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[Official] Counter Strike Global Offensive Thread - Page 2182

post #21811 of 22648
Yeah its out of warranty unfortunately, and it was dropped while it was being moved so I doubt it would have been covered anyways.

I'll just have to save up for a new one.
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post #21812 of 22648
The game I feel I. Love with is fading out. This time last year cs go was booming. Now it's up date after update of stuff we don need. I actually don't mind the updates as in not forced to buy anything but the fact that the community has asked for better hit detection and better servers and etc. Is it really that hard to give us these things. People wouldn't mind the money grabs if we saw something come out of it that benefits the core game. Literally I feel like the game went from 70 percent skill to 70 percent luck 30 skill
    
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post #21813 of 22648
Thread Starter 
Quote:
Originally Posted by emsj86 View Post

The game I feel I. Love with is fading out. This time last year cs go was booming. Now it's up date after update of stuff we don need. I actually don't mind the updates as in not forced to buy anything but the fact that the community has asked for better hit detection and better servers and etc. Is it really that hard to give us these things. People wouldn't mind the money grabs if we saw something come out of it that benefits the core game. Literally I feel like the game went from 70 percent skill to 70 percent luck 30 skill

In what way has it become more luck? If anything the new recoil update has actually increased the skill gap.

Hit detection has gotten improvements. At the end of the day, you're playing over the internet. I'll agree with better servers, but why not just play on other services that do have 128Tick servers?


The New Inferno is in the Beta build!
Quote:
MAPS

A revised version of de_inferno is available in the Beta depot. Check it out and send us your feedback!
GAMEPLAY

Added a 0.4 second cooldown to the crouch button to reduce the visual noise from spamming crouch in the air.
This is tunable via the convar sv_timebetweenducks.
Fixed a case where a player’s crouch state did not match the state of the +duck key. The most noticeable case was when taking over a bot that was crouching.
Adjusted bomb plant animation when planting the bomb while already crouched.
Fixed a bug where molotovs/incendiary grenades did not generate flames when they exploded on the corner of a ledge.
Reduced viewmodel rotational effect when pointing a weapon at near-vertical angles
Xbox Game DVR

Added a performance recommendation for Windows 10 users explaining how to disable Game DVR if it is enabled.
UI

Sniper scopes are much more responsive to your actual accuracy; the blur is driven by your current inaccuracy.
NOTE: There are no gameplay changes to scoped accuracy. The display now more-correctly represents your current inaccuracy.
Crosshair blur fidelity improved.
New console variable cl_crosshair_sniper_show_normal_inaccuracy (default 0) includes standing inaccuracy and spread in your sniper crosshair blur.
MISC

Gameplay convars for community servers & workshop maps:
weapon_air_spread_scale (default 1): Games that focus on air combat can set this to a lower value to improve weapon accuracy for players in the air.
sv_enablebunnyhopping (default 0): Disables the air-velocity clamping to 110% of maximum running speed.
sv_autobunnyhopping (default 0): Holding +jump causes players to automatically re-jump at the exact landing tick.


http://imgur.com/a/CYtJS For pictures!
Edited by dmasteR - 10/10/16 at 6:20pm
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post #21814 of 22648
post #21815 of 22648
Easy on the eyes. Should be interesting to see how its play with the changes.
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post #21816 of 22648
Thread Starter 
http://imgur.com/a/xBSOz

And some more pictures! thumb.gif


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post #21817 of 22648
So speculation of the next map to be removed and remade has begun.
Any thoughts of what it could be?
*cough Cobblestone*
post #21818 of 22648
Thread Starter 
Quote:
Originally Posted by Wovermars1996 View Post

So speculation of the next map to be removed and remade has begun.
Any thoughts of what it could be?
*cough Cobblestone*

Cobble is unlikely considering it's already been remade. Dust2 / Cache / Mirage
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post #21819 of 22648
Quote:
Originally Posted by dmasteR View Post

Cobble is unlikely considering it's already been remade. Dust2 / Cache / Mirage

I feel like its going to be Dust2 that gets change next.
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post #21820 of 22648
Quote:
Originally Posted by Wovermars1996 View Post

*cough Cobblestone*
its one of the most played pro-lan maps alongside with mirage and cache.
candidates are dust 2 (desprately needs changes in all the ways), overpass (the least played pro-lan map, if not counting nuke), nuke (remade has failed to deliver so far, i doubt they will remove it though).
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