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[Official] Counter Strike Global Offensive Thread - Page 64

post #631 of 9948
You guys are talking about cross-platform, I thought they ended up ditching that idea?

Also here are my 2 cents on the game:

Cons:
  • I really dislike the menu, I'm at work but I don't think they have a "click" noise whenever you hover over an option.
  • I also dislike that there is no way when I go to public game to get rid of the prompt, it is very annoying and needs to die in fire.
  • I dislike that you cannot multi-task by having the server selection window open and adjust with settings in game.
  • I dislike the fog that appears around the screen, maybe I'm just doing something wrong on my end or maybe it's situational.
Neutral:
  • I don't know if it's just a coincidence, but my scores seem to be A LOT better in CS:GO as far as K/D ratio goes. I'm not saying if it's a good or bad thing but it does feel easier.
Pros:
  • To me it's a pro that the spray patterns are better, instead of a "T" it's like a backwards 7 with a little more curve that almost makes a "3", it's better than the "T" because you could just move down and win
  • The game looks a lot better, I love seeing all my favorite old maps updated with newer textures

Overall the menus bother me immensely, but I do have fun with the game and that's what matters. I still do play CS:S because GO is missing some mods that I really like. I'd still buy this game again however.
post #632 of 9948
Quote:
Originally Posted by PowerK View Post

Fiddled around with network settings last night. I found out that default tic rate of CS:GO is 64Hz. And there are some servers with 128Hz tic rate.
I think making optimal network settings for different servers is pain in the butt.
It's my understanding that to make optimal network settings (reducing choke and/or loss), I have to manually set "fps_max", "cl_updaterate", "cl_cmdrate" and "rate" whenever joining servers with different tic rate (64 vs 128).
Is this what everyone is doing ? Whenever joining servers,
1. open console window
2. check tic rate of the server
3. check rate of the server (sv_maxrate)
4. make appropriate changes in accordance with the server settings (cl_updaterate, cl_cmdrate, rate)
Is there any way to make it configure automatically ??

You can add it to your config in your steam folder I believe. Just add those to your cfg file.

The weapons training course is pretty funny, 29 seconds seems to be the average limit though.
 
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post #633 of 9948
Quote:
Originally Posted by cgg123321 View Post

You can add it to your config in your steam folder I believe. Just add those to your cfg file.
Huh ? There will be at least two different configs for different tic rate (64 vs 128). How is CS:GO going to know which one to apply when ?
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post #634 of 9948
Quote:
Originally Posted by PowerK View Post

Huh ? There will be at least two different configs for different tic rate (64 vs 128). How is CS:GO going to know which one to apply when ?

Oh I didn't know you wanted to change the setting depending on the server. I just imported my CS:S config which had 100 tic update and cmd rates. iirc the servers in cs source would force player rates if the player had rates higher than the server.

Anyways, I haven't looked at anything for CS:GO.I only played in 100 tic servers in source and 1.6, so it wasen't much of a problem for me. I'm not sure if all the valve servers are 66 tic though.
 
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post #635 of 9948
Thread Starter 
Quote:
Originally Posted by PowerK View Post

Fiddled around with network settings last night. I found out that default tic rate of CS:GO is 64Hz. And there are some servers with 128Hz tic rate.
I think making optimal network settings for different servers is pain in the butt.
It's my understanding that to make optimal network settings (reducing choke and/or loss), I have to manually set "fps_max", "cl_updaterate", "cl_cmdrate" and "rate" whenever joining servers with different tic rate (64 vs 128).
Is this what everyone is doing ? Whenever joining servers,
1. open console window
2. check tic rate of the server
3. check rate of the server (sv_maxrate)
4. make appropriate changes in accordance with the server settings (cl_updaterate, cl_cmdrate, rate)
Is there any way to make it configure automatically ??

Just run

cl_updaterate 128
cl_cmdrate 128
rate 128000

If the server runs anything lower, it will automatically adjust.
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post #636 of 9948
Quote:
Originally Posted by cgg123321 View Post

Oh I didn't know you wanted to change the setting depending on the server.
Heh, that's why you actually need to read before reply. wink.gif
Quote:
Originally Posted by PowerK View Post

Fiddled around with network settings last night. I found out that default tic rate of CS:GO is 64Hz. And there are some servers with 128Hz tic rate.
I think making optimal network settings for different servers is pain in the butt.
It's my understanding that to make optimal network settings (reducing choke and/or loss), I have to manually set "fps_max", "cl_updaterate", "cl_cmdrate" and "rate" whenever joining servers with different tic rate (64 vs 128).
Is this what everyone is doing ? Whenever joining servers,
1. open console window
2. check tic rate of the server
3. check rate of the server (sv_maxrate)
4. make appropriate changes in accordance with the server settings (cl_updaterate, cl_cmdrate, rate)
Is there any way to make it configure automatically ??
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post #637 of 9948
Quote:
Originally Posted by dmasteR View Post

Just run
cl_updaterate 128
cl_cmdrate 128
rate 128000
If the server runs anything lower, it will automatically adjust.
Thank you! I'll try that. thumb.gif
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post #638 of 9948
Quote:
Originally Posted by PowerK View Post

Heh, that's why you actually need to read before reply. wink.gif

meh, my reply actually answered your question regardless
 
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post #639 of 9948
Quote:
Originally Posted by B-rock View Post

Neutral:
  • I don't know if it's just a coincidence, but my scores seem to be A LOT better in CS:GO as far as K/D ratio goes. I'm not saying if it's a good or bad thing but it does feel easier.

Most likely due to the influx of new players. Combo of fist timers and people with rusty skillz
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post #640 of 9948
Thread Starter 
Didn't see this posted, unless I missed it...

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