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[Official] Counter Strike Global Offensive Thread - Page 479

post #4781 of 22634
Quote:
Originally Posted by TheYonderGod View Post

Where would you position yourself in this situation? iirc I had 1 teammate on long, and 2 enemies somewhere (specifics unknown) on A.
Correct, unless you stretch it.

Instead of having 1 1v2, you should have 2 1v1s. Makes it easier. That's how it's played competitively. You take out one enemy first, then go for the second. Sound, logic, playstyle all come into play here. You don't get points for flair in CS ( ie running out and gunning down everyone ) but it only increases risk of costing your team a player, and possibly, the round.
post #4782 of 22634
Quote:
Originally Posted by Shanenanigans View Post

Instead of having 1 1v2, you should have 2 1v1s. Makes it easier. That's how it's played competitively. You take out one enemy first, then go for the second. Sound, logic, playstyle all come into play here. You don't get points for flair in CS ( ie running out and gunning down everyone ) but it only increases risk of costing your team a player, and possibly, the round.
Yes, but if you don't know where the enemies are, and they aren't peaking you, how would you play in this situation? I'm not saying you're wrong, I'm trying to learn here thumb.gif
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post #4783 of 22634
Quote:
Originally Posted by TheYonderGod View Post

Yes, but if you don't know where the enemies are, and they aren't peaking you, how would you play in this situation? I'm not saying you're wrong, I'm trying to learn here thumb.gif

Draw them out. Prefire posis and such. Or get your teammate along with you and crossfire proper angles while pushing up.
post #4784 of 22634
Quote:
Originally Posted by Shanenanigans View Post

Instead of having 1 1v2, you should have 2 1v1s. Makes it easier. That's how it's played competitively. You take out one enemy first, then go for the second. Sound, logic, playstyle all come into play here. You don't get points for flair in CS ( ie running out and gunning down everyone ) but it only increases risk of costing your team a player, and possibly, the round.
I disagree with this. When facing against two opponents in one encounter, there's very little chance you will survive. When you're facing 2 people individually, you only have to out skill 1 player at two separate occasions; at this point, many other factors come into play that will allow the solo player to have a decent chance of winning. When there's two separate people shooting and advancing on you, there's a slim chance that you'll be able to kill both in one engagement.
post #4785 of 22634
Quote:
Originally Posted by PolyMorphist View Post

I disagree with this. When facing against two opponents in one encounter, there's very little chance you will survive. When you're facing 2 people individually, you only have to out skill 1 player at two separate occasions; at this point, many other factors come into play that will allow the solo player to have a decent chance of winning. When there's two separate people shooting and advancing on you, there's a slim chance that you'll be able to kill both in one engagement.

So my guess is you didn't read or understand what I wrote..
post #4786 of 22634
Quote:
Originally Posted by Shanenanigans View Post

So my guess is you didn't read or understand what I wrote..
I understood perfectly, unless you made a mistake. Like you said, practicality, not flair.
No matter what the context of the interaction between two players is, always go for a scenario where there is
≥2 against 1, not vice-versa.
Edited by PolyMorphist - 2/20/14 at 4:05am
post #4787 of 22634
Quote:
Originally Posted by PolyMorphist View Post

I understood perfectly, unless you made a mistake. Like you said, practicality, not flair.
No matter what the context of the interaction between two players is, always go for a scenario where there is
≥2 against 1, not vice-versa.

We're talking his scenario, where he killed one, and got another in another spot. To me that's a 1v2 situation. Him versus Two.
post #4788 of 22634
Quote:
Originally Posted by TheYonderGod View Post

Yes, but if you don't know where the enemies are, and they aren't peaking you, how would you play in this situation? I'm not saying you're wrong, I'm trying to learn here thumb.gif

If your defending the bombsite they must come to you, therefore you should double up. Easier to get the first kill, guaranteed to at least get the trade. Then you simply position yourself to trade 1 for 1 vs the last guy winning you the round. If 1 of you dies to kill the first guy its still a 1 on 1 which as you are the defender is advantageous for you.

Game is all about getting a player advantage then working it, hence why synergy is so important, if you know how and when your teammate will step out you can always trade his death for a return kill.
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post #4789 of 22634
Quote:
Originally Posted by Pwnography View Post

If your defending the bombsite they must come to you, therefore you should double up. Easier to get the first kill, guaranteed to at least get the trade. Then you simply position yourself to trade 1 for 1 vs the last guy winning you the round. If 1 of you dies to kill the first guy its still a 1 on 1 which as you are the defender is advantageous for you.

Game is all about getting a player advantage then working it, hence why synergy is so important, if you know how and when your teammate will step out you can always trade his death for a return kill.

And this is why playing with people that push as CT, and don't even use nades to do it, is so very frustrating.

herp-a-derp -- "I will push 1v5 and kill them all, then I will be the hero and everyone will love me"...

Which leads to 4v5 practically the entire match. redface.gif
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post #4790 of 22634
Just got Master Guardian II! lol
It's funny cause I dont deserve it at all, as I play **** quit often, at bottom or close to bottom on my teams scoreboard.
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