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[Official] Counter Strike Global Offensive Thread - Page 71

post #701 of 22613
until I can fill my wallet with more moneys, I'm stuck playing with a wireless mouse. Its absolutely horrible.
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post #702 of 22613
^ been there frown.gif
post #703 of 22613
not to mention a wireless keyboard too. It feels like Im controlling a drunk Terrorist.
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post #704 of 22613
I use a Logitech MX 5500 Bluetooth combo (on a nice smooth glass steelseries mouse-pad)... and an Achieva Shimian Korean IPS.... and I can usually pull off a 1:1 ratio on average which I think is pretty good considering I have never really played a FPS besides a little BF3 (I was definitely better than most) on PC (I know I need a little bit of practice to really master the CS:GO mechanics such as perfecting burst). I used to exclusively play FPS on Xbox and go 2:1 though so I obviously know the ropes though.



How much would I really get out of a mech keyboard and wired mouse? redface.gif
Edited by The_Hairy_Yak - 8/22/12 at 10:02am
post #705 of 22613
Thread Starter 
Quote:
Originally Posted by end0rphine View Post

Every time I see tracer fire, I instinctively try to lead my shots. And I can't see bullet decals prominently - kinda blend into the background.

Turn tracers off then.... r_drawtracers_firstperson 0
Quote:
Originally Posted by Xylene View Post

Now if only the registration was that good online. Do you still have to shoot behind moving people to hit them?

You never had to shoot behind in 1.6, and didn't have to shoot behind in Source either after 05-06?

If you ever had to shoot behind, your rates were never set properly, or the server was bad. Registration is that good online, in fact the registration in this game currently I would say surpasses 1.6. Which was already incredible, and miles ahead of Source.
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post #706 of 22613
Been playing today, I like the feel tbh, still nice and crisp like CS:S, if you get what I mean tongue.gif
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post #707 of 22613
Just tried the trial on XBOX live.

PC definantly looks much better, resolution and AA needed.
post #708 of 22613
Something didn't seem right when playing the beta. The shooting and hitboxes seemed too much like CSS. I was dying so quick to people running away while I was using my normal 1.6 style of running and stop shooting. I would just be pumping guys with rounds and I die after a shot or two of his.

I know it sounds noob talk but in 1.6 it felt like when I shot my weapon people were dying and getting hit. It just felt smoother and easier for more skilled people( I was in Cal-p at one moment in life)
post #709 of 22613
Thread Starter 
Quote:
Originally Posted by kiznilian View Post

Something didn't seem right when playing the beta. The shooting and hitboxes seemed too much like CSS. I was dying so quick to people running away while I was using my normal 1.6 style of running and stop shooting. I would just be pumping guys with rounds and I die after a shot or two of his.
I know it sounds noob talk but in 1.6 it felt like when I shot my weapon people were dying and getting hit. It just felt smoother and easier for more skilled people( I was in Cal-p at one moment in life)

Funny you say that because the recoil is actually nothing like Source or 1.6. In fact Source and 1.6 used the exact same model, where as GO uses a completely different model of recoil. In Source/1.6 there was always a pattern that made a T. In GO, the pattern is actually very different, it is now a 7. GO did at one point use a the Source/1.6 model, but this was changed a month or two ago.

Hitboxes are also nothing like Source. http://blog.counter-strike.net/index.php/2012/03/1838/ For a fairly good explanation with pictures for GO and Source hitboxes. Models are unfortunately kept at this larger size because the Source engine forces it to be this size. It was how it was designed ground up.
Edited by dmasteR - 8/22/12 at 12:33pm
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post #710 of 22613
Quote:
Originally Posted by dmasteR View Post

Quote:
Originally Posted by kiznilian View Post

Something didn't seem right when playing the beta. The shooting and hitboxes seemed too much like CSS. I was dying so quick to people running away while I was using my normal 1.6 style of running and stop shooting. I would just be pumping guys with rounds and I die after a shot or two of his.
I know it sounds noob talk but in 1.6 it felt like when I shot my weapon people were dying and getting hit. It just felt smoother and easier for more skilled people( I was in Cal-p at one moment in life)

Funny you say that because the recoil is actually nothing like Source or 1.6. In fact Source and 1.6 used the exact same model, where as GO uses a completely different model of recoil. In Source/1.6 there was always a pattern that made a T. In GO, the pattern is actually very different, it is now a 7. GO did at one point use a the Source/1.6 model, but this was changed a month or two ago.

Hitboxes are also nothing like Source. http://blog.counter-strike.net/index.php/2012/03/1838/ For a fairly good explanation with pictures for GO and Source hitboxes. Models are unfortunately kept at this larger size because the Source engine forces it to be this size. It was how it was designed ground up.

This is true. CS:GO switched to a different recoil system. At one point during closed beta, Valve/HPE were changing the recoil every week to test iterations of the recoil model. Testers were getting confused as Valve/HPE were testing the boundaries of the recoil model.
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