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[Official] Counter Strike Global Offensive Thread - Page 23

post #221 of 22611
Valve you're killing me! Member of steam and supporting since 2003, cmon valve. Give me!

Played CS back when it was on the WON network, where's my key?!!?!
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post #222 of 22611
been playing source since 2005 and i just got my key. interesting game for sure. cant wait to pub it on 30 man servers
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post #223 of 22611
Quote:
Originally Posted by sammkv View Post

Valve you're killing me! Member of steam and supporting since 2003, cmon valve. Give me!
Played CS back when it was on the WON network, where's my key?!!?!

me too bro
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post #224 of 22611
I wanted to test the precision of the AK-47 first bullet fire compared between 1.6, Source, and GO. I chose the map de_nuke playing as T. I shot from the furthest back fence/rock of T spawn, one bullet at a time. 30 bullets were fired, and I waited 1.5 second between each fire so recoil was not factor. I bound fire key to Enter key to rule out movement of mouse factoring in.

Now the results:

CS 1.6

375


CS:S

375


CS:GO

375

Thoughts?

Edit: DMaster reminded me about cl_lw 0 so 1.6 screenshots are not quite correct.
Edited by Riou - 4/18/12 at 4:47pm
post #225 of 22611
Thanks a lot for the info Riou, that's very interesting! It would seem that CSGO accuracy (at least ak) is a little tighter. All done on the same res?

Afterthought...It looks nearly the same pattern as source, just with larger bullet hole decals or w/e.
Edited by ForNever - 4/17/12 at 6:53pm
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post #226 of 22611
Quote:
Originally Posted by ForNever View Post

Thanks a lot for the info Riou, that's very interesting! It would seem that CSGO accuracy (at least ak) is a little tighter. All done on the same res?
Afterthought...It looks nearly the same pattern as source, just with larger bullet hole decals or w/e.

They were all played at 1920x1200 resolution.

The bullets seemed to be clustered together although it could be because of bigger bullet hole decals. Also I was testing for precision not accuracy. Precision is how close results are to each other. Accuracy is how close the results are to a target.

375
Edited by Riou - 4/17/12 at 7:09pm
post #227 of 22611
Quote:
Originally Posted by Riou View Post

I wanted to test the precision of the AK-47 first bullet fire compared between 1.6, Source, and GO. I chose the map de_nuke playing as T. I shot from the furthest back fence/rock of T spawn, one bullet at a time. 30 bullets were fired, and I waited 1.5 second between each fire so recoil was not factor. I bound fire key to Enter key to rule out movement of mouse factoring in.
Now the results:
CS 1.6
375
CS:S
375
CS:GO
375
Thoughts?

"Ruh roh"

Kills will definitely be easier to come by in GO.
post #228 of 22611
Quote:
Originally Posted by vikingsteve View Post

"Ruh roh"
Kills will definitely be easier to come by in GO.

They're really not. The hitboxes are much smaller. You cant just run around spraying.
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post #229 of 22611
Thread Starter 
Quote:
Originally Posted by Riou View Post

I wanted to test the precision of the AK-47 first bullet fire compared between 1.6, Source, and GO. I chose the map de_nuke playing as T. I shot from the furthest back fence/rock of T spawn, one bullet at a time. 30 bullets were fired, and I waited 1.5 second between each fire so recoil was not factor. I bound fire key to Enter key to rule out movement of mouse factoring in.
Now the results:
CS 1.6
375
CS:S
375
CS:GO
375
Thoughts?

There's a few problems with your test.

The one for 1.6, you didn't use the server command. Bullet decals have always been off in 1.6. Also you used 1920x1080, you should be using 640x480, 800x600 or 1024x768 at most.

The 1.6 bullet grouping is much closer.

http://www.youtube.com/watch?v=55vIbjzvYUU

That shows you how it actually is in 1.6.
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post #230 of 22611
Quote:
Originally Posted by dmasteR View Post

There's a few problems with your test.
The one for 1.6, you didn't use the server command. Bullet decals have always been off in 1.6. Also you used 1920x1080, you should be using 640x480, 800x600 or 1024x768 at most.
The 1.6 bullet grouping is much closer.
http://www.youtube.com/watch?v=55vIbjzvYUU
That shows you how it actually is in 1.6.

Why should he use 1024x768 at most? I don't follow much of the CS competitive scene redface.gif
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