Overclock.net › Forums › Video Games › PC Gaming › [Official] Counter Strike Global Offensive Thread
New Posts  All Forums:Forum Nav:

[Official] Counter Strike Global Offensive Thread - Page 2168

post #21671 of 22637
Quote:
Originally Posted by espn View Post

CSGO always starts with fps 30 after computer fresh start, but then fps normal after I restart CSGO again. I have already uninstall xbox app in my windows 10 as I saw in other similar posts. I still have this problem but can be solved once I turn CSGO off then start it again. Any idea? I am using the RX460 graphic card with AMD default software and driver.
I'm also experiencing this.
My X99 system does not exhibit this problem. However, my Z170 system exhibits the same problem. (System specs in the sig).
A workaround I've found is starting CS:GO and once I'm in the main menu, alt-tab out and back in. I wonder what the cause is..
X99 System
(17 items)
 
Z170 System
(13 items)
 
 
CPUMotherboardGraphicsRAM
Intel 6950X @ 4.4GHz ASUS Rampage V Edition 10 2x TITAN Xp (3840 CUDA cores) SLI G.Skill TridentZ 3200 14-14-14-34 1T 32GB 
Hard DriveHard DriveCoolingOS
Intel 750 Series 1.2TB PCI-E NVMe 4x Intel 730 Series SSD 480GB RAID-0 EK custom loop + Mo-Ra 3 Windows 10 Pro x64 
MonitorKeyboardPowerCase
DELL S2716DG 144Hz G-Sync Corsair K65 RGB Rapidfire Corsair AX1500i Lian Li PC-O9 WX 
MouseMouse PadAudioOther
Logitech G303 Corsair Vengeance MM600 ASUS SupremeFX + harman kardon SoundSticks III ... Synology DS716+ NAS 12TB 
Other
1Gbps FTTH 
CPUMotherboardGraphicsRAM
Intel 6700K @ 4.7GHz ASUS Sabertooth Z170 S ASUS Strix GTX1080OC SLI 16GB DDR4 Corsair Dominator Platinum 
Hard DriveHard DriveCoolingOS
2x Intel 730 Series SSD 480GB RAID-0 Seagate 2TB Corsair Hydro Series H115i Windows 10 Pro x64 
MonitorPowerCaseMouse
DELL U2414H Corsair AX1200i Fractal Design Define S Logitech G303 
Audio
Realtek ALC1150 
  hide details  
Reply
X99 System
(17 items)
 
Z170 System
(13 items)
 
 
CPUMotherboardGraphicsRAM
Intel 6950X @ 4.4GHz ASUS Rampage V Edition 10 2x TITAN Xp (3840 CUDA cores) SLI G.Skill TridentZ 3200 14-14-14-34 1T 32GB 
Hard DriveHard DriveCoolingOS
Intel 750 Series 1.2TB PCI-E NVMe 4x Intel 730 Series SSD 480GB RAID-0 EK custom loop + Mo-Ra 3 Windows 10 Pro x64 
MonitorKeyboardPowerCase
DELL S2716DG 144Hz G-Sync Corsair K65 RGB Rapidfire Corsair AX1500i Lian Li PC-O9 WX 
MouseMouse PadAudioOther
Logitech G303 Corsair Vengeance MM600 ASUS SupremeFX + harman kardon SoundSticks III ... Synology DS716+ NAS 12TB 
Other
1Gbps FTTH 
CPUMotherboardGraphicsRAM
Intel 6700K @ 4.7GHz ASUS Sabertooth Z170 S ASUS Strix GTX1080OC SLI 16GB DDR4 Corsair Dominator Platinum 
Hard DriveHard DriveCoolingOS
2x Intel 730 Series SSD 480GB RAID-0 Seagate 2TB Corsair Hydro Series H115i Windows 10 Pro x64 
MonitorPowerCaseMouse
DELL U2414H Corsair AX1200i Fractal Design Define S Logitech G303 
Audio
Realtek ALC1150 
  hide details  
Reply
post #21672 of 22637
^ have to alt tab aswell fresh install 1607 w10 pro
Summer 2016 BUILD
(14 items)
 
