 22611
Players names dont show up nor rank in replays so yea things like this will happen. Hell for all we know they where hacking for the lulz like every one else and thought their name would protect them. Also in beta valve basically has the final say.
post #1478 of 22611
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Quote:
Originally Posted by crucifix85 View Post

Players names dont show up nor rank in replays so yea things like this will happen. Hell for all we know they where hacking for the lulz like every one else and thought their name would protect them. Also in beta valve basically has the final say.

Roca's been unbanned already
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post #1479 of 22611
Hey guys I recently got CSGO and need some help. I was a veteran Source player and some 1.6 but mainly Source. The thing is I can't really make of anything in GO, the spray pattern/the deagle/quick scoping with the awp all seems different. The maps also have changed it seems, like train and nuke. Train is now a lot lot more different than it was before. I had good aim in Source but the shooting is really iffy for me in GO. I can't spray down people when they are 3-4 in front of my face, burst/tap is okay but can't do that in close quarter fights. There's also lot more going on in the maps, can't differentiate players easily, can a cfg change that?

If anyone would be kind enough to lend me some tips, I really miss the silencer on the m4 and using the awp in GO. Any good cfg that you guys would recommend? I use to use the "KiloSwiss" cfg in Source and some of my buy binds.

Thanks in advance. smile.gif
post #1480 of 22611
I miss the silencer too sad-smiley-002.gif

Will we ever see it again?
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