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[Official] Counter Strike Global Offensive Thread - Page 626

post #6251 of 22647
So, is there any reason not to bet on Manajuma in their match against Armata? I've seen a few people on Reddit say MJ could throw just for skins, is that really a thing these teams do? Also seen people mention that MJ doesn't care about CEVO.
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post #6252 of 22647
Thread Starter 
Quote:
Originally Posted by waylo88 View Post

So, is there any reason not to bet on Manajuma in their match against Armata? I've seen a few people on Reddit say MJ could throw just for skins, is that really a thing these teams do? Also seen people mention that MJ doesn't care about CEVO.

With the low value return. There's no reason to even bet on a match like this.
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post #6253 of 22647
I guess with the odds on the LGB vs. Wizards and NiP vs. CM matches there's no reason to bet either. Except maybe to clean inventory of cheap skins on the underdog in hopes of a big upset.
post #6254 of 22647
I wound up betting on MJ last night and made like a dollar.

Probably going to take those crappy skins and put them on CM and Wizards on the off chance one of them can pull off an upset.
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post #6255 of 22647
post #6256 of 22647
Quote:
Originally Posted by PsYcHo29388 View Post

http://goaggro.com/crateSimulator.php

This is pretty cool.

I land 1 square off an awp asimov, what an accurate simulator it is.
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post #6257 of 22647
new update

5min timer on warm-up is pretty good
Quote:
Valve posted:
[UI]
- The options menu now has a setting for specifying which command will enable the mouse on the scoreboard. The option has a few presets but any command may be set using the convar cl_scoreboard_mouse_enable_binding directly (e.g. 'cl_scoreboard_mouse_enable_binding +jump').
- Fixed uninitialized scorecard for competitive matches being visible.
- Improved lobby performance.
- Added saving of inventory sort and filter dropdowns.
- Fixed chat window scroll bars getting stuck at the top/bottom.
- Fixed scoreboard mouse input when watching gotv.

[SDK/MAPPING]
- Added a new trigger (trigger_bomb_reset) that teleports dropped bombs back to a valid in-play position. This is intended to be used in player-inaccessible areas where a dropped bomb cannot be retrieved.
- Bots no longer see through tools/toolsblock_los func_brushes (npc line-of-sight blockers).
- Bot maximum vision distance can be set per-map by "Bot max vision distance" in info_map_parameters. Default is unlimited.
- Prop doors (prop_door_rotating) that are in the process of opening or closing can be checked to see if they are "Locked" and if so, ignore player +use.

[MAPS]
- Mirage
-- Enabled collision on arch corners (Thanks NBK!)
-- Fixed some spots where C4 could get stuck

-Vertigo
-- Added bomb teleport trigger to prevent bomb falling out of playable area
-- Closed off dumpster in chokepoint near bombsite B
-- Improved signage
-- Fixed players being able to climb down elevator shaft

[MISC]
- In Official Competitive matchmaking, the initial warmup timer will now start at 5min and reduce to 30s when the last player connects.
- In Official Competitive matchmaking, if any player has not connected by the end of warmup, they will receive an abandon and the match will be aborted.

- Fixed vote accounting in cases when players disconnect while the vote is in progress.
- Fixed a bug related to purchasing armor.
- Fixed smoke grenades popping again when thrown into more than one molotov fire in a row.
- Smoke volumes are now more consistently shaped with the particles more evenly distributed. The overall shape is now round and no longer square.
- Increased minimum distance from the center of a smoke grenade volume in which a player's view will be completely obscured by smoked.
- Fixed some "micro hitches" related to picking up weapons with custom finishes and new players joining a game.
- Fixed several potential crashes.
- Fixed some Coach bugs
-- Fixed radar and overview maps for coaches not behaving like players.
-- Fixed scoreboard item status for coaches not behaving like players.
- Added support for concommand spec_player_by_name for in-game spectators.
- Improved Official Competitive matchmaking scheduler to support more than 65,535 users playing competitive matches concurrently.
- Default USP, M4A1-S, and CZ-75 Auto weapons that are on the ground will show the correct names in "swap for" message.
- Decoy grenades now work properly for the USP-S, M4A1-S, and CZ75 Auto.
- Steam accounts that have never played CS:GO can now purchase and receive CS:GO inventory items via Steam Trading.
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post #6258 of 22647
I found it amusing that people are complaining that warmup switches to 30 sec once everyone connects. If you need a bathroom break, perhaps do it before searching for a game?
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post #6259 of 22647
Bet semi-big (at least by my inventory) on Manajuma. They've been playing really well so I'm hoping they take this one.
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post #6260 of 22647
Thread Starter 
Quote:
Originally Posted by waylo88 View Post

Bet semi-big (at least by my inventory) on Manajuma. They've been playing really well so I'm hoping they take this one.

I feel bad for you. frown.gif

This match isn't looking very good for those who bet on Mediocre Reliable.


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