  
CPUMotherboardGraphicsRAM
i7-5820k Asus Rampage V Extreme GTX 1080 G.Skill Ripjaws 
Hard DriveCoolingMonitorKeyboard
OCZ Vertex 460 Swiftech H240-X BwnQ XL2410T Razer Black Widow Chroma 
PowerCaseMouseMouse Pad
EVGA 1300 G2 NZXT Switch 810 Razer Mamba Razer FireFly 
AudioAudio
Creative Titanium HD Seinheiser HD558 
  hide details  
Reply
Summer 2016 BUILD
(14 items)
 
  
CPUMotherboardGraphicsRAM
i7-5820k Asus Rampage V Extreme GTX 1080 G.Skill Ripjaws 
Hard DriveCoolingMonitorKeyboard
OCZ Vertex 460 Swiftech H240-X BwnQ XL2410T Razer Black Widow Chroma 
PowerCaseMouseMouse Pad
EVGA 1300 G2 NZXT Switch 810 Razer Mamba Razer FireFly 
AudioAudio
Creative Titanium HD Seinheiser HD558 
  hide details  
Reply
post #21673 of 22637
I haven't touched this game in almost a month and it feels great. I think I finally got over my addiction haha! tongue.gif
Grizzly
(13 items)
 
Grizzly
(0 items)
 
CPUMotherboardGraphicsRAM
Intel Processor B150M PRO-D (MS-7996) NVIDIA GeForce GTX 750 Ti HyperX Fury Red Series  
Hard DriveCoolingOSMonitor
WDC WD10EZEX-21M2NA0  3 Fans LED BLUE Windows 10 Home LG 27" 60Hz (27MP33)  
KeyboardCaseMouseMouse Pad
Razer Blackwidow Ultimate 2014 NZXT Phantom White Corsair Vengeance M65 Corsair MM200 
Audio
Logitech G430 
  hide details  
Reply
Grizzly
(13 items)
 
Grizzly
(0 items)
 
CPUMotherboardGraphicsRAM
Intel Processor B150M PRO-D (MS-7996) NVIDIA GeForce GTX 750 Ti HyperX Fury Red Series  
Hard DriveCoolingOSMonitor
WDC WD10EZEX-21M2NA0  3 Fans LED BLUE Windows 10 Home LG 27" 60Hz (27MP33)  
KeyboardCaseMouseMouse Pad
Razer Blackwidow Ultimate 2014 NZXT Phantom White Corsair Vengeance M65 Corsair MM200 
Audio
Logitech G430 
  hide details  
Reply
post #21674 of 22637
Quote:
Originally Posted by beatfried View Post

I'd really like to get into that MM part in Overwatch to play a bit more serious, but I can't choose it?
Maybe I'm to low or whatever...

It's not active right now as it's the off-season. Competitive begins again at September 6th, you need a minimum of level 25 before you can begin playing competitive - which can be achieved in a day if you want to play that many hours straight. I don't really have any problems with the 63 tic in overwatch - the only character that I actually 'feel' wonky hitreg with is widowmaker and soldier 76.. everyone else feels like they reg pretty instantly.. it's consistent though cause you're always on the same servers.. so whatever you adjust to follows through everywhere unlike CS

The projectile / hitbox nerf that they are undoing will make pharah's splash damage feel normal again - when that patch hit pharah's rockets became pretty inconsistent but she needs a buff anyway cause she has zero air movement...... uhhhhh as for CSGO the only servers I enjoy playing online are ESEA and nuclear fallout 128 tic servers - valve's servers and majority other pubs even faceit all feel 'off'.. faceit had some serious issues with players teleporting or something.. it happened literally every round on dust2 when people crossed mid .. anyway no worries cause faceit is dead biggrin.gif (edit: in NA)
post #21675 of 22637
post #21676 of 22637
Thread Starter 
Quote:

Maikelele... Well that's just interesting.
^_^
(13 items)
 
   
CPUMotherboardGraphicsRAM
Intel 2600K ASRock Z68 EXTREME4 GEN3 Gigabyte Windforce 7970 OC Mushkin Enhanced Blackline 8GB (2 x 4GB) 
CoolingMonitorPowerCase
Noctua D14 Asus VG248QE Corsair TX 750 V2 Corsair 650D 
MouseMouse PadAudioAudio
G400, MX518, G500, G5, IMO 1.1, IME 3.0, Deatha... fUnC 1030, QCK+, QCK Heavy, PureTrak Talent Whi... X-Fi Titanium HD Sennheiser HD555 
CPUGraphicsRAMHard Drive
Intel i7 2.4GHz Intel HD 4000 8GB 256GB SSD 
Monitor
2880 x 1800 Retina 
  hide details  
Reply
^_^
(13 items)
 
