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post #5711 of 22618
U guys think its possible to change X/Y axis so stretched feels more like non-stretched?
post #5712 of 22618
Quote:
Originally Posted by Aventadoor View Post

U guys think its possible to change X/Y axis so stretched feels more like non-stretched?

I'm playing stretched with MarkC fix and it's good for me.
I'm not sure you can actually change the X/Y axis to fit your needs.
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post #5713 of 22618
Quote:
Originally Posted by Aventadoor View Post

U guys think its possible to change X/Y axis so stretched feels more like non-stretched?

Use the m_yaw and/or m_pitch commands if you're referring to mouse axis.
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post #5714 of 22618
Quote:
Originally Posted by Aventadoor View Post

U guys think its possible to change X/Y axis so stretched feels more like non-stretched?

just play at your native res?
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post #5715 of 22618
https://www.youtube.com/watch?v=qZ3sB5xz274&feature=youtu.be&hd=1

A nice ace I did earlier today. smile.gif

Maybe someone can fix this so it can be played directly in the thread? tongue.gif
post #5716 of 22618
Thread Starter 
Quote:
UI
Scoreboard changes:
Added ability to use mouse cursor in scoreboard.
Cursor will be enabled on the scoreboard by default in halftime and endmatch.
When alive or spectating, if the scoreboard is visible, the cursor can be enabled by using secondary fire.
Players in scoreboards have left click context menus that allow you to commend, report, block communcation, etc.
Scoreboard will adjust to the size of the number of players in the match. Max is still 24 players.
Combined clan tag and name tag into one field.
Fixed the CZ-75A icon not showing overhead during freetime.
Added Commonwealth of Independent States flag, uses alpha 2 code "CC".
Fixing aspect ratio of a few flags.
On community servers after mp_swapteams or vote to swap teams the game will also swap team names and flags.

GAMEPLAY
Adjusted the rules for dropping a grenade upon death: you now drop your most recently selected grenade. If you never selected a grenade, you will drop the most expensive one.
Improved player hitbox alignment.
Players shot in the head from the side will play a new left or right headshot flinch animation, instead of forward or backward.
Defuse kit art has been adjusted to make them more visible.

MISC
Reduced client virtual memory usage.
Fixed an out of memory crash that could occur while downloading workshop maps.
Fixed a hitch related to inventory icon loading.
Players that fail to properly validate with VAC will no longer get the generic "Invalid STEAM UserID Ticket" message and instead see "An issue with your computer is blocking the VAC system. You cannot play on secure servers."
Started a trial of official competitive matchmaking on servers in South Africa.

MAPS

Overpass:
Added connector from T water to T tunnels
Opened up small concrete hut near Bombsite A
Made wood stack near door to A tunnels climbable
Made it possible to shoot through wood wall near Bombsite B
Made area near fountain in park slightly larger
Tweaked environment light

Dust2:
Removed some small gaps between crates in Bombsite B

Inferno:
Added wallbanging on low wall near barbecue (Thanks Spunj!)
Revised clipping on balcony near mid

New Scoreboard


New Defuse Kit skin on the ground


New Defuse kit on a player




New Defuse kit on the menu



New hitbox for the head




Dust2 Box gap



I think I got just about everything.... Might have missed something.


EDIT:

Quote:
Originally Posted by daav1d View Post

https://www.youtube.com/watch?v=qZ3sB5xz274&feature=youtu.be&hd=1

A nice ace I did earlier today. smile.gif

Maybe someone can fix this so it can be played directly in the thread? tongue.gif

There ya go :]
Edited by dmasteR - 3/26/14 at 6:41pm
^_^
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post #5717 of 22618
Quote:
Originally Posted by daav1d View Post

https://www.youtube.com/watch?v=qZ3sB5xz274&feature=youtu.be&hd=1

A nice ace I did earlier today. smile.gif

Maybe someone can fix this so it can be played directly in the thread? tongue.gif

There you go


edit; dmaster beat me to it biggrin.gif
post #5718 of 22618
Thanks biggrin.gif
post #5719 of 22618
GeT_RiGht play black bars now?
Interesting!
post #5720 of 22618
Quote:
Originally Posted by Aventadoor View Post

GeT_RiGht play black bars now?
Interesting!
no hes not, just the stream not stretching it
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