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[Official] Counter Strike Global Offensive Thread - Page 33

post #321 of 22605
Quote:
Originally Posted by exzacklyright View Post

Warning: Spoiler! (Click to show)
450

Uhh.?
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It's a computer
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post #322 of 22605
Yeah, I'm confused.
KOKAYNE DAWKiNS
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post #323 of 22605
Thread Starter 
Not sure if that has been mentioned, but CS:GO will be getting Steam Workshop, which is a really great thing for the mapping community! Also there has been talks between Gabe and Sundance DiGiovanni (Found of Major League Gaming). Really excellent news thumb.gif

Oh and the update should be out in about 2 hours, at least that's the "normal" time for CS:GO Updates...
^_^
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post #324 of 22605
I really, really hope this takes off among competitive gamers. I've been dying for something to get into competitively since I stopped playing COD4. Looking forward to non-stop scrims.
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post #325 of 22605
Thread Starter 
Quote:
Originally Posted by waylo88 View Post

I really, really hope this takes off among competitive gamers. I've been dying for something to get into competitively since I stopped playing COD4. Looking forward to non-stop scrims.

ESEA.

Our team scrims nightly as well as many other teams that are in the first season for CS:GO. wink.gif
^_^
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post #326 of 22605
Man, updates are getting pushed up fairly quickly. It seems like every time I log in there's a new feature biggrin.gif
 
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post #327 of 22605
Quote:
Originally Posted by dmasteR View Post

ESEA.
Our team scrims nightly as well as many other teams that are in the first season for CS:GO. wink.gif

My friend that I play with (HK Punk, you've probably seen him) is all about ESEA. I never got into it though. I'll check it out.

Quote:
Originally Posted by cgg123321 View Post

Man, updates are getting pushed up fairly quickly. It seems like every time I log in there's a new feature biggrin.gif

New update every Friday.
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post #328 of 22605
Thread Starter 
Quote:
Originally Posted by waylo88 View Post

My friend that I play with (HK Punk, you've probably seen him) is all about ESEA. I never got into it though. I'll check it out.
New update every Friday.

Never seen him actually. Probably goes by another name on ESEA i'm guessing.

New update every Friday around 4:30-5:00 Central.

CS:GO Censored Version Animation. Oh my...
http://www.youtube.com/watch?v=Z2WB80bnNlE
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post #329 of 22605
So wait, you actually shoot the person, and rather than die, that happens? rofl
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post #330 of 22605
Thread Starter 
Quote:
Originally Posted by waylo88 View Post

So wait, you actually shoot the person, and rather than die, that happens? rofl

Yep! That's what happens when you kill someone in the censored version of the game, lol.
Quote:
Release notes for 5/11 Beta 14

Gameplay
• Tweaks to the recoil model based on player feedback.
• Decreased the throw velocity for Incendiary and Molotov grenades. They can no longer be thrown far enough to block terrorists from leaving spawn in Inferno.
• Removed the ability to exploit the radar data.
• The aiming precision now changes back to the standing accuracy state immediately after the crouch button is released as opposed to waiting until you get to a full stand.
• Movement speed when entering a crouched state will no longer instantly switch to crouched speed. This should improve crouch jumping.
• Added the option to have the very first round in a match have a "warmup period". This gives late joiners the chance to start at the same time as everyone else.
• Players who join late into an Arms Race match get the same weapon given to them as the player with the current lowest level in the game.
• Changed the default player models to st6 and phoenix; this addresses the issues with error geometry being shown on player created maps.

UI
• Update to Match Setup screen – selecting the “GO” button instead of the map image will now launch the game.
• All offline modes now allow the player to select a bot difficulty.
• Server Browser can now be accessed via the “Community Servers” menu option.
• The Screen Resize screen in Advanced Video options has been updated.
• Fixed a scaling problem with weapon comparison bars in the Buy Menu. Weapon properties now display with the full range of the bar.
• The position of the Mini-Scoreboard has been adjusted.

Characters
• Added GSG9 and Balkan character models. You can see these news skins in cs_office, de_nuke, de_train, ar_baggage, and de_shorttrain.

• Dedicated Servers
- sv_allow_lobby_connect_only is off by default.
- mapcycledisabled is off by default.
- Fixed sv_password.
- Added Tags column to Favorites tab of server browser.
- sv_search_key tag is only added to matchmaking servers to remove clutter from server browser.
- "Status" will now report whether ds is official or community.

Maps
• Shoots
- Adjusted geometry to reduce areas where players and bots can get stuck or stand in inappropriate areas.
• Dust
- Fixed some interpenetrating prop models.
• Train and Shorttrain
- Clip brush pass.
- Removed a number of physics props.
- Turned a number of phys props to static props.
- Fixed bad fade distances on a number of static props.
- Certain static props no longer us physbox.
- Removed bar structure.
- Adjusted tonemap settings.
• Aztec
- Tweaked some fade distances to fix objects popping into view.
- Added vphys clip to a gap where the bomb could get stuck.
• Bank
- Set the "sweet relief" doors to not be breakable.
- Removed all physics props.
- Turned a number of props to static.
- Fixed a number of floating props.
- Rotated spawn instances so they're facing the correct way.
- Fixed a number of bad fades in static props.
• Nuke
- Fixed a stray triangle in a destroyed door prop.
- Fixed odd looking nuclear waste barrels near bomb site B.
- Fixed the resolution of the ground texture near T spawn.
• Sugarcane
- Fixed some bad materials in the warehouse.
- Improved the fade distance on a number of props.
- Fixed sky brushes that were making geometry in the sky pop in and out.
- Made miscellaneous lighting tweaks in dark areas.
- Added light fixture to stairwell so players can't hide in the dark.
- Moved a large light fixture that was under the bombsite to ease movement.

Audio
• Update the M4A4 sound.

Bug Fixes
• Arms Race now updates a bot's difficulty on bot respawn.
• A fix has been made to Casual mode where a match tie caused players to spawn into a new round momentarily before the scoreboard is shown.
• Fixed a bug in the player id delay and re-enabled it.
• Connecting to a dedicated server should no longer show or hide loading screens in weird orders or return the player to the Main Menu screen temporarily.
• The loading screen “Continue” button should no longer display after an aborted or failed loading occurs.
• Fixed Main menu intro music persisting into games.
• The ESC key now closes the “Continue” loading screen.
• Fixed a bug in the death notifications where a player's name displayed in the wrong team color if they did damage to a teammate and then that person was killed by an enemy.
• Fix for enemy radar icons disappearing after a map change.

Misc
• Added support for ATI X1000-series GPU

UPDATE IS OUT!!!!


From the Blog Post

May 11th Update
11 MAY 2012 -
Quote:
Today we are releasing the CS:GO dedicated server files for Windows and Linux to all Beta participants. You can find the complete instructions on installing the servers here. One quick note, this is new method of delivering the files and keeping them up to date. You will not see the servers in the tools section of Steam.
The Dedicated Servers are in their own beta. So there are still some missing features, one of the most obvious is no Message of The Day. That is coming but for now we are looking to test for setup, stability, and management issues.
If you plan on running a server, you should join the CS:GO server mailing list. There you will find helpful discussion, peer support, and news on CS:GO dedicated servers.
What does this mean for most players? While we are expanding our official servers, this should help players have a better experience and lower ping.
As the servers become active and we see the coverage grow, this will also allow us to expand the beta at a faster pace.
Complete release notes for today’s update can be found here.
^_^
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