   
CPUMotherboardGraphicsRAM
Intel 2600K ASRock Z68 EXTREME4 GEN3 Gigabyte Windforce 7970 OC Mushkin Enhanced Blackline 8GB (2 x 4GB) 
CoolingMonitorPowerCase
Noctua D14 Asus VG248QE Corsair TX 750 V2 Corsair 650D 
MouseMouse PadAudioAudio
G400, MX518, G500, G5, IMO 1.1, IME 3.0, Deatha... fUnC 1030, QCK+, QCK Heavy, PureTrak Talent Whi... X-Fi Titanium HD Sennheiser HD555 
CPUGraphicsRAMHard Drive
Intel i7 2.4GHz Intel HD 4000 8GB 256GB SSD 
Monitor
2880 x 1800 Retina 
  hide details  
Reply
post #21677 of 22637
I am using RX460. Once I turn off the "xbox app" DVR, then desktop becomes black/blank screen after playing CSGO. People suggest to do this to fix the fps limit to 30 problem. Once I turn on the DVR again, then no problem. It seem like this is RX460 setting problem. Any idea how to solve it?
post #21678 of 22637
With the recent kliksphilip video about field of view / resolution, it got me thinking about pixels.

800 * 600 = 480,000
1024 * 768 = 786,432
1280 * 720 = 921,600
1280 * 800 = 1,024,000
1280 * 1024 = 1,310,720
1680 * 1050 = 1,764,000
1920 * 1080 = 2,073,600

I also remember years ago in CoD4, the "lagometer" that it had would show a green line and whenever you used a resolution that matched your aspect ratio that green line would always be flat.
Red Genie
(21 items)
 
  
CPUMotherboardGraphicsRAM
Intel Core i7-3770k ASUS Maximus V Gene EVGA GeForce GTX670 Superclocked+ 4GB Corsair Dominator Platinum 1866 
Hard DriveHard DriveHard DriveOptical Drive
Seagate Barracuda 2TB Seagate Barracuda 2TB Samsung 840 Series 250GB LG GH22NS30 
CoolingCoolingOSMonitor
Corsair H100i Cooler Master Jetflow 120mm White LED x4 Windows 7 HP 64bit SP1 Acer 23in IPS H236HLBMID 
KeyboardPowerCaseMouse
DAS Keyboard Model S Ultimate Silverstone Strider Plus 750w Corsair 650D Razer Deathadder: Black Edition 
Mouse PadAudioAudioAudio
SteelSeries QCK+ ASUS Xonar Essence STX Audioengine A5+ White Audio Technica ATH-AD700 
Other
Billion 7800NXL 
  hide details  
Reply
Red Genie
(21 items)
 
  
CPUMotherboardGraphicsRAM
Intel Core i7-3770k ASUS Maximus V Gene EVGA GeForce GTX670 Superclocked+ 4GB Corsair Dominator Platinum 1866 
Hard DriveHard DriveHard DriveOptical Drive
Seagate Barracuda 2TB Seagate Barracuda 2TB Samsung 840 Series 250GB LG GH22NS30 
CoolingCoolingOSMonitor
Corsair H100i Cooler Master Jetflow 120mm White LED x4 Windows 7 HP 64bit SP1 Acer 23in IPS H236HLBMID 
KeyboardPowerCaseMouse
DAS Keyboard Model S Ultimate Silverstone Strider Plus 750w Corsair 650D Razer Deathadder: Black Edition 
Mouse PadAudioAudioAudio
SteelSeries QCK+ ASUS Xonar Essence STX Audioengine A5+ White Audio Technica ATH-AD700 
Other
Billion 7800NXL 
  hide details  
Reply
post #21679 of 22637
For people who played 1.6 - do you feel like CSGO's lag comp system is a little worse? Aka when you and your opponent see each other on-screen. Played some 1.6 again and realized that in 1.6 you clearly had more time to 'shoot' people (aka you saw each other at similar times) in CSGO it appears if your crosshair placement wasn't already on/near target and they see you - you have no time to react to the shot

this video for example - when he kills the guy in pit : https://www.youtube.com/watch?v=SY9Az9Gp4Xg

He had tons of time to 'react' to the guy in pit - you guys ever feel like someone pops out in csgo and kills you but you had no human time to react? Source before the 2010 update (or 2011?) you were also able to react to people sooner

Other examples I've rounded up:
Serious sam the 2nd encounter versus serious sam the 2nd encounter HD (hd version has bad lag comp?)
Call of duty 4 modern warfare 1& 2 versus call of duty modern warfare 3 or black ops 2 (3 and blops 2 have insane lag comp)
Halo 2 versus Halo 3 and beyond
Gears of war 1 versus GOW2

Etc - just some easy examples.. seems like all new games use this 'lag comp' system which I believe the goal is to make it so people can play with higher pings? But in games with so many server locations I'm not sure if it's actually beneficial.. here's a developer note on it: http://steamcommunity.com/games/328070/announcements/detail/231141579710608431
Quote:
The new Reflex netcode uses a combination of extrapolation and backwards reconciliation in attempt to keep what you're seeing consistent across clients and servers.
This lag compensation has an upper limit of 80ms -- if you have more than an 80ms ping, you'll need to lead by ping - 80ms. I.e, if your ping is 100ms, you'll need to lead by 20ms.
Our backwards reconciliation has the same limit -- if your enemy has a ping of over 80ms, they won't be able to shoot you from 500ms in the past.

We use these upper limits to avoid the drawbacks of each. For example, with extreme extrapolation values, you get error prone, warpy players. With extreme backwards reconciliation, you get laggy enemies shooting you long after you were safely behind a wall. In Reflex, these drawbacks are minimized.


We have several ideas which we'd like to investigate in the future which would further improve the netcode (notably client-side knockback prediction, client-side prediction of projectiles and compression). These features will require significant research and testing so for now, we're going to focus on other areas of the game.

This is the only thing I could find from a developer who actually talks about it.. old quake games had this too - if your ping was around 60 or so the game would start to feel 'off' and you'd have to learn to shoot ahead of targets - the thing is it could be learned and felt better than this whole dying around corners thing.. and if your ping was lower than online play felt great
Edited by ncck - 8/31/16 at 6:17am
post #21680 of 22637
Quote:
Originally Posted by ncck View Post

For people who played 1.6 - do you feel like CSGO's lag comp system is a little worse? Aka when you and your opponent see each other on-screen. Played some 1.6 again and realized that in 1.6 you clearly had more time to 'shoot' people (aka you saw each other at similar times) in CSGO it appears if your crosshair placement wasn't already on/near target and they see you - you have no time to react to the shot

this video for example - when he kills the guy in pit : https://www.youtube.com/watch?v=SY9Az9Gp4Xg

He had tons of time to 'react' to the guy in pit - you guys ever feel like someone pops out in csgo and kills you but you had no human time to react? Source before the 2010 update (or 2011?) you were also able to react to people sooner

Other examples I've rounded up:
Serious sam the 2nd encounter versus serious sam the 2nd encounter HD (hd version has bad lag comp?)
Call of duty 4 modern warfare 1& 2 versus call of duty modern warfare 3 or black ops 2 (3 and blops 2 have insane lag comp)
Halo 2 versus Halo 3 and beyond
Gears of war 1 versus GOW2

Etc - just some easy examples.. seems like all new games use this 'lag comp' system which I believe the goal is to make it so people can play with higher pings? But in games with so many server locations I'm not sure if it's actually beneficial.. here's a developer note on it: http://steamcommunity.com/games/328070/announcements/detail/231141579710608431
This is the only thing I could find from a developer who actually talks about it.. old quake games had this too - if your ping was around 60 or so the game would start to feel 'off' and you'd have to learn to shoot ahead of targets - the thing is it could be learned and felt better than this whole dying around corners thing.. and if your ping was lower than online play felt great

Yes, CS:GO's peekers advantage/lag compensation system needs tweaking. Didn't they mess up CS 1.6 in the last 3-5 years? I played it in the summer of 2014 prior to getting into CS:GO, and it just didn't feel right. I forgot what they did exactly though.
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: PC Gaming
Overclock.net › Forums › Video Games › PC Gaming › [Official] Counter Strike Global Offensive Thread